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thatcrazychick

11
Posts
9
Following
A member registered Apr 06, 2016

Recent community posts

Lrf, gur yngrag ragrvthr fxvyyf ner irrrreeelll vagrerfgvat. V unira'g orra noyr gb cynl nebhaq jvgu gurz gbb zhpu va n shyy eha gubhtu orpnhfr V xrrc jnagvat gb orrs hc bgure fxvyyf

I was thinking about putting my notes in obsidian for this reason... I may have to do it for real now

It's not *guaranteed*, but recruiting her boosts her approval and if it's high enough when you fire her she'll still vote for you so it's not too difficult to do

Just got my first success, and have been dutifully starting my spreadsheet. Absolutely love picking up Sola, immediately firing her, and still keeping her vote. Makes me laugh every time I think about it. I was wondering if anyone had successfully gotten Chapadoc or Radomil on your council (or has confirmation that they'll refuse). They're the only two I have not been able to get a firm 'no' or their stats from.

Another minor suggestion to consider. Perhaps a better social organization order would be in columns instead of rows? That way the people you are most likely to interact with (undecided electors in the current location) are more likely to always be on the first page. This is obviously just an ordering opinion, the layout itself is great.

Some lines with typos I've found (I know it's the most tedious thing but just in case you didn't have these noted already)

  • Not 'urgent', or someone would probably -  main sequence line, probably misspelled
  • Madam Elector, you and [I]  are both obligated - during negotiation with Eve, I is missing


Question/Feedback:

I understand why once I've stolen recruited someone for my council I can't negotiate with them or propose to them, but I think we should still be able to investigate their background and their connections while they're with us. I understand it's not a min-max game choice since you've already secured their vote in theory but it doesn't make much logical sense that we're not getting to know our council at least on a basic level and when I wind up with a 'free' social turn traveling through deep space it would give me something to do.

I've gotten all of Guillaume's endings except the third, I thought I had it figure out but just wound up with his first ending. Any hints or would it all be too spoilery?

That makes total sense! And I'm even more excited to play the route now. I always assumed Guill/Leo's routes would take the longest to write (honestly I was surprised and impressed how quickly you cranked out the current routes!).

I'd love an update if possible! I understand Guillaume's route is probably one of the worst coding-wise (I assume he and Leo will be a bit of a headache to write since they're so close to the plot, at least), but curious on how progress is.

Is the exclusion of cg in the gallery for Sophia's 'secret' ending intentional? I thought that route was a wild ride and the ending cg was so pretty, I was disappointed it didn't show up in the gallery. I can understand why though, if it's going to be categorized under some sort of 'special' ending instead of just Sophia's.

I love Bastien's route and the story as a whole so far! He was never my favorite in TROS but there's some real gems in his scenes here. Makes me even more excited to see the characters I loved (and the politicking in two PARTICULAR routes). But PLEASE give me some hints as to the second and third ending on the list. I can't seem to get them or even really figure out what they might be at this point and it's driving me batty!