This topic is available for bug reports and general discussion.
A furry visual novel with rpg mechanics, breast expansion, fmg, wg and futa. Level up your furries! · By
Don't know how it is on a PC with mouse control, but on the android version with touch controls the Maris feeding minigame seems to break if you press anywhere but the fish. I understand that you are supposed to drag and drop fish from the right side of the screen to Maris, but if you click anywhere else, the drag and drop functionality stops working, and you have to exit and enter the minigame to reset it to a working state. I don't think it needs explaining that on smaller devices, the size of the fish icons makes them surprisingly easy to miss, which in turn makes the probability of running into this bug quite high.
And here's a different bug that I've just noticed on the FMG path: using the furries' various inherent special skills (so Tail Whip,Milky Way, Shark Bite, and probably Alpha Roar, although I haven't tested that yet as I'm doing a new playthrough) DOESN'T decrement the durations of the boosts granted by the Muscle Crush skill - only normal attacks do. Don't know if it is just the problem with muscle crush, or all "path skills" as I like to call them, or even all boosts as a whole, as I've noticed it by accident by mousing over the boost icon on the character's status bar.
EDIT: Just tested it with boosts applied by fish - this bug happens with ALL boosts - their duration is decremented only by normal attacks.
2ND EDIT: Actually I was only half-right: using items does in fact decrement the duration timers - so perhaps the issue is only with skills.
For the fat path, it seems every 4th of 5 levels the cow is actually losing max hp instead of gaining it. i saw it happen twice. not sure if it always happens, but when i am doing my farm runs it becomes obvious.
Edit: I just saw the same lower Max HP when share leveled from 31 to 32
Edit: ok i think it might have something to do with loading a save. I just loaded a save, and my shark had more hp. then when i leveled up it went down some, but was higher than before i loaded a save.
Here's one bug (?) which I just noticed while playing through the new update, on the BE path, the Bursting Burst skill gives a 1-turn damage boost on use... which makes said boost useless, since the timer gets decremented on the next turn and the boost disappears. Thing is, isn't this skill not supposed to give a damage boost? As that's more of a FMG path thing?
Outside of that, no bugs so far - a pretty spotless update if I do say so myself.
Cheers!
Every time I go to battle enemies, there is a game error that crashes the game.
heres the text
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/labels/battle.rpy", line 2005, in <module>
File "game/classes/Player.rpy", line 134, in furry
return self.furries[self.current_furry]
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "//game/script.rpyc", line 106, in script call
File "//game/script.rpyc", line 106, in script call
File "//game/script.rpyc", line 106, in script call
[Previous line repeated 9 more times]
File "//game/script.rpyc", line 148, in script call
File "//game/script.rpyc", line 78, in script call
File "//game/script.rpyc", line 78, in script call
File "//game/script.rpyc", line 148, in script call
File "//game/script.rpyc", line 106, in script call
File "//game/script.rpyc", line 148, in script call
File "//game/labels/battle.rpyc", line 22, in script
File "/renpy/ast.py", line 834, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/renpy/python.py", line 1184, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/labels/battle.rpy", line 2005, in <module>
File "game/classes/Player.rpy", line 134, in furry
return self.furries[self.current_furry]
File "/renpy/revertable.py", line 214, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
Emscripten-3.1.24-wasm32-32bit wasm32
Ren'Py 8.3.6.25022803
Furry Chronicles 0.55
Tue Mar 25 10:17:20 2025
```
Don't know if it's a bug or an oversight - but the new quest (Tax trouble) has what looks like to be the template default description ("This is a template quest showing different types of requirements and rewards"). The description for the first step also looks to be the template default
("Talk to the NPC to start your adventure").
EDIT: Some of the speaker labels for Maris' dialogue seem to be mismatched. At the start of the Beach Day quest, the initial conversation has some passages that should be logically spoken by Maris misattributed to the player instead, and vice versa.
EDIT 2: Same goes for Hands Off My Fish, although only one passage - the one after the dialogue choice - is mismattributed to the player.
Less of a bug, more of an oversight (unless this is intended): the rare Nightshade Guard encounters in the Wolves' Den still use the same Player/Enemy Defeat dialogue as the optional fight to gain access to the Den, even though said dialogue (IMO) doesn't make sense to be used in these encounters since you have already gained access and talked to Luna.
en esta última actualización la misión inicial (no me se el nombre) en el paso dos me dise que capture 10 peces y luego ¿qué los gire? Ya probé a venderlos y usarlos varias veces, pero no ma da progreso. No se porque no se cumple esa misión, creo que ese paso no estaba en versiones anteriores. ¿Es un bug o soy yo que no entiendo que hacer?
This is more of a question then it is a bug but I’ll post it here if it is, mobile device, path: fmg, encounter: BS, quest: “Forest supply”. So, it says I’m supposed to “turn in the fishes after I caught 10 of them” by… “selling”??? So I sold it to Sarah and she gave me money back, no quest proceeds, no 0/10 -> 1/10, I thought the BS quest scene was wrong so I checked the quest book, sure enough, it didn’t update either. Safe to say I’m pretty much stuck here. Is it a bug or am I just really dumb? Also, where is the supply crates, I can’t find them, I load an old save file and saw that it was on the supply crates quest and I can’t find the supplies.
found a few fresh bugs to squish.
fisrt is Maris second quest Beach Day - when window pops up for handing the fish there is no confirm button, can be handed still through quest menu (probably changed UI taking too much space)
second bug (only roughly checked with one weapon) - i got bow from enemy and gave it to fox. 1) skills from bow were available on both furries. 2) after i sold that bow and had no other weapons, skills stayed
Hey, in the newest update(0.7) it appears that whenever i fish for bass i get an error message, i do not get any fishing experience whenever i "catch" the fish, and i do not get any fish when this occurs. As if i never caught the fish in the first place.
Edit: Also, ever since i used the "Bursting Burst" skill i keep getting error messages after a fight, and i do not get any money or exp after the fight.
I just did the first blacksmith quest, in the middle of the first sasha quest, and after accepting the second blacksmith quest and winning a fight in the forest, I get this error. This happens every time I win a fight.
Edit: After finishing all blacksmith quests, winning a fight no longer causes an error.
Some things that I've noticed so far on a new playthrough after the latest update (0.716, and it's an all-futa run):
Cola doesn't seem to change her sprites between her normal and enraged state.
With futa content enabled, the bestiary shows only normal sprites, not the futa variants for the appropriate enemies
Will report more in replies to this post if I find any more