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Furry Chronicles: The Beginning

A furry visual novel with rpg mechanics, breast expansion, fmg, wg and futa. Level up your furries! · By Growth Guru

Furry Chronicles - Bug Reports Sticky

A topic by Growth Guru created 42 days ago Views: 2,749 Replies: 76
Viewing posts 1 to 37
Developer

This topic is available for bug reports and general discussion.

la coneja y la abeja no crecen por más que deposite dinero y compre cosas. ¿La cantidad de dinero necesaria es demasiada o es un bug? (Se que me respondiste esto antes pero no pude leer tu respuesta ya que los comentarios se eliminaron)

Developer

Currently, Sasha has only two growth stages, each requiring the purchase of items totaling 2000. In the next update, she will have a total of five growth stages. Orchid, the bank bee, has eight phases in total, each requiring a cumulative bank balance of 5000.

Will orchid receive more she’s already really big but I thought I would ask

Hello, I have a question for you about Furry. Will there be only 4 of them, or will there be someone else? Should I hope for new characters, as well as other types of growth?

(+1)

I agree on that and looking forward for more types of growth(and maybe double growth expansions and pregnancy if somebody's in). By the way growth guru is adding a new npc, crafts and armor.

I'm not against pregnancy, and I'm all for it! However, I would like to see an increase in size, not in terms of fat, muscles, or breasts (by the way, what about an increase in butt?) and in terms of growth. So that our furries become giants!

Deleted 12 days ago
Deleted 12 days ago
(+1)

so if the furries become giants they have to be in giantess growth route.

maybe 1 more growth if is 10,000 items purchased for Sasha and 10,000 gold for orchid?

hey, i think that the interest in the bank don't work, i passed like 20 game day's and the money i deposit is the same

Developer

Hello! the interest rate is 1% per hour (real-time)

what do i do to start the game

Developer

Click the minimap in the bottom part

Don't know how it is on a PC with mouse control, but on the android version with touch controls the Maris feeding minigame seems to break if you press anywhere but the fish. I understand that you are supposed to drag and drop fish from the right side of the screen to Maris, but if you click anywhere else, the drag and drop functionality stops working, and you have to exit and enter the minigame to reset it to a working state. I don't think it needs explaining that on smaller devices, the size of the fish icons makes them surprisingly easy to miss, which in turn makes the probability of running into this bug quite high.

Quick update: it appears that the bug doesn't happen when you click anywhere on the screen, but when you click on the right side of screen, specifically in the area between the fish icons and the edge of the screen.

ANOTHER update (sorry): I was wrong, the bug does happen when you click anywhere on the screen that isn't a fish. In addition, it also does happen on PC - just tested it in fact.

Developer

Thanks for your report! gonna check it!

(2 edits)

And here's a different bug that I've just noticed on the FMG path: using the furries' various inherent special skills (so Tail Whip,Milky Way, Shark Bite, and probably Alpha Roar, although I haven't tested that yet as I'm doing a new playthrough) DOESN'T decrement the durations of the boosts granted by the Muscle Crush skill - only normal attacks do. Don't know if it is just the problem with muscle crush, or all "path skills" as I like to call them, or even all boosts as a whole, as I've noticed it by accident by mousing over the boost icon on the character's status bar.


EDIT: Just tested it with boosts applied by fish - this bug happens with ALL boosts - their duration is decremented only by normal attacks.

2ND EDIT: Actually I was only half-right: using items does in fact decrement the duration timers - so perhaps the issue is only with skills.

Developer (1 edit)

Thanks for your report!, It's fixed in the next update!

(3 edits)

For the fat path, it seems every 4th of 5 levels the cow is actually losing max hp instead of gaining it. i saw it happen twice. not sure if it always happens, but when i am doing my farm runs it becomes obvious.

Edit: I just saw the same lower Max HP when share leveled from 31 to 32

Edit: ok i think it might have something to do with loading a save. I just loaded a save, and my shark had more hp. then when i leveled up it went down some, but was higher than before i loaded a save.

Developer

It seems like you're experiencing the effects of an ability or effect that increases your maximum HP by 15% every 3 turns. This could explain why your HP appears lower when you level up—it's likely that the bonus hasn't fully activated yet.

(1 edit)

The shark furry's sprite on the weight gain path in the team menu between levels 35 and 40 is messed up. It's a mess of pixels that squish her up to the top. Might need to also check her other sprites since it's the only one I've seen. 

Developer

Hello! that bug was fixed yesterday, please re-download the new version from itch.io!

Done and all good now. Thanks for the heads up. 

Developer

You are welcome!

I think this is an itch.io glitch but the game crashed when my phone turned off then back on

Here's one bug (?) which I just noticed while playing through the new update, on the BE path, the Bursting Burst skill gives a 1-turn damage boost on use... which makes said boost useless, since the timer gets decremented on the next turn and the boost disappears. Thing is, isn't this skill not supposed to give a damage boost? As that's more of a FMG path thing?

Outside of that, no bugs so far - a pretty spotless update if I do say so myself.

Cheers!

Developer(+1)

It's to boost the damage of the skill :)

So I take it that it isn't really a bug?

Developer

it's not :)

Every time I go to battle enemies, there is a game error that crashes the game.

heres the text

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/labels/battle.rpy", line 2005, in <module>

  File "game/classes/Player.rpy", line 134, in furry

    return self.furries[self.current_furry]

IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "//game/script.rpyc", line 106, in script call

  File "//game/script.rpyc", line 106, in script call

  File "//game/script.rpyc", line 106, in script call

  [Previous line repeated 9 more times]

  File "//game/script.rpyc", line 148, in script call

  File "//game/script.rpyc", line 78, in script call

  File "//game/script.rpyc", line 78, in script call

  File "//game/script.rpyc", line 148, in script call

  File "//game/script.rpyc", line 106, in script call

  File "//game/script.rpyc", line 148, in script call

  File "//game/labels/battle.rpyc", line 22, in script

  File "/renpy/ast.py", line 834, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "/renpy/python.py", line 1184, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/labels/battle.rpy", line 2005, in <module>

  File "game/classes/Player.rpy", line 134, in furry

    return self.furries[self.current_furry]

  File "/renpy/revertable.py", line 214, in __getitem__

    rv = list.__getitem__(self, index)

IndexError: list index out of range

Emscripten-3.1.24-wasm32-32bit wasm32

Ren'Py 8.3.6.25022803

Furry Chronicles 0.55

Tue Mar 25 10:17:20 2025

```

Developer

go to your home, and re-arrange your team

A minor bug, that was also present in the previous version: the gallery display for the WG paths say Route: Female Muscle Growth instead of, you know, Route: Weight Gain. Although it is a minor bug in an optional feature, so no wonder nobody seems to have noticed it

Developer (1 edit)

Thanks! - fixed!

(1 edit)

Wolf girl at lvl1 has no exp to next level up (0/0 exp) and if she is only one in the team, entering fight gives error. Workaround is to take someone else with her, that way she can level up and exp counter fixes itself, and she can fight solo after that.

Developer

ty

hey the update broke the code redemption it's saying all the codes so far are invalid

Developer

The code redemption system is case sensitive

(3 edits)

Don't know if it's a bug or an oversight - but the new quest (Tax trouble) has what looks like to be the template default description ("This is a template quest showing different types of requirements and rewards"). The description for the first step also looks to be the template default
("Talk to the NPC to start your adventure").

EDIT: Some of the speaker labels for Maris' dialogue seem to be mismatched. At the start of the Beach Day quest, the initial conversation has some passages that should be logically spoken by Maris misattributed to the player instead, and vice versa.

EDIT 2: Same goes for Hands Off My Fish, although only one passage - the one after the dialogue choice - is mismattributed to the player.

Developer

Thanks!

Less of a bug, more of an oversight (unless this is intended): the rare Nightshade Guard encounters in the Wolves' Den still use the same Player/Enemy Defeat dialogue as the optional fight to gain access to the Den, even though said dialogue (IMO) doesn't make sense to be used in these encounters since you have already gained access and talked to Luna.

I seem to be getting a bug report whenever I try to go fishing. Am I missing something? (Just started the game)

en esta última actualización la misión inicial (no me se el nombre) en el paso dos me dise que capture 10 peces y luego ¿qué los gire? Ya probé a venderlos y usarlos varias veces, pero no ma da progreso. No se porque no se cumple esa misión, creo que ese paso no estaba en versiones anteriores. ¿Es un bug o soy yo que no entiendo que hacer?

Developer

En la pestaña de quest con Sasha los puedes entregar

This is more of a question then it is a bug but I’ll post it here if it is, mobile device, path: fmg, encounter: BS, quest: “Forest supply”. So, it says I’m supposed to “turn in the fishes after I caught 10 of them” by… “selling”??? So I sold it to Sarah and she gave me money back, no quest proceeds, no 0/10 -> 1/10, I thought the BS quest scene was wrong so I checked the quest book, sure enough, it didn’t update either. Safe to say I’m pretty much stuck here. Is it a bug or am I just really dumb? Also, where is the supply crates, I can’t find them, I load an old save file and saw that it was on the supply crates quest and I can’t find the supplies.

It's not a bug - you need to turn in quest items in the quest menu. Supply crates will drop from enemies in the forest when you have that step of the quest active.

There will be an update in the near future better explaining how to turn in quest items.

So I am dumb, thanks dude/girl.

The BE Skill is called Bursting Burst, instead of Bursting Bust

The Bestiary says to defeat 40 to unlock location and description for ShadowFang Wolf, but the counter says it's 50, and it unlocked at 50. I might start a new run to check all the values another time, but you have some mismatch in there.

Developer

Every 50 victories against a normal enemy will give a boost to XP, gold, and item drop chance, maxing out at 150 wins. 

At 60 victories against a normal enemy, gain access to more information about them

(1 edit)

It seems like temporary hp buffs increase max hp without increasing current hp, which feels like a bug to me

Edit: It seems like it does increase current hp, just not as much as it increases max hp by.

Is it intentional that when an enemy uses pickpocket and you beat them that you don't get your money back?

Not sure if bug, but Nightshade coating doesn't work if you apply it before battle.

(1 edit)

Spiked club damage value has been going up, not sure what the trigger is. Have not seen any other items increase in stats.

Verdant Great Sword says offers +40% Max HP, offers +40 Max HP

(+1)

found a few fresh bugs to squish. 

fisrt is Maris second quest Beach Day - when window pops up for handing the fish there is no confirm button, can be handed still through quest menu (probably changed UI taking too much space)

second bug (only roughly checked with one weapon) - i got bow from enemy and gave it to fox. 1) skills from bow were available on both furries. 2) after i sold that bow and had no other weapons, skills stayed

on maris quest beach day, u cant scroll down to complite the quest after catching 100 fish

If you beat someone with the pre-emptive shot the combat options remain on screen after the battle ends.

Developer

Thanks!

Found a hard lock after downloading the game and playing for a bit. Ran into the forest boss suddenly and lost then went to look at the bestiary and the back button wasn't working. Might be a good addition to add an exit button to the bestiary to prevent this in the future

Developer

The Bestiary currently has a close button at the bottom—I'll move it to the top instead. Thanks!

(1 edit)

Hey, in the newest update(0.7) it appears that whenever i fish for bass i get an error message, i do not get any fishing experience whenever i "catch" the fish, and i do not get any fish when this occurs. As if i never caught the fish in the first place.

Edit: Also, ever since i used the "Bursting Burst" skill i keep getting error messages after a fight, and i do not get any money or exp after the fight.

Developer

Hey, could you send the error messages over Discord? Thanks a bunch!

Unfortunately i 1) don't have discord, but 2) i also can't seem to replicate it. 

Secondly, i DID find out  that if i pick 2 characters to be futa's at the beginning of the game, i get an error.

Developer

Yes that was fixed on 0.71! re-download

on phone using the browser version you can't select the items for crafting

Developer

Try saving and reloading it's working for me

it started working but it is still really precise to select

(1 edit)

I just did the first blacksmith quest, in the middle of the first sasha quest, and after accepting the second blacksmith quest and winning a fight in the forest, I get this error. This happens every time I win a fight.


Edit: After finishing all blacksmith quests, winning a fight no longer causes an error.

Developer (1 edit)

Thanks for your report, the bug was fixed in 0.715!

Deleted 12 days ago
(1 edit)

Mining the tin rock sometimes gives copper instead

Edit: I think copper and tin got swapped, each rock seems to give the other right now

Developer

Thanks!

i got a bug in the new update and i cant level up my furries i got my furries to level 63 and 51 i not wining experience after the ennemies are defeated

Developer

save and reload if you are playing on the browser, if not download the new 0.716

i got multiple bugs that made me get my save removed. i cant download stuff either  which got my hard work removed so please fix it. i got one in alleyway. one in shop. one while doing the smithy quests, and one that i forgot where it was

Some things that I've noticed so far on a new playthrough after the latest update (0.716, and it's an all-futa run):

Cola doesn't seem to change her sprites between her normal and enraged state.

With futa content enabled, the bestiary shows only normal sprites, not the futa variants for the appropriate enemies

Will report more in replies to this post if I find any more

In the mobile version you can't click i understand to go forward

You have to slide the bar above the "I Understand" button to submit 20. This isn't a bug, it's a tutorial.