I love coming back to play each new update, but something that would be nice slice of life, is that in the gallery where we see the progression of scenes, we can see something that says this is the end of their story in the current Version. For example Claire eventually gets replaced with Claire, it would be nice if on the final story for Claire it mentions this is the end for her. this way I dont spend time going to different places trying to find something new that is not there. This is especially important for the Resturaunt and the Study areas where they are like random events, and we dont have a way to tell they have been completed.
zazzary23
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I will start with my sad comment. I am sad that the other 2 lovers dont have a sandwich end. I loved the Beth Sandwich end. And had hoped to see the other 2 in a similar boat.
Upbeat comments. I respect you for choosing to stop, I know that content creation is always hard, and as you mentioned you have other ideas you want to work on now. Always follow your inspiration and avoid burnout by working on something all the time.
I am super hyped to see what other content you make.
I don't know if this is by design. But if you make Bibi get fatter, she gains 2x your leftover energy. However, if you have over 1000 it does not double. Just curious if this is a bug or by design.
Edit: it seems like if it is between 1000 and 1100 it does not double. right after i made this comment i had 1130 and it doubled.
I always love replaying this when a new version comes out. Love the new size for Bonnie. Cant wait to see more events with her. Also really appreciate the new events for the work trio and Lyn. Always felt their stories were bare in the last few updates.
Here is to hoping that the events without sound get a bigger focus for the next update. It is a little jarring having some scenes with sound and others without.
I think to help with the gap between the beach and the wolves, you could add little chats with the furrys. Basically every stage of growth we have a chat with them. This can be generic for now, but maybe make it different for each route. And each of these chats is like a mini quest that gives an increasing XP boost that is different from the normal 2x XP boost that gets added on top. Like every victory rewards 5 bonus xp at lvl 5, 10 at lvl 10 etc. (these would be specific to the furry you chatted with. so if you have fox at 30 she gets the 30 bonus but the cow at lvl 10 only gets 10 bonus.) This will help with that gap between beach and Wolf Den, helps build up the new furrys we unlock, and eventually will be useful when we go to the lvl 100 cap you are hinting at doing.
For the fat path, it seems every 4th of 5 levels the cow is actually losing max hp instead of gaining it. i saw it happen twice. not sure if it always happens, but when i am doing my farm runs it becomes obvious.
Edit: I just saw the same lower Max HP when share leveled from 31 to 32
Edit: ok i think it might have something to do with loading a save. I just loaded a save, and my shark had more hp. then when i leveled up it went down some, but was higher than before i loaded a save.
Just want to throw some positivity. People sometimes get upset at a game in development. You are doing great, love the unlocking of new furries by quests.
Just a suggestion to help alleviate the complainers. Lower the exp required to level for now. And as you add more areas and quests, slowly increase the requirements.
As a side note, maybe make a quest for just pure fishing. Something like catch 50 tuna 15 blue and 5 clown and 5 gold fish. Reward being an increase odds of clown and gold fish. Or reduced number of clicks needed to catch fish. Right now the early levels 5-20 really are much easier with fish. But is really grindy due to needing 7 clicks for higher end fish. And tuna is basically useless outside the forest.
Honestly I am ok with this, i find there are setups similar to this, but they never progress far because they try to give choice from the start. So for example for the amount of work you have done, if you gave us choices, others would only be on chapter 2, and potentially not even done with chapter 2.
I am honestly glad to see a fleshed out story before we are given the options to interact with the story as it seems like a breath of fresh air.
I think working backwards on choices once you complete the "Main story" is easier to think about. and gets a complete story out anyone can enjoy and not be waiting for as long. if you work on the branches early you increase your workload by that many choices. For example, not sure if you plan this, what if instead of the 2 girls competing to be the biggest they pool their catalysts into one or the other. Big differences that require 3 different stories, 1 how you have it, 2 if Sam gets it all, 3 if Alex gets them all.
Just want to know if you are ok, you have been pretty consistent with an update 90ish days after the free release. Don't care so much for a when it will be released, but want to make sure you are ok and still working on it.
I love this so much, alongside your Gain Trials. Just don't want to see this project die like i have with others in the past.
I believe it has been changed that you cannot start the sandwich recipe until you reach the point where you move in with one of your three love interests. you can start collecting the ingredients like the donut lady. but you wont be able to start it at the curio until you have moved in with someone else.
not sure if it is really a problem, but in later stages of the game (at least on realistic) if you do a craving event and get 2k Kilo the game will take about 10-30 minutes counting up your fat points.
Similarly if you constantly get new girls (cutting fans in half) it becomes hard to pay for both food and Bed upgrades.
Right now these are not a problem as they tend to happen around the final 5 stages of growth, but if we are to fill that room it could be a time consuming endeavor to wait for fat points and money to accumulate.
Am i missing something about cravings? I got the Sweetness craving, so I gave the Gummies which has a sweetness of 4. However i didnt get the crazy weight gain i can get when sour (using apple) and bitter (using coffee) happen. Is there some hidden, only one item triggers it, thing I am missing.
Same problem when it is looking for spicy
Edit: is the cravings a stacking bonus? i just had a savory craving, and instead of giving 30ish lbs which is what i had before i reset, this one only gave 13 (my day to day is about 8)
I think an interesting idea for a girl is we find her losing weight so we see a few stages where she actually gets smaller, but she does this not to be thin but so she can pig out for a few months at a time. Then while we help her pig out we convince her to get even fatter and keep convincing her that she should go bigger before going back on a diet to start over.
A girl who loves getting stuffed but knows how to lose the weight so she can keep stuffing herself without becoming immobile.