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lossoldier

7
Posts
A member registered Jan 16, 2024

Recent community posts

I've been playing around a little bit with this update (0.716), and i have a few suggestions;

-Considering the crafting menu doesn't save recipes, perhaps we can buy crafting recipes from  Eleanor or Hilda later. Either that, or we can get them automatically by leveling up our smithing/woodcutting skills.

-Please allow us to sell the bronze stuff that we can smith, otherwise it's just cluttering  about in our inventory.

-Being able to use or sell the stone/ore and logs we acquire through our skills, so that it doesn't clutter our inventory. I presume the construction skill that we might get later will do something about that, but right now it's just clutter. 

-Speaking of construction, what can we potentially expect from that skill? Is it just going to be a money sink or will it actually bring benefits to the party? In any case, i would love to see potential benefits such as bonus exp/money/loot items after a fight, bonus exp for our other skills, furries that aren't in our team to get a portion of our exp after a fight, that sort of thing.

-Speaking of our furries, i would love to see a description of them as they grow, not just for the npcs.

-Obviously i would love to see more story content and furries and perhaps new routes(considering Bunny already hinted at butt expansion and pregnancy routes and all that), but i'm pretty sure you're already working on it  ;)

That's all i can think of at the moment, i'll be following this game and it's associated trello board with great interest :D

Unfortunately i 1) don't have discord, but 2) i also can't seem to replicate it. 

Secondly, i DID find out  that if i pick 2 characters to be futa's at the beginning of the game, i get an error.

(1 edit)

Hey, in the newest update(0.7) it appears that whenever i fish for bass i get an error message, i do not get any fishing experience whenever i "catch" the fish, and i do not get any fish when this occurs. As if i never caught the fish in the first place.

Edit: Also, ever since i used the "Bursting Burst" skill i keep getting error messages after a fight, and i do not get any money or exp after the fight.

-I would love it if there were more items available in the shop as Sasha levels up. For example a better version of the sandwich that's more expensive but has better effects, items that increase defense/evasion for your furries or decreased it for your opponent, that sort of thing.

-Heck, maybe even more shopkeepers that have different things for sale that gradually unlock as you finish more quests. For example; a blacksmith or mage that sells equipment for different routes, or even unlock new routes entirely. Potentially subject to the same growth that Sasha and Orchid are dealing with?

-Speaking of routes, i would love if there was a way or a consumable that exists to "reset" the routes and pick a new one. For example, you leveled up the BE route of the fox to the max, and now use the FMG version after that. Their level would reset back to level 1 of course, and it would either be rare or super expensive, but it is something to consider.

-A way to "auto-fish". Maybe once you finish a boss in an area(like the deer guardian in the forest) you can decide how much fish food you want to spend and it will randomly generate the amount and rarity of the fish caught. That way you don't have to spend hundreds of fish food manually, which is a bit of a drag. Maybe it could take time as well, similar to the interest system in the bank?

-A clarification on how the interest system in the bank works within the game itself, because i had to look up how it works out of game. I had no idea that it was 1% per real life hour. Perhaps even a timer to show how long it takes until the next "tick" ?

-Additional routes that can be unlocked once you finish a route, similar to a prestige class in an RPG.  For example, a hourglass route could be unlocked once you finish the BE and perhaps ass expansion route in the future.

-More interactibility with the shopkeepers would be lovely too. Maybe they can comment on their growth, the quests that you solve for them, or anything else~

-Chilly Cheeks equivelants in the Alley and Forest zones would be quite lovely.

That's all i currently have for now, i look forward to see what's next.

Hey, i found a bug that you might want to take a look at; everytime you finish a quest it stays finished, no matter if it's a fresh save or an old one so you can only get the rewards once, ever. I'm not sure if the wolf furry is affected by this since i didn't get her before i started a new game, but it's definitely worth looking into.

It's not "complaining", it's offering criticism. It is a game that's in alpha stages, and if people don't tell the creator what could be improved than we're worse off as consumers.

First of all, the grind in the 40-50 range is real. Now i know that in the past the exp requirement was a lot, but that's not the issue here. The main issue with this is that not only is there a noticeable gap in levels with the beach(20-35, i believe?) and the wolfs den(40-56 or something like that,with the boss being level 60, which is a bit of a jump), but the healing items don't scale well with it at all. Sure, the tuna and the like might be good for the forest, but when the the enemy does more damage than the sandwich can heal we're going to have a problem.

Secondly, i definitely think we should buff either healing items or skills, possibly even get defense bonuses or anything to that effect(quest reward maybe?). Maybe even sell defense or dodge related items in the shop or as quest rewards, anything to make it more survivable in the "endgame". Especially since if you encounter a high level opponent in the wolfs den you're unable to  run from them, forcing you to lose money. Probably even get skills that allow you to raise evasion or defense as you level up rather than only having two skills max, although i'm not sure if that's programmable since i don't use ren'py.

Maybe even make the wolf furry recruitable earlier(maybe when you finish Sasha's quests?) so it's easier to survive and put something else in her place like a dragon furry or something, those are always popular. Speaking of furries, maybe the deer guardian in the forest might actually give out an unique item as an incentive to beat them like an item that increases money/exp/health gained permanently by i don't know, a percentage? I'm just spitballing here, but you get the idea.

Thirdly, and this is more of an opinion than a criticism, i would love to see the shopkeeper grow as we buy more of her products/do her quests. Perhaps even recruitable? Just a thought, nothing more.


Overall i do like the game, but there's definitely room for improvement. Which makes sense, this is an alpha release after all. Hopefully you find something in there that works for you, and i eagerly await the next update.