Even though it isn't much yet, this is a lot of fun! The use of transformative and expansive effects to finagle the dungeon's challenges is a really good follow-up to One Potion Please as well, since if you remember what the purpose of each potion was in that game, you can avoid certain pitfalls later on. The retries make it possible to see each outcome for each node on the map, so encouraging those is good.
The hints system is much appreciated, and I appreciate that it's structured so that if you only need a vague hint, you don't need to then tab over to the explicit answer.
I did run into a bug where the map didn't let me move on after the gawkers, might have been from moving too quickly? I'm not sure. And redoing animations for nodes I'd already completely figured out was a tad irritating - maybe a 'skip animations' option would be good for ones like the plants and the kobold, since those took a while to complete.
All in all, really excited to see how this goes!
