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(1 edit) (+1)

Not a lot here as of yet, but what is here has a lot of promise. I do have some nitpicks with the game as it currently exists though.

Being forced to walk while indoors/in a dungeon is painfully slow. The areas are too big to feel like I'm moving at a reasonable pace without running. The first room, where you wake up, is fine, but traversing the forest or the pirate camp feels like it takes forever.

When you get the size-up for Veronika, she says she feels stronger. Is this a stat change? If it is, could there be a text box indicating the bonus she receives?

Pirates are also extremely powerful, even at level 10. I don't think the pirate boss can be defeated with only two party members, but maybe it's doable with more levels on the player character.

The customizability for the main character is staggering, and it's clear you're setting up some kind of story with the purple flowers. I can't wait to see where it goes.

I wish there was an in-between of the dash and walk speed because the pathfinding is not good enough to allow dashing in areas where you can get chased down.

Veronika gets magic stat bonuses. I'm still looking for a plugin that will better explain stats and break down parts of them.

The pirates are the hardest content to beat once you more or less kitted yourself out with the content there is. Also, elemental resistances and weaknesses is a mechanic that makes that fight easier, it's going to be a factor in the game with enemies where it makes sense.

Thank you, it took a surprisingly long amount of time to set up that character creator even as a pre-made plugin lol

Managed to beat the pirates after finding the third party member - my fault for failing to properly explore the town. They're still tough, but definitely within the realm of manageable. Again, good stuff.