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Kraxah

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A member registered Feb 12, 2021 · View creator page →

Creator of

Recent community posts

Biriji got fixed early, gonna look into the other

The recent update added 2 dungeons, neither of them are an open cave entrance, so you have to find where they are. Both of them have a visible hint as to where to access them. Apologies for the smaller update, Rukaso's environment takes longer to make in comparison to the first area, and as I add more gameplay elements there's more to account for.

It may be the case, I'll have to look over what could go wrong because it all worked fine during my testing. If you don't like to start over, I'd recommend taking a longer break until more content is added and starting fresh another time, so it feels better

It gets created in the folder of the game just as "Saves" or something like that

Thank you for the feedback :>

I try to strike a balanced middle between giving hints and letting players figure it out, so some elements will be overlooked, and I'll adjust if necessary. There will be a way characters progress with equipment as well, the next update after this one will probably have that system added, and Karru's heavy hitters come at later levels as well, though it doesn't help that the enemies I added to the game are very heavily leaning on physical power and defence, not magical so that's on me lol

Yea, updates are monthly, I keep the Trello updated or post on Patreon if something changes

Fia can be recruited, and her size happens just playing the game

Unless stated otherwise, you can play from previous saves, but I don't recommend it. Also, with how small the updates will be in terms of additional content, it's probably best to just take breaks for multiple updates and start from scratch later, since I'll be adding stuff throughout the game, not just at the end of the current version.

It has that too, yes

Yea, cause a character will not appear if you back out of the creator. I'll try to make a fallback that if a character hasn't been made, it just forces the creator to open again.

No, you can check progress on the Trello page

No idea, I'll see if I can make a phone version work but I don't know how playable it will be

You don't check rocks, the boulder is a marker, and the entrance is between a boulder and a tree on the hillside

I've made the quest a little more straightforward with dialogue and description in the next update, but the new addition will be that the entrance is south of the shrine on the hillside, between a boulder and a tree. It's on the same map as the shrine as well

You're not missing any

1st form = Starting size

2nd form = 1 upgrade

3rd form = 2 upgrades

The third form is the 2nd crystal, the first form was the starting one

Stuff like that you can tell from the Trello progress of the game, where it currently says 3 forms in total

Congrats, bit of a spoiler but I guess good teaser :P

Trello has details on what counts for the live version and the stuff I'm working on/bugfixing

Party stat from size only changes if they have a blessing/curse

Character quests will span a longer time and aren't completable yet

Unfortunately, the genre is a double-edged sword with active development, especially because I cannot add objectives like "That's all for now" to quests because they will be hard-coded into saves, and future changes won't reflect on them.

You more or less got to the end except for Fia, which will come naturally from gameplay, not a story element.

If you come up to a "Not yet" wall it is safe to assume that quests around that area are not done yet, unless stated to be in a location already finished. I try adding descriptive quests where if it doesn't sound doable right now, it probably isn't.

You must've walked past them then or didn't realise it was a choice when they ask "Like what you see"

It's tied to game progression, you'll stumble upon it  eventually

You have to follow along with the quests

The entrance is implemented

Thank you :>

In case you haven't found out, he says he'll be back in camp

There is male growth as well, and a specific encounter with a choice between the two sexes

Yea there's a Trello page in the description

There hasn't been a new version since 0.1.4, next update comes at start of April

The ghost doesn't count to bosses because she's unbeatable. There's one in the forests and one on the beaches

The plan was to have the player able to specialise in specific types of custom classes, but still allow to swap between them. It's always gonna start out as Unknown but my current idea is to have it where level milestones unlock sub-classes to pick from, and there's a specific currency to change your class out, but I'm not 100% certain how it will all work yet

Yea that's as far as it goes. I added it as more of a hidden easter egg with a mechanic I've been testing, but I will probably rework her until she can be defeated, as well as redo the images because they're a little scuffed lol

A: Shovel is to dig the ground at specific areas for various reasons

B: The pirates are the hardest content in the current build, they should be taken on once you've accomplished everything else

Because it has an FMG character and will feature more of that in future as well?

Yea she's just a teaser for now, but I'm gonna redo her in the future

That's all there is, plus 3 bosses for now

It's going to have multiple different kinds of expansion content, the current version has one FMG leaning boss

Locking the rest of the party members was a decision to give them a little more life because as you progress they will find better gear on their own, which gives them a little more life than just dolls you dress up, at least that's how I thought about it.

The next update will have a quest tracker plugin, it won't have the dialogues but it will contain a general explanation and objectives as you progress

There is another way down there, the well hints that there is an underground

She's just there as a secret encounter for now and cannot be beaten, it was just a random idea

I'll save you time saying the pickaxe doesn't have a use yet, I just wrote the code for it similar to the shovel because it will be usable. The shovel has a few spots for some extra treasure-finding