Biriji got fixed early, gonna look into the other
Kraxah
Creator of
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The recent update added 2 dungeons, neither of them are an open cave entrance, so you have to find where they are. Both of them have a visible hint as to where to access them. Apologies for the smaller update, Rukaso's environment takes longer to make in comparison to the first area, and as I add more gameplay elements there's more to account for.
Thank you for the feedback :>
I try to strike a balanced middle between giving hints and letting players figure it out, so some elements will be overlooked, and I'll adjust if necessary. There will be a way characters progress with equipment as well, the next update after this one will probably have that system added, and Karru's heavy hitters come at later levels as well, though it doesn't help that the enemies I added to the game are very heavily leaning on physical power and defence, not magical so that's on me lol
Unless stated otherwise, you can play from previous saves, but I don't recommend it. Also, with how small the updates will be in terms of additional content, it's probably best to just take breaks for multiple updates and start from scratch later, since I'll be adding stuff throughout the game, not just at the end of the current version.
Unfortunately, the genre is a double-edged sword with active development, especially because I cannot add objectives like "That's all for now" to quests because they will be hard-coded into saves, and future changes won't reflect on them.
You more or less got to the end except for Fia, which will come naturally from gameplay, not a story element.
If you come up to a "Not yet" wall it is safe to assume that quests around that area are not done yet, unless stated to be in a location already finished. I try adding descriptive quests where if it doesn't sound doable right now, it probably isn't.
The plan was to have the player able to specialise in specific types of custom classes, but still allow to swap between them. It's always gonna start out as Unknown but my current idea is to have it where level milestones unlock sub-classes to pick from, and there's a specific currency to change your class out, but I'm not 100% certain how it will all work yet
