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I really enjoyed my time with Adventure of Changes. I spent about 97(!!!) hours playing through the game, according to the RPGMaker save screen, and found every transformation. I missed some things - never found out where to fix the smartphone, never entered the building in the north-center of the tundra, and missed some demons (the special form from the final dungeon and the Ankh transformation) - and I have no intention of doing a New Game + playthrough, but I feel very fulfilled with what I did see. Exploring the world, and gaining new tools to do so through the various transformations was a lot of fun, and I liked seeing what new combat style each transformation had even if I never intended to use them. I really liked the slime, alraune, and mermaid transformations visually, with special mention to manticore and dragon for their interesting combat styles.

There are a lot of areas where the game could use another pass for grammar and spelling, though. Especially during the prologue, but also scattered throughout the game. There are also some text boxes where the text is cut off part-way through, though thankfully it was never enough to make things confusing or hard to understand.

The balance of combat is also very weird. Some enemies are extremely dangerous and can wipe out a level 50 team in one turn, even in thoroughly explored areas. But on the other hand, certain skills (especially the skill that gets stronger with each beehive you recruit) can completely destroy any encounter in one turn. Including bosses. I found an absurd amount of success in using the Sword skills and using the buffs from it to then use a spell that hits every enemy multiple times to instantly kill normal enemies. I did only play on Normal difficulty, though. Maybe the game is hard enough on Hard and Lunatic to warrant these kinds of strategies, and I just tried too hard for Normal difficulty.

Animations also take forever, especially in human form with Full Support. I do really appreciate the option to use Full Support - it saves a ton of time and brain power when grinding combat encounters - but maybe a way to turn off animations would be good? I have seen that in other RPGMaker games. Definitely not something needed in an already complete game, though. RPGMaker is just like that.

All that aside, none of it was enough to make me consider putting the game down. I just wanted to keep going to see what the next transformation was, to find out how it would re-contextualize everywhere I had already been with a new traversal ability. And while the story is generally fairly standard for a fantasy RPG, the aspect of there being another big fantasy adventure in the world's recent history was a pretty interesting aspect. I have to ask, is the adventure of the Orbs of Phantasm an actual game/story, or just something for the backstory of this game? Either way it's pretty interesting.

I'm glad I played this game, and I'm definitely going to check out Journey of Transformation next. Thank you so much for making it.

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Thanks a lot the the detailed feedback and glad to hear you enjoyed your time with the game^^

And that is quite a lot of time! Defnitely sounds like you seen most of what the game has to offer. The broken phone could have been repaired in the abandoned Laboratory. And the Stone Building in the Tundra is a hidden secret area, it is very hard to reach on purpose, Getting a certain upgrade for the Owl from the Dojo makes it much easier to find and reach.

English unfortunately isn't my main language so I often only used google translate for spellchecking. If someone in the future should offer to help with the grammar I definitely would return and fix them. But good to hear it wasn't too bad.

Balancing definitely always was a difficult thing. I wanted exploring to feel rewarding so most of the more powerful skills like the Beehive Skill come from optional stuff. So people who get through the trouble to collect a lot of bees will get a powerful skill. But people who choose to ignore some side stuff and mainly follow the story would have a lot less powerful options. I would say the Hard and Lunatic are a lot more difficult, the enemies not only have higher stats but actually get brand new skills and on Lunatic every single enemy can use Ultimates against you. I think some strategies to cheese them would still possible but at it should be somewhat harder.

I absolutely agree. I actually was working on porting a few of the quality of life features from Journey of Transformation back to Adventure of Changes like the setting for Battle Animation Speed. Along with some bug fixes. This version will be up soon and should make fights a lot faster.

And I am happy to hear it you had fun with it. And yes this game actually is a sequel from the first game I made Orbs of Phantasm. Luca, Fii and Thiandra were some of the playable characters in that game and it played on the other continents. I just never publicly uploaded this game. It was a lot more simple and I mainly used it to learn how to use the rpg maker engine.

It also features a real time battle system and played similar to the tales of series with equipping skills to use in battle.




But nothing of lore is required to understand the plot of Adventure of Changes, I made sure it does not rely too much of that games story. It mainly just plays in the same world.

And thanks a lot for playing. Looking forward to hearing your feedback on that game as well if you decide to play it^^