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Furandre

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A member registered Jan 29, 2023 · View creator page →

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Thanks^^

A lot more bug fixes, balancing and also more quality of life stuff are in the works as well!

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Somewhere between spring and summer probaly. That update is planned include all changes from dev log 1 to 4. Dev log 4 will focus on a huge amount of quality of life stuff, reworks, balancing and also bug fixes. So I definitely want to bundle those together and release them as one big update. Unfortunately I can't give a date yet but certainly this year!

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I just finishes looking through the quest and could not find anything that would forcible changed the class in the Arachne Story. The ceremonial blade also has a listing id. So I am not quite sure what caused this.

Yes, the weapon class needs to be changed at the shop in town. Equipping any weapon not matching in the right class will result in no usable skills. That's how it should work.

The game saves your equipped weapon before any transformation happens. And returns it to you after changing back into human form. But it does not change the class you are having selected.

So maybe your saved weapon id was outdated and at the end of the quest the game gave you the previously saved weapon? That's the best I could come up with.

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Do you know by any chance which sword you had equipped before you started the arachne quest? I probaly missed to include that weapon id in the script that makes you regain your weapon back after the quest.

I see, thanks that is good to know. Seems there is some simple mistake of accidently changing the class automatically. I will fix that^^

Oh must have missed that somehow^^" Will also fix that, thanks!

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Oh i see, so just a visual bug and not gameplay. Thanks I will take a look at it^^

Sounds like a good plan. Thanks for reporting, I also will take a look at that and see to fix it for the next update!

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I dont think I understand the first one. You mean the form isnt avialble to be select after you unlocked it?

Sorry to hear. That certainly sounds odd. All weapons skills are tied to the class level so it should be nearly impossible to lose them if i remember correctly. Could it be that the game changed your class. Also did they maybe come back after gaining one class level?

I havent heard about this bug before. If you like to share it, I could take a look at your save file and see what the problem may be. You save is found under www/ saves. Any file sharing site would work. Here is one possible one https://www.file.io/

Lovely to hear^^ Most bad ends are pretty hidden but there are also just 9. But none is missable. A decent amount of usuful combat abilities comes from side quest and exploration. But some are also gotten through playing the main story.

Glad that I could be of help. Feel free fo ask if any other questions should arise!

And thanks, happy to hear that you are enjoying your time with it^^

Oh my mistake.

The key is actually in the storeroom on the first floor in the past. Have you tried talking to that guard blocking the entrance to the store room?

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If you can enter the castle you should have everything you need to complete it.

The sparkles in the right room are meant as a indicator for the key.

An the sparkles in the left room are meant as a hint that you can interact with the pile of wood next to the sparkle to push it down to create a new path. I think that may be what you are been missing to progress?

I hope this helps^^
If not feel fee to ask again!

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Eternity Potion can make tf's permanent. They are already in the game but need to be unlocked.

The Corruption Mechanic mainly is there as a gameplay feature to make the player watch out for more than just their HP.

Feral forms are a often requested feature that may be implemented in the future. Currently I found no good way to implement them in a fun way.

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Sure, the current Max Master is 1500 for each tf form. Mastery can be gained a lot faster when using Modifications.

The unlocks are very similiar for all forms.

  • 50:   Dmg +1
  • 100: First TF Artefact
  • 150: Dmg +1
  • 200: Magic Scroll Unlock
  • 250: Dmg +1
  • 300: Potion Select Option
  • 350: Dmg +1
  • 400: Potion Unlock
  • 450: Dmg +1 
  • 500: Skill Evolution Unlock
  • 600: Dmg +1
  • 700: Animal Path Unlock
  • 750: Start as Full TF
  • 875: HP Gain +1
  • 1000: New Passive 1
  • 1100: Dmg +1
  • 1250: Starting Skill Upgrade Select
  • 1400: Dmg +1
  • 1500: New Passive 2

Starting with fox parts ir completely as fox is possible. Getting fox bad end starts you with ears and tail.

And through tf mastery you can unlock to always start as a full anthro fox.

There are three Areas in the current Demo, Catacombs, Underground Garden and Vulcano Caverns. Each of the areas currently has 10 different Floor Layouts.

The second question I do not understand. The tf item to gain fox parts are the Furry Berries if you refering to that.

No worries! Glad to hear if I was of any help^^

And thanks for playing!

Yes, one related to climbing.

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Sorry to hear. Did you already made it to the fairy woods? There fairies do spawn very commonly.

I see. The appearing rates are pretty similiar for all types. There are no enemies that are much more uncommon than others, excluding rare encounters of course. And yes, fairies for exsample are mainly in forest areas but may also appear in a few others.

No they should not disapear, only be pushed backwards. They disappeard in earlier versions but that often resulted in games crashes so I rework it.

I can't quite remember, I think you needed to get the app store working again, and in there it can be bought. Which gets restored as a reward for a quest if I remember correctly.

I don't think i understand the first question. As for the others:

There is a unlockable app. I think called Bestiary or so? That lets you look those kind of informations up.

I'm not planning on doing that for several reasons. And my country's laws regarding nsfw content in games is very strict, so I rather won't involve myself and my games in any nsfw related stuff.

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Currently there is no way to tell from the look. The only small kinda hint is that Mimic Chests often are placed a bit different from normal chests. Their placement is often very convenient for the player.. Hard to explain^^"

Currently I also wouldn'r know any way to add a hint without making it too obvious. Suggestes are welcome if you should have any.

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Yeah I can see that point. I will add some hint in the quest description.

The slime one probaly is a bug. You can upgrade the ability to cost less but for some reason the game probaly thinks you already got the first upgrade. Did that happened everywhere or just at certain spot?

Yes, original was intended that fleeing from a Mimic makes them they remained open after they got discovered. After all they can't fool one again.

The other one sounds like a bug. You did not get a game over there or what happened?

Yes you need a certain cat related form and speak in that form to them.

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I'm happy to hear that you enjoyed your time with it thanks for playing : 3

Waiting for a free slot is the only way unfortunately currently. That is a problem I also saw last week, so I increased the limit and it was already maxed out again it seems. Sorry about that. The reason that I even needed to set a limit is rather stupid, I am personaly not a fan of Fomo (Fear of Missing out) inducing stuff and offers.

I added another 5 extra slots again. And thanks for your interesst^^

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Did you by any chance not unpack the folder? If you start the game without unpacking the folder the game can't save and all is gone when the game is closed.

If so there is no way of recovering the saves but I can make you a save with similar progress if you tell me everything you done. If you like?

I am also no expert for slot machine, never played real ones myself. I would assume it always depends on the house rules of the casino.

I see, then I have no idea either how that happened-_-

Oh you're not started to play from version 1.1.5.

Yeah than that definitely could happen. Some variable numbers can get mixed up when saves are transfered over mutiple version since I often added, fixed and adjusted stuff.

There might also be some other kind of bug, but that would be hard to check myself without playing the entire game on a fresh new save file to to verify myself.

Thanks for the report I will keep that in mind and someday replay the game to see if there is some kind of bug.

Nah quite the opposite actually, I really appreciate it. Finding bugs and testing is one of the most time conuming parts. I rarely find the time to test everything thoroughly myself. So its always pretty helpful if people provide bugs and feedback they have so I can use that to improve and fix stuff I missed.

So thanks a lot^^

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I look that up and I indeed forgot to set a battle ID for the ones on that floor. Fix that now as well. Thanks a lot! Will be fixed in the next patch.

Also funny title xD

I looked it up and There is one Squirrel in a tree who wants 5 gold ones. It should be the one in the Fairy Forest.





Are you playing on ng+? That might be the reason, other than that I have no idea how that happens.

Also do you play on a emulator? I heard people playing on them often caused various strange oddities.

I see good to know, will that a look at them later, thanks!

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No worries, I don't mind.  As you said, maybe it helps other people^^

Yes they do have a use if i remember correctly. You can trade them with a certain animal inside a tree for some rewards.

Currently the game dosen't have many bad ends sadly xD

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I see, sorry my bad xD

No worries, you're not missing any forms, I just threw in a few bad ends that are not based on playable forms. The chicken one is pretty easy to find once you know it exist. Probaly something you already guessed but its on the farm.

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Okay I checked it and the bad end triggers if the following conditions are met:

-Touch in any form except Salamander, Dragon, Lamia and Ryu.

-Touching with Salamder also triggers the bad end but only if Lamia and Ryu (Or missing the Orb) are unlocked.

I definitely can look it up later when i opening the game in the editor and take a look to give some closure.

And you're welcome! I'm happy to help^^

Sorry I think I can't follow^^"

This is the adventure of change thread. That much I can say.

Glad to hear you had a good time with it, your words honor me^^

That actually is a pretty nice idea. Shouldn't be that hard to add and could also gives hints to find them. Will add that to my to do list and add it with the next patch.

Also the hardest ones to find are properly: Fox (Related to red gates in the forest), Chicken (Related to a Chicken Guild Quest after finishing Sheep Story) and Satyr (Related to Broken Coin Quest). Also no bad end is missable, so no worries about that!

Thanks : 3

You're not the first xD

For most abilities you don't need to be in any form just having it unlocked, so it can be rather unintuitive.

And thanks a lot, happy to hear it and that I could be of use : 3