Thanks^^
A lot more bug fixes, balancing and also more quality of life stuff are in the works as well!
Somewhere between spring and summer probaly. That update is planned include all changes from dev log 1 to 4. Dev log 4 will focus on a huge amount of quality of life stuff, reworks, balancing and also bug fixes. So I definitely want to bundle those together and release them as one big update. Unfortunately I can't give a date yet but certainly this year!
I just finishes looking through the quest and could not find anything that would forcible changed the class in the Arachne Story. The ceremonial blade also has a listing id. So I am not quite sure what caused this.
Yes, the weapon class needs to be changed at the shop in town. Equipping any weapon not matching in the right class will result in no usable skills. That's how it should work.
The game saves your equipped weapon before any transformation happens. And returns it to you after changing back into human form. But it does not change the class you are having selected.
So maybe your saved weapon id was outdated and at the end of the quest the game gave you the previously saved weapon? That's the best I could come up with.
I dont think I understand the first one. You mean the form isnt avialble to be select after you unlocked it?
Sorry to hear. That certainly sounds odd. All weapons skills are tied to the class level so it should be nearly impossible to lose them if i remember correctly. Could it be that the game changed your class. Also did they maybe come back after gaining one class level?
I havent heard about this bug before. If you like to share it, I could take a look at your save file and see what the problem may be. You save is found under www/ saves. Any file sharing site would work. Here is one possible one https://www.file.io/
Lovely to hear^^ Most bad ends are pretty hidden but there are also just 9. But none is missable. A decent amount of usuful combat abilities comes from side quest and exploration. But some are also gotten through playing the main story.
If you can enter the castle you should have everything you need to complete it.
The sparkles in the right room are meant as a indicator for the key.
An the sparkles in the left room are meant as a hint that you can interact with the pile of wood next to the sparkle to push it down to create a new path. I think that may be what you are been missing to progress?
I hope this helps^^
If not feel fee to ask again!
Eternity Potion can make tf's permanent. They are already in the game but need to be unlocked.
The Corruption Mechanic mainly is there as a gameplay feature to make the player watch out for more than just their HP.
Feral forms are a often requested feature that may be implemented in the future. Currently I found no good way to implement them in a fun way.
Sure, the current Max Master is 1500 for each tf form. Mastery can be gained a lot faster when using Modifications.
The unlocks are very similiar for all forms.
I see. The appearing rates are pretty similiar for all types. There are no enemies that are much more uncommon than others, excluding rare encounters of course. And yes, fairies for exsample are mainly in forest areas but may also appear in a few others.
No they should not disapear, only be pushed backwards. They disappeard in earlier versions but that often resulted in games crashes so I rework it.
I can't quite remember, I think you needed to get the app store working again, and in there it can be bought. Which gets restored as a reward for a quest if I remember correctly.
Currently there is no way to tell from the look. The only small kinda hint is that Mimic Chests often are placed a bit different from normal chests. Their placement is often very convenient for the player.. Hard to explain^^"
Currently I also wouldn'r know any way to add a hint without making it too obvious. Suggestes are welcome if you should have any.
Yeah I can see that point. I will add some hint in the quest description.
The slime one probaly is a bug. You can upgrade the ability to cost less but for some reason the game probaly thinks you already got the first upgrade. Did that happened everywhere or just at certain spot?
Yes, original was intended that fleeing from a Mimic makes them they remained open after they got discovered. After all they can't fool one again.
The other one sounds like a bug. You did not get a game over there or what happened?
I'm happy to hear that you enjoyed your time with it thanks for playing : 3
Waiting for a free slot is the only way unfortunately currently. That is a problem I also saw last week, so I increased the limit and it was already maxed out again it seems. Sorry about that. The reason that I even needed to set a limit is rather stupid, I am personaly not a fan of Fomo (Fear of Missing out) inducing stuff and offers.
I added another 5 extra slots again. And thanks for your interesst^^
Oh you're not started to play from version 1.1.5.
Yeah than that definitely could happen. Some variable numbers can get mixed up when saves are transfered over mutiple version since I often added, fixed and adjusted stuff.
There might also be some other kind of bug, but that would be hard to check myself without playing the entire game on a fresh new save file to to verify myself.
Thanks for the report I will keep that in mind and someday replay the game to see if there is some kind of bug.
Nah quite the opposite actually, I really appreciate it. Finding bugs and testing is one of the most time conuming parts. I rarely find the time to test everything thoroughly myself. So its always pretty helpful if people provide bugs and feedback they have so I can use that to improve and fix stuff I missed.
So thanks a lot^^
Glad to hear you had a good time with it, your words honor me^^
That actually is a pretty nice idea. Shouldn't be that hard to add and could also gives hints to find them. Will add that to my to do list and add it with the next patch.
Also the hardest ones to find are properly: Fox (Related to red gates in the forest), Chicken (Related to a Chicken Guild Quest after finishing Sheep Story) and Satyr (Related to Broken Coin Quest). Also no bad end is missable, so no worries about that!
Thanks : 3