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Furandre

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A member registered Jan 29, 2023 · View creator page →

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That certainly would be easier.

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That's a small amount!

But no worries, even if you don't have, technical speaking, there can't be that much what can be causing this. Only one script affects the shop spawn rate so a error should be easy to find with some investigation.

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Absolutely agree, since Kitsunes store their magic power in their tails, more and bigger tails are a fortunate unfortunate must have side effect. And that is very true as well. As you said, it's always good to listen to your elders, they have more experience so they surely just want the best for you~

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Great job! Glad to hear you got all^^

Today I reduced the requirments for two achievments while working on text corrections.

"Gardening Work" Required amount: Reduced from 12 to 7

"Trash Collecting" Required amount: Reduced from 44 to 22

That's odd. Will look into it. Any idea what could have caused it?

And thanks, glad to hear you enjoyed your time with the demo : 3

Mmmhh, I think besides providing feedback of course, the best help could be interessting idea suggestions, for exsample Artefacts, perks or achievments. There can be never enough of them.

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Sorry, forgot it was in one run. Going into loops makes it very easy just more time consuming.

Probaly a bit high from time where the third level does not existed. Will reduce that number in the next patch to make it more easy.

Congrats : 3

Currently not. But they are ususally not that rare. One to tow per floor.

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Oh that is really impressive O.O Congrats!

Time to add new ones in the next patch xD

Thanks for telling me. I am currently working with someone who helps me with some of the grammar as well. Next version will have a lot more spelling mistakes as well.

Now that empty spots are rare I may set the requiremnt lower for that one. And Yup, those are the right ones, mainly in the gardens!

The 5th hidden one is in the tutorial and was suggested by another player. A very clever one. And something people usually try to avoid.

thanks^^

And also thanks for the work to list them out, will fix all of them!

The reason for that is that, upper and lower parts are split in two seperate parts and the missing line comes from the scaling the pictures down for the game.

I need to fix that line for each skin manually and it seems I forgot a few ones, mainly skin variations. Before adding the dress that part was never visible so it slipped past me aswell.

Yup the lower wrong part I already fixed. And the dress overlapping I am aware of. Just hadnt had the time for fixing it yet. But thanks^^

All of them will be fixed in the next update!

Lower body part checks are handled by a different script. They should cause no problem.

But I can check if i have spare time!

Happens XD

And sure, will look forward to it and then fix them all!

Oh thats what you meant. I may have forgotten to add the multipler for mods in locked chests.

Thanks will look that up!

This most likely is just bad luck. The amount of money can be lower, locked chests do not guarantee higher rewards.

Yup saw your achievemnts and credit count, you pretty much 100% it so far O.O Impressive!

There are five hidden achievments in total currently. But those are not tied to any unlocks. Besides that I think you seen pretty much all there is currently, if you unlocked all achievments and perks.

Winning with all modification might be near impossible xD

With the run you sended me I saw you unlocked the cursed item D20. This item can reroll floors.

I definitely found the problem, it is locking the beak since that also blocks the mouth parts and results into infinite loops. Will see to fix that!

Thanks feel free to list all of them, those are easy fixing^^

No worries I don't mind. All very helpful^^

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I did found the problem. The game only looked for griffin parts. That's the reason. Fixed that, now it can be either 5 harpy or griffin parts.

Also pretty impressive run you had been ongoing there!

1. Just walking on the traps caused it? Then I will try to replicate it with your save file and see what causes it.

2. Yup I also saw that then i fixed it. Now it is impossible to buy over max. Will be in the enxt patch.

3. Wierd.

And thanks a lot for all the reports^^

And nice to hear you got it!

2. I might found what could caused the confusion. I could buy up to 15 but the counter on the menu does not update. But the 15 were listed under KeyItems. Maybe that's why you thought you only had 12.

3. I bought it any only lost one Shapeshifting Crytsal so I couldn't find anything odd.

That would be one way: https://ufile.io/

No item prevents a event from appearing but tehre are two other factors:

-Four Leaf Clover event only spawns in the Underground Gardens.

-Each event only can spawn once per Layer. 1 time in Catacombs, Gardens and Magma Caverns. So that event ususally only can spawn once per run in the Gardens.

1. There was a bug with the Lizard TF item that caused a softlock loop with too many Lizard parts to not choose any option. So that may be the cause? You're talking about Cursed Artefact Spots or what are you refering to with cursed spots?

2. The game setting definitely say the max is 15. I will test it out myself to check.


3. I looked at it but could spot no unusual thing. I will also try it out myself and report back if I spot anything unusual.


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Thanks I looked into it and fixed it!

Seems there was one wrong switch that caused it to not being able to select the Corruption option, resulting in a infinite loop.

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Sure, keep me updated!

As long as your luck isn't higher then around 33 its possible. Above starts to get impossible.

And thanks will fix that!

And should be possible. Can see to add it if i find the spare time.

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Yeah finding useful people can be quite hard! And they definitely just trying to help by granting their new minion friend better senses that unfortunately come with some foxiness as a side effect. But surely nothing to worry about :3

Yup, I can imagine adding them as a permanent companion later on! Then they can try to bad end us from the very start!

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Thanks a lot the the detailed feedback and glad to hear you enjoyed your time with the game^^

And that is quite a lot of time! Defnitely sounds like you seen most of what the game has to offer. The broken phone could have been repaired in the abandoned Laboratory. And the Stone Building in the Tundra is a hidden secret area, it is very hard to reach on purpose, Getting a certain upgrade for the Owl from the Dojo makes it much easier to find and reach.

English unfortunately isn't my main language so I often only used google translate for spellchecking. If someone in the future should offer to help with the grammar I definitely would return and fix them. But good to hear it wasn't too bad.

Balancing definitely always was a difficult thing. I wanted exploring to feel rewarding so most of the more powerful skills like the Beehive Skill come from optional stuff. So people who get through the trouble to collect a lot of bees will get a powerful skill. But people who choose to ignore some side stuff and mainly follow the story would have a lot less powerful options. I would say the Hard and Lunatic are a lot more difficult, the enemies not only have higher stats but actually get brand new skills and on Lunatic every single enemy can use Ultimates against you. I think some strategies to cheese them would still possible but at it should be somewhat harder.

I absolutely agree. I actually was working on porting a few of the quality of life features from Journey of Transformation back to Adventure of Changes like the setting for Battle Animation Speed. Along with some bug fixes. This version will be up soon and should make fights a lot faster.

And I am happy to hear it you had fun with it. And yes this game actually is a sequel from the first game I made Orbs of Phantasm. Luca, Fii and Thiandra were some of the playable characters in that game and it played on the other continents. I just never publicly uploaded this game. It was a lot more simple and I mainly used it to learn how to use the rpg maker engine.

It also features a real time battle system and played similar to the tales of series with equipping skills to use in battle.




But nothing of lore is required to understand the plot of Adventure of Changes, I made sure it does not rely too much of that games story. It mainly just plays in the same world.

And thanks a lot for playing. Looking forward to hearing your feedback on that game as well if you decide to play it^^

That's odd o.o

At least it seems to work now for me now with right condition of winning a run. So it should work in the next version. Feel free to give feedback then.

Of course I also could take a look at your save file if you like?

Absolutely agree, secret areas are always fun^^

Seems to have been a layering problem. Thanksa  lot for report, will fix that!

If I not messed up the counting there should be 14 gems to unlock skins but there are 16 skins in total. So two can't be unlocked. More will come with updates. In the full game it will be possible to unlock all.

Yeah I made a mistake. Currently for unlocking it another achievment is requited instead. It's "Winning a run without using a save flame." instead of "Winning a run." Will fix that with a update.

And thanks, glad to hear you enjoying your time with it^^

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I read through it serveral times now but I unfortuntely have no idea what you mean.

I tried getting Lizard Scales and then used TF Items from the Menu and from TF Spots but everything worked just fine, I wasn't just getting face parts.

Finally looked through that.

It' tied to the wrong achievment. That's why it's not open.

You currently need to complete the Achievment "Win a run without using Save Flames."

Will fix that in the next version, thanks^^

I see, that is good to know, thanks^^

I can't say for certain but a memory bug seems the most likely. But I will continue to look into it. Just to make sure I will also look into the endless dungeon. Thanks a lot for the report^^

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I did try it with that form as well but I didn't get the crash and couldn't replicate it so far. So I assume whatt triggered it might have been a more complicted order of stuff you did randomly.

Do you by any chance have a save file before it happened? Also did it happen before or after finishing the story in the mines?

Also are you playing on a windows computer? Emulating the game on mobile often leads to unexpected bugs too.

Did you have by any chance had the game running for a very long time when it happened? If so this could been a memory crash.

First of all, thanks a lot for playing and great to hear you had a good time with it so far^^

As for the bug, thanks a lot for the report. A hard crash is pretty unusual, i definitely will take a look into it!

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Thanks, glad you had fun solving it^^

Oh these golden ones, they are left oover assets, will remove them, sorry for the confusion!

The idea is pretty good! Will add a preview what it chenges once I have some spare time^^

You mainly get them through the tf's. As well as some random events, artefacts and winning a run. Using the skills does not grant any additional mastery.

For cursed artefacts this is currently intended. Since it is the bad/curse part. May change in the future.

For Phoenix Feather you need to have the Perk "Avoid Doom" and have this perk's ability activate in a run and then win that run.

And for the Kitsune Idol you need to team up with the Kitsune Spirit over mutiple runs for a total of at least 33 times. This comes over time.

Thanks a lot for the report, will take a look at it^^

You mean the forge to combine artefacts I assume.

Currently it is intended. I put no limitations on the artefact pool. After a artefact is lost in any way it can be found again.

Once the game has a ton more of artefacts I may change it but for now it is intended.

Yeah that absolutely sounds crazy and more than a joke than anything O.O As a cat owner myself I can say that cats are rather unpredictable^^"

But to answer the question: I guess that would be posssible. Would have to look into it. Also you can save in runs up to 4 times by default. So at least you could save once in every layer to prevent some progress lost until then.

And sorry to hear -_-

That's quite a bit if time! Thanks a lot for playing and your words honor me, I'm glad to hear you're enjoying your time with it^^

I actually haven't decided yet, mainly I wanted to see how much interest the demo gathers in the first place. Since the feedback has been very positive and also helpful I definitely plan on keep developing it into a full game with a lot more varitiy and new stuff.

So I unfortunately can't say that yet, currently my focus on in developing the game. Once that is done I will think about that. As for price, I also have no idea yet since I don't know how big the scope may get but in no case I would plan to sell it for very much.

Hope this gives at least a somewhat satisfying answer, and thanks a lot again for the kind words^^

If you ever should have any more questions, always feel free to ask.

The most easy way is to sell it once you have unlocked the sell feature at the shop.

You also can lose it in certain random events when getting bad outcome but that is not a reliable way.

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Yes there was one number too much and the most left one neded to be 0, should been fixed in the newest version 0.6.8. That was a mistake.

Thanks for playing and glad to hear you like it^^

More character interactions are planned. I just wanted to focus on a interessting gameplay loop for the demo and make sure that works. I also think it would be great for immersion to have more conversations.

Thanks for the feedback^^

Sorry to say but those are just left over tiles when I changed the map layout before the demo released to include one new small section. Just left overs I haven't had removed yet.

But I do plan on adding more secret areas to find in the future^^

That's good to know. Will fix that, thanks.

It should be only visual bug for the counter. All unlocks should still be gained.