To do that quest you need to do the first World Fragment Quest. After having enough progress you should get a emergency quest in the guild, that is the one that needs to be done first.
Furandre
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That's quite a lot! There are also clothes that strongly boost the heat dmg gained, like wool clothes or winter clothes in general. Putting them off might also help if you should have equipped any.
Most of the best heat reducing clothes can be found in chests across the world. Checking out the stores in town may give you some decent ones as well. Another accessory you can also buy in town are the Fire Reduction Charm Series. They also give heat resistance if I remember correctly. Depending on your reputation the town also starts selling more and powerful equipment.
If you have the dog form you can also use the scent trails to find your way swiftly through the desert. making it far enough in the desert will grant you a form that will greatly help with heat reduction.
Glad to hear you enjoyed your time with the game so far^^
The content for the next update is already set: It will implement Rare Enemies, Rework the Enemy Book to be more useful, add one new main transformation as well as serveral bug fixes and adjustments.
As for the release date. It is already out on patreon. There will be a free public release later on as well. But currently I don't know then it will be.
Thanks a lot for playing and glad you enjoy it^^
1. Yes, saves are planned to staiy compatible with all future version. So all progressing can be carried over once a new version arrives.
2. Currently I haven't decided that but I do like to include some later on. But work on bad ends would only start after the game has a final boss and can be beaten. So yes there is a good chance for them but not in the near future.
Thanks a lot for the detailed report. And no worries, I understood what you meant^^
Yes eternal parts shouldn't be removed, those are definitely bugs and I will look into them. For the fenrir extra fur part I think it happens because that part is a bit different made then the others. Will look into all of these.
The suggested fr the tail is also very interessting. Might be able to do that in the future. As for the curse parts. I felt them ignoring eternal parts would make more sense or else taking them would be no risk in taking the artefact. This might change in the future, currently I am not sure, what would be better.
You're Welcome!
Great to hear. I do like hiding secrets, always fun to discovering them^^
And thanks, glad to hear you are also looking forward to it. Progress on that game is also going pretty nice so far. Feedback is always welcomed as well. Definitely will try to keep to keep it up!
And also happy holidays!
First of all, thanks a lot for playing and glad to hear you enjoying your time with it^^
A lot of things are still missing tutrorials currently unfortnutely. So to answer your questions:
1. It does a few things that arent explained in game.
-It cause you to gain more corruption points when getting a tf part belonging to that form
-Mind corruption also counts as bonus progress towards the tf form, making it easier to gain the tf's passive traits and also influences the bad ending when loosing to corruption.
2. After playing the intro or interacting with a save flame you should get a status effect book that you can use under key items. Most status effects are listed there with pictures and explain their effect. Currently some are still missing but most are expkained in there.
Hope this clears some things up^^ If you should have any other questions feel free to ask.
And happy holidays!
Thanks a lot for playing and glad you have fun with it^^
The powerful Item can be found near the Labatory where you get the Manticore TF. There is another hidden entrance nearby where you need a certains forms ability, and since you have all you should have no problem getting it. Also great job at finding all three of them!
1. That is a very tricky one. You most likely have the key already if you opened most of the chests in the snow forest area. For a hint: You might want to check your weapons ; )
2. The one on the northern plains is just another way to open the way to the final dungeon. So if you already opened the way through some other route it does nothing anymore. Just one more possible way to reach the ending.
As for the Shrine one: It was supposed to let some extra Mythical Flames appear but now that I look at the code I think I made a oversight and they do not appear. Will fix that in the next bug fix update, thanks^^
Absolutely agree, since Kitsunes store their magic power in their tails, more and bigger tails are a fortunate unfortunate must have side effect. And that is very true as well. As you said, it's always good to listen to your elders, they have more experience so they surely just want the best for you~
Great job! Glad to hear you got all^^
Today I reduced the requirments for two achievments while working on text corrections.
"Gardening Work" Required amount: Reduced from 12 to 7
"Trash Collecting" Required amount: Reduced from 44 to 22
That's odd. Will look into it. Any idea what could have caused it?
And thanks, glad to hear you enjoyed your time with the demo : 3
Mmmhh, I think besides providing feedback of course, the best help could be interessting idea suggestions, for exsample Artefacts, perks or achievments. There can be never enough of them.
Oh that is really impressive O.O Congrats!
Time to add new ones in the next patch xD
Thanks for telling me. I am currently working with someone who helps me with some of the grammar as well. Next version will have a lot more spelling mistakes as well.
Now that empty spots are rare I may set the requiremnt lower for that one. And Yup, those are the right ones, mainly in the gardens!
The 5th hidden one is in the tutorial and was suggested by another player. A very clever one. And something people usually try to avoid.
thanks^^
And also thanks for the work to list them out, will fix all of them!
The reason for that is that, upper and lower parts are split in two seperate parts and the missing line comes from the scaling the pictures down for the game.
I need to fix that line for each skin manually and it seems I forgot a few ones, mainly skin variations. Before adding the dress that part was never visible so it slipped past me aswell.
Yup the lower wrong part I already fixed. And the dress overlapping I am aware of. Just hadnt had the time for fixing it yet. But thanks^^
All of them will be fixed in the next update!
Yup saw your achievemnts and credit count, you pretty much 100% it so far O.O Impressive!
There are five hidden achievments in total currently. But those are not tied to any unlocks. Besides that I think you seen pretty much all there is currently, if you unlocked all achievments and perks.
Winning with all modification might be near impossible xD
With the run you sended me I saw you unlocked the cursed item D20. This item can reroll floors.
I definitely found the problem, it is locking the beak since that also blocks the mouth parts and results into infinite loops. Will see to fix that!
Thanks feel free to list all of them, those are easy fixing^^
No worries I don't mind. All very helpful^^
I did found the problem. The game only looked for griffin parts. That's the reason. Fixed that, now it can be either 5 harpy or griffin parts.
Also pretty impressive run you had been ongoing there!
1. Just walking on the traps caused it? Then I will try to replicate it with your save file and see what causes it.
2. Yup I also saw that then i fixed it. Now it is impossible to buy over max. Will be in the enxt patch.
3. Wierd.
And thanks a lot for all the reports^^
And nice to hear you got it!
That would be one way: https://ufile.io/
No item prevents a event from appearing but tehre are two other factors:
-Four Leaf Clover event only spawns in the Underground Gardens.
-Each event only can spawn once per Layer. 1 time in Catacombs, Gardens and Magma Caverns. So that event ususally only can spawn once per run in the Gardens.
1. There was a bug with the Lizard TF item that caused a softlock loop with too many Lizard parts to not choose any option. So that may be the cause? You're talking about Cursed Artefact Spots or what are you refering to with cursed spots?
2. The game setting definitely say the max is 15. I will test it out myself to check.

3. I looked at it but could spot no unusual thing. I will also try it out myself and report back if I spot anything unusual.

Thanks a lot the the detailed feedback and glad to hear you enjoyed your time with the game^^
And that is quite a lot of time! Defnitely sounds like you seen most of what the game has to offer. The broken phone could have been repaired in the abandoned Laboratory. And the Stone Building in the Tundra is a hidden secret area, it is very hard to reach on purpose, Getting a certain upgrade for the Owl from the Dojo makes it much easier to find and reach.
English unfortunately isn't my main language so I often only used google translate for spellchecking. If someone in the future should offer to help with the grammar I definitely would return and fix them. But good to hear it wasn't too bad.
Balancing definitely always was a difficult thing. I wanted exploring to feel rewarding so most of the more powerful skills like the Beehive Skill come from optional stuff. So people who get through the trouble to collect a lot of bees will get a powerful skill. But people who choose to ignore some side stuff and mainly follow the story would have a lot less powerful options. I would say the Hard and Lunatic are a lot more difficult, the enemies not only have higher stats but actually get brand new skills and on Lunatic every single enemy can use Ultimates against you. I think some strategies to cheese them would still possible but at it should be somewhat harder.
I absolutely agree. I actually was working on porting a few of the quality of life features from Journey of Transformation back to Adventure of Changes like the setting for Battle Animation Speed. Along with some bug fixes. This version will be up soon and should make fights a lot faster.
And I am happy to hear it you had fun with it. And yes this game actually is a sequel from the first game I made Orbs of Phantasm. Luca, Fii and Thiandra were some of the playable characters in that game and it played on the other continents. I just never publicly uploaded this game. It was a lot more simple and I mainly used it to learn how to use the rpg maker engine.
It also features a real time battle system and played similar to the tales of series with equipping skills to use in battle.



But nothing of lore is required to understand the plot of Adventure of Changes, I made sure it does not rely too much of that games story. It mainly just plays in the same world.
And thanks a lot for playing. Looking forward to hearing your feedback on that game as well if you decide to play it^^

