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Furandre

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A member registered Jan 29, 2023 · View creator page →

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I don't mind! As to answer your question. You need to activate the Avoid Doom Perk Ability and win the run. The ability lets you avoid a game over against a normal enemy one time per run. Just trigger it and win that run.

Glad that I could be of any help.

As for that, there are several possibilities to further reduce heat dmg. The form you are currently using also can affect the amount. Besides that the dojo has a few optional upgrades to reduce heat dmg. There also is a buyable usable item called Varia Field in town which can reduce heat dmg. And lastly the clothes the main character wears affect heat and cold dmg the most.

i hope this helps^^

This refers to some of the skills the Snow Jaguar form has. Jaguar Support: "Snow Ressistance Fur" for exsample grants "Water Dmg Immunity" and Jaguar Support: "Playing in the Snow" changes the attack element to Water.

Hope this helps^^

Oh I see. Good to know. Then I will add a zip version later on.

I guess I could add a zip version. Just dont really know if that makes a noticable difference. I am mainly using the 7z format since it is free and has a pretty good conversion rate as far as I seen.

Quite funny timing, I actually was planning o write a update post this coming weekend on how to proceed.

I was thinking if I want to do that approach again. On the one hand it is quite helpful for feedback and bug reports but on the other hand it is a lot of extra work and stress to manage that as well. I do plan to add updates to the itch version I just haven't decided when and how I am going about it this time.

Maybe I make one huge update at the next game jam, or maybe one bigger summer update, or wait till the full release. Currently I am unsure but I at least can ensure you, that there will be new updates here as well. They will be just a lot slower.

Ah I see, thats extremely simpy indeed. Didnt knew that. And yeah the inscriptions is really pathetic, that part I also know.

The text editing was one thing I also was aware oft as I actually considered in the past to use it to get around a certain limitation.

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I see, that sounds pretty nice. Seems like you did a lot of quaility of life work then, that's awesome! And I didn't even know an rpg maker game could be modded. That's very interessting. And the "remember last equipt" thing is amazing. I also made a similar feature in my game so I know how nice it is to have something like that in a game^^

I see. But sexual nfsw games are illegal in my country so I definitely not planing to get it.

Very interesssting to know. Never knew about that and I have been working with the Itemcore for so long already. Thanks, will do it like that! Some kind of conditional check was how I was thinking of fixing it. When I have the time I also could look through all of these extra commands in the save point, I don't think most of them arent needed anymore anyway.

I never heard of that game before I think. There are so many rpg maker tf games that I never had the time to look at most of them. But modding a rpg maker game? Sounds interessting. Did you fix stuff in the game or what did you do?

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Thanks a lot for the feedback and pointing this stuff out^^

Oh I completely forgotten to remove the sign^^"

Yes that isn't intended. Never thought it would just put the items in the players inventory when the character is not in the party. Will fix that with the next bug fix update.

I often used the save flames to fix bugs related to things like party members or the player itself, switch etc when a new update came out to still make older saves compatible and usuable without missing stuff. That often lead to quite a lot of lines of tangled useless code in the save flames.

And that is pretty cool. The engine can do so much interessting stuff when experimenting around with it^^

Thanks a lot for the reports!

You words honor me!
Great to hear you enjoying it^^

I will try to continue doing my best!

Glad to hear you think so and thanks^^
While I like the idea, making all those changes for a feral alternative with multiple interchangable body parts would be a programming and drawing nightmare. But I could imagine maybe some kind of special tf item or mode that turns the player fully feral. That might be something I will conisder for the future.

I do enjoy making feral tf content so I also could imagine that I will revisit the theme of a feral tf game in a new project someday after this one is completed. But that would very far in the future and is not set ins tone.

While the idea is good, making all those changes just for visual changes would be a programming and drawing nightmare.

I do enjoy making feral tf content so I could imagine that I will revisit the theme of a feral tf game in a new project someday. But that would very far in the future.

Yes and also no. You can buy adult movies and books here but games not. Games with sexual nsfw content are completely banned for all. I think the reason are to protect minors.

I would love to but like you already mentioned I also don't really see a good way to implement it that would fit

Maybe some kind of extra mode where where you start in feral form and can't transform. I dunno. Currently I can't think of any meaningful way to add it.

You refer to the one at the entrance of the tower?

If so: It gets removed after you completed the story relating to the deep sea pearl. Just as with the mermaid you need to enter the tower from the top.

To do that quest you need to do the first World Fragment Quest. After having enough progress you should get a emergency quest in the guild, that is the one that needs to be done first.

There are a few possible solutions. The easist and most common one is completing the Sewer commission from the guild. I think you need around 125 reputation for it to appear in the guild.

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The non spoiler tip: A book in the library has hints on that.


A bit more forward tip:

















You need to bring it back into the Mermaid Tower where you got the mermais TF.

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That's quite a lot! There are also clothes that strongly boost the heat dmg gained, like wool clothes or winter clothes in general. Putting them off might also help if you should have equipped any.

Most of the best heat reducing clothes can be found in chests across the world. Checking out the stores in town may give you some decent ones as well. Another accessory you can also buy in town are the Fire Reduction Charm Series. They also give heat resistance if I remember correctly. Depending on your reputation the town also starts selling more and powerful equipment.

If you have the dog form you can also use the scent trails to find your way swiftly through the desert. making it far enough in the desert will grant you a form that will greatly help with heat reduction.

When equipping clothes to your main character (Nana) you get some extra clothing stats that show if clothes give some Heat or Cold Resistance. In town you can also buy a Varia Field which reduces Heat & Cold Dmg temporary.

I hope this helps. If not feel free to ask more.

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Glad to hear you enjoyed your time with the game so far^^

The content for the next update is already set: It will implement Rare Enemies, Rework the Enemy Book to be more useful, add one new main transformation as well as serveral bug fixes and adjustments.

As for the release date. It is already out on patreon. There will be a free public release later on as well. But currently I don't know then it will be.

Yes they are left over from testing and not meant to be reachable. They will be removed. Thanks!

Thanks, will take a look at those text. and sure feel free to report other if you come across any!

Thanks a lot for playing and glad you enjoy it^^

1. Yes, saves are planned to staiy compatible with all future version. So all progressing can be carried over once a new version arrives.

2. Currently I haven't decided that but I do like to include some later on. But work on bad ends would only start after the game has a final boss and can be beaten. So yes there is a good chance for them but not in the near future.

Thanks good to know.
Then I will look into it!

If you have the fox skin body, any visisble skin part would have fox fur. The Birld legs have a bit of fur on them.
If you refer to any of those that is normal. And if you are unsure you can always share a screenshot if you like.

One more question.
Does it happen when you pick them up from tf spots or when you use them from the menu?

That one is very odd.

Thanks for the reply. I will look into it!

Those softlocks aren'tt fixed in any public build yet but has been reported and fixed. Those bugs are realted to either having a Beak and used a eternity potion on it or with lizard when having a lot of body parts.

Both of them will be fixed in the 0.7.0 update. Sorry for the inconvenience!

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Currently I think, negating the downsides might be a bit too strong, as I said, it may change in the future.

As for the starting races: It isn't a bug, it just not saves them. never programed that in. But I do work on adding that feature.

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Thanks a lot for the detailed report. And no worries, I understood what you meant^^

Yes eternal parts shouldn't be removed, those are definitely bugs and I will look into them. For the fenrir extra fur part I think it happens because that part is a bit different made then the others. Will look into all of these.

The suggested fr the tail is also very interessting. Might be able to do that in the future. As for the curse parts. I felt them ignoring eternal parts would make more sense or else taking them would be no risk in taking the artefact. This might change in the future, currently I am not sure, what would be better.

Most likely not because of my country's laws regarding nsfw content in video games.

You're Welcome!

Great to hear. I do like hiding secrets, always fun to discovering them^^

And thanks, glad to hear you are also looking forward to it. Progress on that game is also going pretty nice so far. Feedback is always welcomed as well. Definitely will try to keep to keep it up!

And also happy holidays!

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First of all, thanks a lot for playing and glad to hear you enjoying your time with it^^

A lot of things are still missing tutrorials currently unfortnutely.  So to answer your questions:

1. It does a few things that arent explained in game.

-It cause you to gain more corruption points when getting a tf part belonging to that form

-Mind corruption also counts as bonus progress towards the tf form, making it easier to gain the tf's passive traits and also influences the bad ending when loosing to corruption.

2. After playing the intro or interacting with a save flame you should get a status effect book that you can use under key items. Most status effects are listed there with pictures and explain their effect. Currently some are still missing but most are expkained in there.

Hope this clears some things up^^ If you should have any other questions feel free to ask.

And happy holidays!

Thanks a lot for playing and glad you have fun with it^^

The powerful Item can be found near the Labatory where you get the Manticore TF. There is another hidden entrance nearby where you need a certains forms ability, and since you have all you should have no problem getting it. Also great job at finding all three of them!

1. That is a very tricky one. You most likely have the key already if you opened most of the chests in the snow forest area. For a hint: You might want to check your weapons ; )

2. The one on the northern plains is just another way to open the way to the final dungeon. So if you already opened the way through some other route it does nothing anymore. Just one more possible way to reach the ending.

As for the Shrine one: It was supposed to let some extra Mythical Flames appear but now that I look at the code I think I made a oversight and they do not appear. Will fix that in the next bug fix update, thanks^^

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That certainly would be easier.

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That's a small amount!

But no worries, even if you don't have, technical speaking, there can't be that much what can be causing this. Only one script affects the shop spawn rate so a error should be easy to find with some investigation.

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Absolutely agree, since Kitsunes store their magic power in their tails, more and bigger tails are a fortunate unfortunate must have side effect. And that is very true as well. As you said, it's always good to listen to your elders, they have more experience so they surely just want the best for you~

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Great job! Glad to hear you got all^^

Today I reduced the requirments for two achievments while working on text corrections.

"Gardening Work" Required amount: Reduced from 12 to 7

"Trash Collecting" Required amount: Reduced from 44 to 22

That's odd. Will look into it. Any idea what could have caused it?

And thanks, glad to hear you enjoyed your time with the demo : 3

Mmmhh, I think besides providing feedback of course, the best help could be interessting idea suggestions, for exsample Artefacts, perks or achievments. There can be never enough of them.

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Sorry, forgot it was in one run. Going into loops makes it very easy just more time consuming.

Probaly a bit high from time where the third level does not existed. Will reduce that number in the next patch to make it more easy.

Congrats : 3

Currently not. But they are ususally not that rare. One to tow per floor.