Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Furandre

331
Posts
3
Topics
112
Followers
2
Following
A member registered Jan 29, 2023 · View creator page →

Creator of

Recent community posts

It certainly is possible that some certain things like chest could behave wierdly with moving saves between diffretn versions but it also just could be a bug.
Luckely it's not game breaking in any capacity since getting a duplicate of that item won't do anything.
Most chests in the game work with a non unique switches to save on memory and since it makes more sense programming wise. Which maybe could be affected by saves, in certain cases.
But a lot of the non unique switches are also used in cutscense and major story events and since they do not repeat, I wouldn't be so sure if it has something to do with it.
For now I will keep an eye on the chests.

But I will continue to look further into it.
Thanks for the information.

(1 edit)

I looked at the Seraphine chest but see nothing unusual.

One test to see if you got it multiple times it using the "Magnetic Earth Radar" fox field ability to chekck how many unique items you have in the hidden woods. If you have opened the chest multiple times you should also have more unique items dispalyed, then normally possible.

(1 edit)

Yes, that is true, since the total amount is constantly changing I decided it would be the best to correct that number once version 1.0.0 is ready. But I bumb the total number up to the amount you found in your screenshot! thanks for providing it^^

That's interssting, I will take a look at that, thanks for noticing!

1. Yes there is, it's in the western plains near the flower shop. (Except there is a bug that prevented it from spawing then i need to look that up as well later.)

2. Nope it currently isn't, but I finished it this month, will be avaible in coming version.

3. It currently does nothing. I tried around with a weight script, where the player would need to push a boulder onto it but I never got it to work, so currently that switch does nothing.

4. It's planned to be used in the end/post game so it currently has no use. It most likely will have no function in the near future, sorry about that.

I see. Good to know, should be an easy fix.

Thanks!

You're right, didn't even thought about that.
It now won't happen when clibimg or swimming.
I also fixed it for mouse holes but I might have missed a hole since I needed to do all of them manually but I think all of them should also be fixed.

Oh right, I changed it, now the orbs won't vanish in the sea creature story.
Thanks for noticing!

You're Welcome!

It can be found in town, in a place with a lot of knowledge.

Oh, must have forgotten to set some setting.

Thanks, will fix that!

New version is up now.
I also removed the placeholder flower bud there, thanks for noticing!

(1 edit)

So I think i fix everything now.

New version will be up soon.
Thanks a  lot for all the finds and suggestions!

Salamander Form

Not a bug actually.


Casino Quest

Tried it out at night.
Leaving normally and getting kicked out both resulted in the right time of day at night.
Also saw nothing wrong in the script, so I unfortunately don't know how it happened to you.

Angel Quest

The feather now doesn't spawn at night to prevent it.
Oh you're right. that is fixed now!

Sea Monster Quest

Added a switch on the other side so this should be fixed now as well.
And fixed the text box as well.

Typos / Grammar

Fixed the spelling mistakes

Wolf Quest

Fairies in the campfire sequence got nerfed.
Fii's attack and ultimate damage also got slightly nerfed.

Wolf Demon

Kinda yes but here the Phantasm Status effect works so doing good dmg is easier.
Making the fight much more manageable.

Egg Problem

Will look into that and adjust it later.
For now there is a warning sign.

Misc.

Is because of a tileset limitation, put a temporary fix in to make it stand out afterwards.
Sign got updated now as well.
Yeah I wasn't sure if I should update the requirement or not so I left it be for now. But probably makes sense to increase it.
That's the case for all party members that join you.
Since switching party members is pretty easy now and there is no negative effect from having more party members, so I think it works out.

Not bugs

Buttefly item chest got added
True will think about a good way to include some hints, currently I have no good idea.
Skipping town tour is now possible, lovely idea!
That is true, unfortunately didn't found a way to change that yet.

Lima also can appear when having her in the party.
It certainly is possible to exclude them then they are in your party but since the game has not many bosses currently, it would just reduce the number even further on who you can encounter.
I certainly could remove them once the game has a few more bosses.

Requests

Yeah understandable, I will see if I can include a list somewhere!

If I missed some things just say.

(1 edit)

Thanks a lot for the detailed feedback, I will be starting to work through it all now^^

Just one correction, The sea monster Item can be found in the abandound warehouse but it seems like I really missed to put the butterfly item chest in the game, so I will do that.
And sure I changed your name to match the other one, sorry about that.

As for the rest I will work through it now and reply later if I should notice soemthing or have questions.
Thanks again!

Edit: The rabbit bad ending just shows up if you having rabbit in the party so that may have been why you didn't see it.

Actually found the problem that made the bad ending not reachable. Sorry about that.

Fix is uplaoded now!

You are very right with your guess, it is in that quest. You can escape from that battle? That is actually a mistake, will fix that in teh next patch.

The fifth coin you are missing is in the mermaid city, the mouse form is needed to reach it.

Also that is strange, i tested the quest a few times and it did work correctly. I will take a look at it, thanks!

Oh yeah the secret ending you refer to is also not doable anymore after doing angel but i wasnt refering to that, i actually forget that that was also not possible afterwards anymore.

But the the bad ending i was talking about also is not doable after angel anymore as well.

(1 edit)

Once the game is complete, is currently my plan.
When that is, I unfortunately can't say.
Maybe end of the year but I can't make any promises.

Good to know, thanks!

Thanks, will fix those!

I see. Thanks that is good to know!

Wait where did the bug then happen?

In the endless path?

(1 edit)

Thanks I will keep that in mind then looking for the problem!

Also did it happen in the normal or hard path?

I looked throught the enemy data for the dungeon but I could not find any missing battle data.
Did it happen for a normal encounter or boss?

That happend when there is no fighting data avaible to load an encounter. It will just skip the fight.

Thanks for noticing! Will take a look at that!

(2 edits)

Unfortunatly, haven't done it yet.

Oh, must have messed up some variable, will look into that should not be hard to fix.

Good to now, will remove that.

Must have missed that, thanks should be an easy fix!

Thanks a lot!

Yup the bad ending for cat is already in the game since Development log 4. It's actually the only new bad ending currently, one more comming with development log 5 at the end of month.

Oh thanks!
Fixed that as well!

Oh yeah, fixed that now as well.
Now going out of the water there will not disable the menu anymore!
The duplicated chest is now also removed.
Now the only one is the one in the warehouse!
It's because you can only hold one of that item so even if you get another one you still have only one.

Thanks for the findings!

(1 edit)

True I forgot to set a counter, now the skill work up only to four extra times, thanks!
Also where excatly did it happen and on what point in that story?
Then I can take a closer look at it.

It's sold in the mermaid city by a mermaid.

Okay that is good to know, thanks.

When i will release a patch tommorow that should fix it!

(4 edits)

This was the one quest i rewritten in version 0.3.2. Having too many objectives in the quest dosent made it load so i changed it. I removed some objectives that the game stil will try to load on an already existing save file, which causes the crash.

Thats also the reason i included the notice to interact once with a safe flame when playing on version 0.3.2 with a older safe file, it will update that quest to make it not crash anymore.

Your save file shouldnt crash when you interacted at least one time with a save flame before going into the quest log. Or does it still crash even after doing that?

If so i will make a patch that will fix that.

Thanks!
I do like the idea and I did thought about that as well, but then people could just look through the files and spoiler upcoming things for themself or other.
I probably make a pull on patreon later and ask all who currently are subscripted about their opinion on that.
Depending on that it might happen!

Yeah i added some hint in the battle and also added a recommend level of 15 to the warning before battle.
And I changed that the skill automatically gets added on easy and normal difficulties when entering that boss fight.
So that should make it less confusing.

Oh i see, when i will look at that skill and fix it!

Could you post a  screenshot of that skill "aquactic creature skill aquactic sing", I actually don't know which your are talking about.


(1 edit)

Oh thanks I will check that out the wrong text! Probaly just forgot to change it.

If you refering to the chests in the mermaid tower and i think one other location, those are already open by default, they do not contain anything, they are just for decoration. I think those chest also say they are empty then interacted with.

I will check out the skill, thanks for noticing!

Its not a bug the boss is actually immune to the dmg type you do, you are supposed to use the skill that changes your attack element, this is just badly communicated. I will add some text in the fight to give a hint.

Thanks I did found the switch now and removed it now!

(2 edits)

I think i put a switch somewhere in the beginning that set it to activate by default since the idea to expand it into a bigger feature was later. But I hadn't found that switch yet to remove it.

Do you know since when you could already use it? (Or since when you saw the first yellow crystal?)

The level 5 buffs are new, so it seems i forgotten to change the description of those when i made them.

Yeah it should boost defense by 25%, just the description is wrong. Thanks for noticing!

(2 edits)

No I don't mind at all!

Actually I have no idea currently, maybe in a few months to around half a year.
I guess it depends how smooth further development proceed, so I can't really name any precise date, sorry.

(1 edit)

Oh seems like I fogotten to set the teleport destination.
That warp crystal was an last minute addition.
Will fix that now.

Thanks for noticing!