like I get the rng but it shouldn't pop every second mouse click was literally what was happening to me the frequency was stopping me from making any progress to begin in my run. Unless I got a stupidly unlucky run
Dracolich42
Recent community posts
would it be possible to increase the size of the hit boxes of the squares to be the full square instead of the tiny green square in each square during the repair/ upgrading mini game I struggle with fine precision. it's doesn't have to be that way for those that don't want it it be more of an accessability option also yo u need to change the labor mini game frequency I died cause I couldn't get the first treminal done cause it kept popping up every other click making me lose track of the pattern and I really don't want rng blocking me from finishing the story
Well i bought the game on steam and I couldn't tell if the map was set or procedurally generated but I think a basic minimap would be helpful just to know where I've been just so I can find the last 3 ghosts. I spent about an hour retreading the same ground trying to find them believing I've explored the entire unable to locate them though I got a feeling they were in an unexplored area that I'm completely unaware of. Though I settle with a ghost detector that would beep quicker the closer I got to one of them like a ghost sense. Though either way I had fun playing though my completions side is gonna bug me for a while now. I know about the video showing the ghosts I just didn't want to cheat and use it.
maybe add a dojo where we could train to improve skills/ stats or get more skills and possibly spar against opponents we can set the level of. Though for skill ideas I think those should have two categories universal can be used by all paths and path specific.
For basic universal skill idea say a guard skill that raises defense by 15% lasts say to 4 round with room to improve either it's defensive capability or duriation definatly be helpful when your trying to heal and the enemy does slightly more damage than you can heal. A martial arts stance skill which boosts base damage for a few rounds.
While a path restricted skill say counter it either be locked to the muscle path or wg path. Pretty much you deal back part of the damage delt to you. That's just and idea for an example.
Found a bug you can't finish the game if you have the dark lady background upon defeating azel it says she chose wisely but then sends you to the hunter hall and not back to the bed room to let you sleep even if you do get there it still won't let you rest after her defeat and I'm all out of contracts to keep going to fix it.
I found a bug with the respawning i went to the island without getting digested cause the island in my opinion is a solid source of funds. Then decided to visit serin got eaten and digested respawned at resi's house went back to the main land slept got eaten by Wendy and digested wound up back at the island with the city music. The opposite is true as well if you first get digested in the city then get digested on the island you wind up back in the city with the island music