i'd take too much time to cycle through airlock. it will be much faster to just go outside and then come back. and even so, all that rover can offer is water and air (possibly leaking), which is not deficit at Astrape.
Kuda
Recent community posts
found few bugs in 0.2 update. played just one game, so cant confirm them 100%
card "giant lick" shows Delta>240%, but it worked when i was smaller
new potion cards for mage sometimes have value way over 40 and stay in deck. for example healing potion had 160 heal
if i find more, i'll reply under this comment
found a few fresh bugs to squish.
fisrt is Maris second quest Beach Day - when window pops up for handing the fish there is no confirm button, can be handed still through quest menu (probably changed UI taking too much space)
second bug (only roughly checked with one weapon) - i got bow from enemy and gave it to fox. 1) skills from bow were available on both furries. 2) after i sold that bow and had no other weapons, skills stayed
just a random thought, that i want to leave here. how about option that, instead of just shrinking, will make other players steal size. for example: if someone made me draw queen, that player will grow for 10% and i will shrink for 10%, if hearts - 5%, if everyone gave me hearts - only player that gave me smallest card will grow. loosing game is the same 10% of original size, but biggest player will keep their size if above 100% for next game. and max size can be probably 360%-400%
you need a companion, give him item that can be used as exp for armor/weapon, go to anvil and pick something to upgrade (like broken sword), click item that you gave to companion as many times as you want (it'll not be used), do not upgrade and just back out from menu, done. it's probably fixed in 4.5 but in 4.4 still works.
p.s. ability crystal giving most exp.
game started crushing
error:
Assertion failed: !Primitive->SceneProxy
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RandererScene.cpp] [Line:1221]
Primitive ahs already been added to the scene!
before it worked fine few days. i think it can be because i was changing some settings. i'll try to re-download fresh copy and see if it works. i'll edit this comment for result.
UPD. i think its something to do with Effects setting. its bad, cuz Effects on "epic" doing most laggs (mountain clouds do) and if i change it - crash.
preggopixels said (long time ago) that he will continue to work on this game when he will finish Seeds of destiny... but that game got too much content (and bugs) and he droped/took a brake from it also to start new project... for some reason... so i dont think Lacto will get any content soon. if it'll ever get any...
i have suggestion about camera zoom, its nothing big, so maybe fix for later
while character is "less than map" size - zoom is fine, but on very (and i mean VERY) big sizes max zoom is too close and one tick of zoom out is too far already. at some point it is even battle problem, causing softlock (cant hit enemy because camera too far). and i get it, it wasnt calculated for unlimited size. anyway as i said, its nothing seroius, just "maybe" thing.
(there maybe (or not) few spelling mistakes, english is not my first language)
this can be an idea for main "quest" or maybe not fit in game at all, im just leaving my thoughts here.
if its about prison and escaping, you can make days actually count for it. i mean for example if you choose "redrum" it'll be 15 years(?) in prison, so you can "win" doing whatever while playing for 5475 days in game. and lets say work credits can be used to "buy" days: 1 credit = 1 day less in prison.
