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Sinathir

Raising sim / survival game inspired by Princess Maker. · By QuentinWH

Bug reports Sticky

A topic by QuentinWH created Oct 20, 2022 Views: 6,718 Replies: 299
Viewing posts 39 to 98 of 98 · Previous page · First page
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I equipped the Holy staff when I'm getting the flesh staff so I got the flesh staff and the Holy staff didn't disappeared, I got both of the staff. I tried both of the staff and I can't access my skill in battle even though I actually have it.

edit: help pls

Good news.

Holly staff is not needed to make the blood staff, so it is OK that you have both of them now.

I did some testing and blood powers are working "correcly". You just need the right amount of SP / Endurance for the skill to appear. Once you don't have enough sp, it will dissappear from your list.

This is not perfect, so I will fix it to make the skill appear grayed out instead of dissapearing.

Igor is always taking different sprites, he already became Villi, Mr. White and the default stick man

Thanks. I found the issue and fixed it.

typo: Ofcourse -> Of course (when Keller and Kutuzov are talking when Keller send a letter to the main charact and to Kutuzov)

Thanks.

You don't really have to report typos you find in ordinary dialogue or topics, since I will be remaking these. Reporting typos in cutscenes (Like the one you reported) is fine.

"You're a wizard, Harry."

What version are you using? I think I fixed this in 0.29.2.

Oh yea, I'm still on 29.0

You can download newer versions without any problems. Just overwrite old version files with the new one. Your saves will work and your unlocks will stay.

I'm convinced that the Ghoul is having the same speed effect as me everytime i tried to drink the speed potion when he's already chasing me. He walked slowly at first but when i paused to drink the potion, he instantly run. I didn't even get the chance to activate my speed :(

That's pretty much what ghouls are about. They walk slowly but once they are close to you, it's pretty much over (Unless you are really overpowered). I did some testing and they work as intended. I waited in a cave for ghoul to spawn at t he oter side of the screen. Once he did, I saved the game, loaded it again and he was still walking because he was not close to me when I did save. Same with using speed potion. He only started sprinting when he was very close.

Fun fact, ghouls have speed 5 when they sprint. Speed potion also gives you speed 5, but because of how enemy movement is handled, you will be slightly faster.

Bruh ghoul is too strong for first time player

Thats the point. They are very strong and you pretty much have to avoid them, which is not that difficult in most cases, but you will need some practice and plan ahead. Get speed potion and buy a lantern. Drink the potion before you enter the caves and switch speed when necesary. Try to lure the ghoul somewhere where you can slip past it without making it chase you at full speed. If it starts chasing you, switch to full speed, try to escape the map and return again.

If you want to fight them, try befriending Zacharias. He is the strongest NPC you can recruit without having to do anything else. Suong becomes the strongest NPC if you take her with you on the first meeting with Mr. White in the basement. 

Again, ghouls are meant to be avoided and caves are meant to be very dangerous. But once you get really strong, they will become a good source of weapon XP, since they respawn forever without having to rest.

What basement?

The one in the ruins next to the bear.

is this implemented yet? cause i haven't been able to meet him there

(+1)

you gotta kill like 50 humanoids

do you know the fastest way to do it? or like tips and tricks for stuff like that

Easiest way is to kill kobolds. One group always spawns in the forest area with the ruins and a bear. You can also kill bandits, but these are way too strong to kill alone. Only humanoids killed by the main character count, which means you have to do the last hit. Companions can still deal damage to them.

More kobold groups will spawn as you keep killing, making the entire process easier and faster. Keep in mind that killing humanoids gives you large mood penalty. Picking the psychopath trait removes this penalty, but you can also just use alcohol, drugs or do other mood raising activities. Once you have enough kills, Mr. white will appear near your hideout. You can't miss him.

Which one is bugged? My status says i got 68 renown but the perform says i only got 6 (I really should've get one more renown to make it the funny number)

Both values are correct, but the performance screen isn't  clearly explained. Your performance bonus from renown is (renown/10). That's why it says 6. It will jump to 7 once you get two more.

In the rubbles in hell you can pass through some of them

You mean the dungeon it self? I will look into it. If you get any screenshots, that would make thinks faster.

inside the dungeon, when more rubbles start appearing whencan pass through some of them

Thanks. I will look into it.

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If the letter to meet at the crossroads occurs on the same day the tailor asks for the cure, it'll be stuck on an infinite loop between the tailor appearing asking for help and the crossroads letter dialogue.


Edit: I'm guessing the fix for this is to have a conditional check after the crossroads letter dialogue for the current weeks remaining (to see if it's time for the tailor cure quest), and defer the scene transition until after tailor finishes asking for help (a conditional check on that dialogue to see if the crossroad's scene is active - may need to set an additional boolean variable to track this in this situation). Maybe just add a little extra bit of dialogue after that exchange indicating something like "ok, better go to this meeting". Alternatively, maybe have it simply postpone the crossroad's letter event until after the tailor cure quest week.

This is something I have been postponing for a long time. The game doesn't really have a proper system for handling events at the start of the week. I will fix this and other bugs and release new version. Thanks.

(+1)

Sweet, the 0.29.3 update fixed it! Thanks!

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there's something weird about Helena's skin condition
I've finished first annual having 101 relationship 
but I got nothing in "unlock" menu
what are the conditions for job endings? like science, farmer etc.
does it conflict with assassin's job?

do kobold leaders, warriors count as humanoid since bestiary says they're simply mutants unlike regular kobolds? 
Billy's shotgun reloads 1 shell per reload action idk if it's intentional just weird
I've tested various rifles on abomination brute and turns out svd and sks suck
consume 2 bullets and output very little damage for that cost
you're better off with using kobold cannon for everyone and AT rifle for tough targets
some equipment don't show stat change except def value even in "status" menu
the only way to find out is through training menu then it shows true values in the menu I mean

There was a typo in the condition check for the outfit from Helena. I fixed it. You will have to get the ending again if you still have the save and it will work now.

Job endings are governed by your highest stat. If you have cooking 10 and everything else below 10, you will get the chef ending. Assassin job is different, because it takes priority over ordinary jobs. So if you kill 150+ humanoids, you will get the assassin ending even if your science skill is 500.

Just to make something clear, this ending system is temporary and in no way perfect, but there is not enough content in the game right now to make proper endings. This will change in the future ofcourse.

do kobold leaders, warriors count as humanoid

Yes. I simply forgot to fill that part of the bestiary out for them. Will be fixed in new version.

Billy's shotgun reloads 1 shell per reload action

This is intentional. Weapons with magazines get reloaded to full in one action. Weapons like mosin nagant or pump action shotguns get reloaded one cartridge at a time.

svd and sks suck

I will be buffing ranged weapons in the future, since they are underpowered compared to melee weapons, especialy for stronger characters.

That said, I want to make single fire weapons cost effective and multi-shot weapons stronger but less cost effective.

For example, Mosin and SKS use same ammunition. Mosin has 140 ATK and SKS has 220 ATK while using two bullets at a time. Obviously, SKS is less cost effective, because two shots with mosin will do more damage per bullet. However, SKS will deal more damage in less amount of time at the cost of more ammunition being used. This makes it useful for rich characters who can deal with the ammo cost, while mosin is good if you are short on ammunition. In that regard, SKS is blatantly better because it does more damage, which means fights end faster and thus less oportunities for your enemies to hurt you.

Anti-tank rifle is an endgame weapon which is supposed to be much stronger than anything else in the game, so it is not really comparable to other firearms. It uses same ammunition as SKS, because I don't want to create realistic ammo items for all the weapons. There would be way too many ammunition types if I did. That said, I will be adding some more ammo types, like RPG rockets, grenades or anti-tank bullets.

some equipment don't show stat change except def value even in "status" menu

This is partialy intentional. In the past, I gave some weapons bonuses to agi or dex to simulate them being more accurate, or faster firing. It doesn't really work like that right now, but the stats are still there and they affect some things like training. I will remove those stats and add a proper accuracy and speed properties to them instead.

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how can I pass the "unlock" progress between different version?

Simply take the new game files and overwrite the old ones. Your saves and unlocks will stay. 

If you want to do it manualy, go to the Data folder and copy the "Unlocks.rxdata" where your new game version is.

The bug is still here on 0.29.3 (kinda happy cuz I'm a wizard again tho)

Alright. I fixed it again.

Igor also can take the nun girl sprite

Are you on the newest version? This should have been fixed in 0.29.3.

when we are in the quest Cure the player says "Can't someone..." when she offers to investigate the poisoning instead of "Can't let someone..."

In the quest The poison sometimes when acusing Bertold the player puts a's and the's followed one by another when it was supossed to be only one of them

In The poison when telling Tailor who poisoned her father the player says "I was most likely Bertold"

Thanks. I will look into these.

I don't know if this was patched already as I'm currently on 0.28.2 version, but  sometimes cutscenes will break my character's sprint function, and it will take another cutscene to happen so my character can properly sprint again, and it would be nice to get a confirmation window for skipping cutscenes since I tend to press the menu button a lot on instinct and it also is used to skip cutscenes entirely, skipping even the choice part of them like the concubine event, straight up deleting the event from existence, so I don't even know if pressing the menu button to skip cutscenes is intentional or not.

Also to join the militia I apparently need Riverstone citizenship, how do I obtain that?

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It seems there is one cutscene that messes things up. I tried skipping some of them and none broke the sprinting. Concubine cutscene was also skipping properly (First skip put you right before the choice, second skipped the rest. Skipping while selecting the answer was impossible). I will try and search for the broblem towards the end of the week, but if you could remember which cutscene broke sprinting, that would make things much easier for me.

Pause button for cutscenes is something I plan to do in the upcoming days. The whole cutscene skipping system is not great so I will try to improve it too.

You get the citizenship by finishing a simple quest. Talk to Billy about delivering the letter and after that about higher circles. Go to riverstone and go to the mayors house.

Edit.:

The cutscene that might have broken sprinting probably was the one where you meet the german general for the first time. Tell me if you find another one.

Also, I managed to make pausing cutscenes work. Will need more testing to make sure everything works correctly.


Yes! It was the german general cutscene, but I also believe it broke as well on the cutscene Suong and her Grandson are talking about weapons and you have to pick a side on the weapon debate, though I am not sure if it was that one cutscene or another one, but I 100% remember it breaking twice during the story, but yeah the german general was definitely one of the cutscenes that broke sprinting. I'll try to figure out which was the other cutscene breaking the sprinting if it doesn't turn out to be Suong's and Georg's, thanks for the citizenship guide btw.

Also, why does the main menu turn so creepy after you beat the game once holy crap, from soviet colony theme to something straight out of a horror game! And that ominous "The city is waiting" which I don't understand the meaning of quite yet.

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You are right. I went through all the cutscenes and the general and Suong ones were missing a line of code. I fixed and I also implemented the pausing and then skiping. I will release new patch tomorrow. 

As for the menu, this will be tied to the story (Once I get more of it implemented). I also want to make subsequent playthroughs more different. Basicaly there will be more event's, enemies or dungeons that won't be there on your first playthrough. The Red city will be the part that will differ the most.

I found another cutscene that breaks sprinting on my replay, when the 2 generals meet and agree to find Mr. White, with the pause function you added it becomes a lot easier to figure out which cutscenes are breaking, because once you are done with them opening the menu also opens the cutscene menu like if you were still in the cutscene, and I managed to bypass the glitch by reloading through auto save and just skipping the cutscene before it ends.

Thanks. Fixed it. I will be writing a new blogpost and releasing new major version in the upcoming hours.

What do  i need to do after i found Mr. White? After the cutscene where Mr.White is talking to Suong about the dungeon idk what else to do. There's no quest or anything. I already got the mysterious steel that he wanted but idk how to give it to him.

That's pretty much the end game for now. You can do the dungeon and get the metal, power source and syringe. Metal is used when you want to train with him. which will raise your stats by a lot. Power source allows you to reset your traits you picked at the start of the game and pick new ones. And syringe raises your stats and mutates you. He also sells quite a few weapons you can't get anywhere else. You can give him the Ichor canisters you can find in the caves to get minor passive bonuses.

So now its basically just a sandbox? Also can i increase my favorability/relationship towards Mr.White?

Pretty much. Now you can try unlock new outfits and cheats, get different endings and explore the rest of the map. 

You can also try and fight Mr. White by talking to the purple guy who stands near the Riverstone Inn. You can fight him multiple times and he will be a little stronger each time.

You can raise relationship with him, but it doesn't really do anything right now, since he doesn't offer you any jobs and there are no events tied to it.

This happened when I ask Suong to follow me, the bug also happened at her house and at the campfire but i forgot to screenshoot it. I can still interact with the clone btw

Thanks. Found the issue and fixed it.

When trying to equip certain armors at certain ages like armored uniform at age 15 and I believe the light plate Mr. White sells is also breaking with some ages too, this error shows up and crashes the game.

Thanks, I will fix that and release new patch, probably today or tomorrow.

In the meantime, if you ever encounter error like that in the future, you can trick the game to still work. Create the folder structure like in the error message and put blank PNG file with size above 4x4 pixels named "01_Dress08.png" in there. (Sinathir 0.29.5/Graphics/Characters/Equipment/01_Dress08.png) The equipment won't display correcly, but the game should run. Same goes for any other missing asset, like sound files. Just put something with the proper name in the propper directory and the game will run.

This is happening currently when I try to open the contacts menu, then game crashes, I am using a save ported from version 0.29.5.

That honestly must be one of the stupidest mistakes I've ever made. Fixed it and I will upload new version shortly.

Happens to the best of us! It is working properly now thank you!

I got the special name after the 20 Warden kills and I got some answers that confirm what I was suspecting, but holy crap does it creates a ton of new questions... This is probably the biggest lore reveal currently in the game, and was worth the grind to kill White 20 times, is it planned to have the special character impact in certain story decisions? And more importantly...

HEAVY SPOILER ALERT TO ANYONE ELSE READING IT

-----------------------------------------------------------------------

Is the custodian transformation item going to affect cutscenes and the appearance of the character in the sprite? Custodians apparently have black eyes(and do not age) so I was wondering how characters like the General would react if he saw you as a custodian on the first encounter, the whole full Custodian transformation really could change things up. It actually reminds me of Undertale, when naming yourself with the true name of the character you control, it enabled a (incomplete) Hard mode where things got really rough for the player.

-----------------------------------------------------------------------

Also what is the current age cap for the body growth of the character?

Glad you like it. As I said, the custodian mode is unfinished but should give you a taste of what's to come.  There will be exclusive cutscenes and other story moments. The intention is to make playing through that mode different depending on "when" or "if" you use the item.

As for the special item, it only stops you aging for now, but I'm currently working on the main character sprite rework. Once that's done, using the infusion will slowly alter your appearance. The generals and other people will recognize who you really are and will act on it.

All of that is not finished yet and will take some time to add, since there are way more pressing things I need to work on.

Also, last age sprite is for age 17. Full game will end once you reach age 18 (Game ending after the first year right now is only temporary), so there is no need for more sprites. I MIGHT make more sprites for the post game, like one for reaching age 30 or 60, but I don't think that is necessary right now.

New version uploaded. Your older saves should be fine.

For some reason whenever I choose the option to train with someone, my game crashes

Thanks for reporting. I fixed the issue and uploaded new version.

Getting the following error when i try to train with Mr. White

Thanks. I will fix this and upload new version.

Loading a game after soft-resetting by hitting F12 causes the game to crash with an error saying: 

"Script 'FontBitMap' line 375: SystemStackError occurred.

stack level too deep"

Note that being returned to the title screen after dying or quitting from the pause menu does not cause this error.

I'm aware of this. I checked around and apparently, there is no easy way to fix this. You can't even properly disable the F12 key and the reset function. 

I want to fix this eventualy, but it will require some time and there are more pressing matters I need to work on.

The tutorial says that the run key is R but it is actually W,

The area around Markus' house has 3 wolves but the battle only has 2.

I'm recruiting people into my party and the game is acting like I'm calling them (I don't even have a radio) and am saying I am at 0.

Don't think this is a bug, but I definitely don't think it's intentional.

The game can be played with some controlers, so I want the tutorials to include keys for both the keyboard and a controler. The tutorial text actualy says:

You can switch between walking and running by pressing "R" key (W, PAGE DOWN).

Which is fine and intended. I want to add a system that detects if you are using your keyboard or a gamepad so I can make the game show only the keys you will actualy need.

The area around Markus' house has 3 wolves but the battle only has 2.

You mean the area with the ruins and a shrine? I was experimenting  with that encounter when I was making it. You start fighting one dog, the second one will come before you even get a turn. The third one will appear slightly later.

The idea was to make enemies come at you with slight delay and if you kill them too quickly, the ones that didn't arive yet decided to run away. It's not great though, especialy when you want to actualy kill them all and you have to skip several turns for all of them to appear. I will change that. They will act like any other group encounter in the next version.

I'm recruiting people into my party and the game is acting like I'm calling them (I don't even have a radio) and am saying I am at 0.

I think I found the problem. Fixed the issue.

Don't think this is a bug, but I definitely don't think it's intentional.

I'm not sure I see what's wrong. 

If you mean being able to use party member skills by pressing Q and W in the menu, that is intentional, just not comunicated to the player.

The unintentional thing is that the MC is listed as "Hero" rather than whatever their status page says.

You are right. That entire panel show shows unused things, like the database class names, or character level, which stays always 1. I will fix that.

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Ghouls have Noclip enabled. They're already nearly impossible to spot first in the darkness, and now this BS. You can't even fight them without being stupidly overpowered. I'm also still getting a mood penalty from killing animals despite having killed 50+. Great Coordination Lv.1 increased my max wellness level to 10 despite not having taken the perk.

Ghouls are supposed to be the game over enemies for majority of the game. Player should only be in the caves for a short amount of time and when you hear the growl, you know it's time to leave quickly.  Noclip is a workaround, because the engine has no pathfinding and this is a simple temporary fix. Ghouls will be worked on more in the future. One simple solution to make them slighly easier to deal with is to make them glow a little in the dark, so you can see them coming.

Animal killing no longer affects the mood loss. Morality now does. Once your morality goes to -10, you should stop getting mood penalties for killing animals. Morality can be lowered by killing humanoids or animals.

I checked and I don't see any reason why great coordination should affect wellness. Is there something else you did before you noticed the wellness increase? Joining the church increases wellness for example.

Something like this:

Doesn't make them completely visible, but your eyes can see the red light moving on the screen and you know there is something coming after you.

Legitimately cannot find it, even zoomed in. Are they meant to appear after only three room transitions? It made getting the Fire Bloodstone far more difficult than it would have been otherwise. On the topic of Ghouls, consider renaming them Wraiths due to their ability to walk through walls as well as putting them on the front layer so they aren't obscured by the terrain.

It's not perfectly visible, but you can see the red glow moving while in game. But I can adjust it and make it more visible no problem. My goal is to just give a hint that something is there, not to make them light up like a lightbulb.

This is how it looks when I increase the brightness


Their ability to walk through walls is just a placeholder until I get some form of pathfinding working. Without that, they would be completely useless and not dangerous at all. Once that happens, they will walk around obstacles like you would expect them to.

The lit-up version is much more noticeable, but still not obvious at a glance.

It's much more visible when you can see it actualy moving in the darkness.


Love how I've been called a butcher despite 97% of my battles not involving humanoids.

Yeah. That dialogue is very old. It's from a time when the game only tracked number of battles and not actual enemies killed or their type. There are more things like this in the game that I will have to change at some point.

There is a trait with the same name that you get at -100 morality, which allows you to get meat from humanoid enemies.

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Not sure if this is a bug, but I cant seem to be able to farm. I go to the box, the UI for planting appears, then I press z or spacebar and nothing happens. I already managed to plant 1 potato seed somehow, but I cant replicate it.


Edit: I have managed to find the way to farm. Still, it would be great if the game had a guide where one could check even after the tutorial/tip appears.

(+1)

There should be a popup that appears above your head when you open the box that says "press shift". I will check if it's still there later today.

But yes, the entire learning experience will have to be redone. Tutorial will be split into multiple sections that you can start or play again whenever you like and I will add a screen explaining key mechanics just in case the player forgets them.

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Another thing that would be extremely helpful is a "crafting list" of sorts, to know what objects require what skills, crafting tables, and requirements to be made. For example, how the hell does one make nails? Yes, I know its probably pretty easy and i'm dumb for not figuring it out, but in a game so complex like yours, people will most definitely miss stuff like this. If there was this list, then I would be able to see what skill and crafting table is needed to make them to begin with.

I don't see any reason why not. The game already has a bestiary. Having similiar system for items seems reasonable.

I feel like right now, most crafting recipes make sence, since there is not that many of them. The nails for example, can be bought from a blacksmith and he also teaches you how to make them. Said blacksmith also has every crafting station he needs. Furnace for smelting ore outside his house and an anvil to make items out of metal. 

Same goes for most crafts. Farmer has a seed bench and he and the hunter also have an oven. Machinist has a lathe and the herbalist has an alchemy table. 

It might seem overwhelming at the start and the lack of explanation and tutorials doesn't really make things better, but the world is not that big and you will find all crucial trainers and crafting stations quite quickly.

Just saw a new veresion coming out, but since I just beat  0.37.3. yesterday here I'll report some bugs seem to have near the end.

Once after the choices and leaving Mr.s White's bunker, multiple maps no longer scroll.  

Seem choosing different characters get different maps stuck, one has the church map stuck while another one works.

The bug inherits to a new game. When going to the cut scene where player meets Helena and the priest, nothing happens and the player is stuck at that map. 

Also curious how to get the new game bonus inheriting character imprint mentioned when beating the game. When starting a new game, the character now has 6 attribute points to spend but cannot find the other features mentioned.

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I couldn't replicate the map getting stuck. I will need more help with that one.

  • Does it happen only after the last cutscene, or are other cutscenes triggering it?
  • After watching the cutscene that breaks the scrolling, save, turn the game off and back on. Does the bug still happen?
  • Does the scrolling get stuck and can you still move around, or does the entire game freeze?
  • What maps did you found that stop scrolling?
  • Did you watch the cuscene from start to finish, or did you skip it?

Answering atleast some of these should make it easier for me to track this one down.

As for the bonuses, start a new game and go to the area with the bridge guard. There should be a new cave entrace near him. There you will find all bonuses you unlocked.

Thanks for the reply, hint for new game+ and the game. 

  • Does it happen only after the last cutscene, or are other cutscenes triggering it?

It happens after the trio walks out of bunker, then following them once out that first map (I think that map has a lizardman is there guarding a car battery one) has scrolling disabled, but fast travel still works. However fast travel to church if I choose Suong has church map stuck too, so I chose the Russian and had the game finished.

The game doesn't freeze, just the character can walk out of screen not transferring to different map (or trigger event in new game), turn off the game still has the bug. I didn't skip any cut scene. 

There (Mr. House place) I think I also noticed something different. When pressing esc (or q, not very sure), an extra menu hud would appear from the regular one iirc. Seem to get different color and texts. It looks like the tutorial hints if I remember correctly.

Should I upload the save somewhere? 

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When you leave the bunker with the others, there should be another cutscene where you talk with the russian general again. Does it trigger?

Anyway, nothing wrong with sending me the save files. You can send it to my e-mail: quentin11284@gmail.com

I think I found the issue. Uploading 37.5 now. Try to go through the cutscene in the bunker again. If everything goes  right, you should see new cutscene play after leaving the bunker for the first time. If it still doesn't work, then please send me the save file.

It works properly now. :)

Found another bug.  Billy and Suong aren't treated as friends in ending rolls (would still help to build house) therefore don't unlock the trophy.

The unlock says : "Finish the game with more than two friends", which means you need atleast three people with relationship above 49. If you had only Suong and Billy as a friend and didn get the unlock, then everything works correctly. If you had more people with relationship of 50 and more, then something is broken. Please check again how many friends you had and if you had 3+, then I will do some digging and see what's wrong.

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Hi, this is my first time commenting on itch.io. Anyway, weird that when I'll collect tomato on Billy farm and it give a beet??? So yeah...

Oh and how do I use Helena ability to heal outside the battle? If you know what I mean.

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I will fix the tomato / beet problem. By the way, it's only a visual glitch. The window reports you got beet, but you actualy get tomato as you are supposed to. Thanks for reporting it.

Skills can be used outside of battle by going into the "Skills" section in the menu and pressing Q / W, PGDOWN / PGUP to scroll through your party members. Not all skills are usable outside of combat though.

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Thank you!

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Heyo, your game is really good!
I found some bugs:
When fighting drunk there's a chance to this happen whrn attacking with a melee weapon

For some reason whenever I use a Speed Potion I use all of them (And still gain only 1 mood)
(Here was suposed to have a link) 


And, is possible to go through the wall here
https://clipchamp.com/watch/st76NJ3IsYE

How the heck I messed up this bad trying to record... later I will try to send the actual video (or gif) of the Speed Potion bug, sorry

No problem. Take your time with the drunk melee video, I'm going to sleep now anyway. 

In the meantime, I fixed the double potion consumption bug and the map collision error.  If you find any more spots like that, posting a screenshot will be enough. No need to spend time making a video.

Thanks for reporting those bugs. I will most likely upload new version once I see what the drunk glitch is about and fix it.

ok~

Drunk Melee

The shield gives sword xp, is this a bug?

Only now I realised your nick is Mr.W name (or his name is your nick I supose) really cool! (Sorry for the off-topic)

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The weapon level pre-start boosts are giving 10 levels instead of 5 per stack.
And I found a way too specific bug: If you fast travel at the exact same time a battle will start, you will fast travel and then the battle will start with the battle background of the place where you are now and after the battle ends the game will crash. (Honestly don't know how I pulled this off) The crash mesage also mentions "scenery" or something, I don't remeber clearly.
Is possible to clear the good Kobold Cave using firecrackers, instead of you escaping, the kobolds will disapear

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The specific bug

           

      Task sucefully failed =w=

           

Koboldcraker

           
F

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When you skip the introduction you start with no craft points (All crafts, not the skill crafting). And the things get a bit buggy, like, the encounter NPCs appear normally but the bandit for the +1 craft skill appear only the week after.

Also, don't know if it was suposed to happen but the beach cutscene won't happen if someone is on the party.

Alcogone doesn't remove the Drunk debuff =w='

George's chat does nothing, he gains friendship by the first interaction with him in the day. A bug I like but still a bug is that you can chat with Helena even after reached the limit so you can always raise her stat, and is what I do =w=

Also, on a run of mine that all saves corrupted after my laptop suddenly shut off, I unlocked Suong on the interaction tab that have "Ron the Rowdy" and "Billy Stone" and I wasn't able to unlock again, I thought it was friendship but... no(?)

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Well that's a lot of bugs. Good job finding and posting all of them.

Fixed the drunken bug, but it's a placeholder fix. The entire section with combat calculations is a huge mess and I will have to remake it from ground up one day. The crash happened in rare case only when you missed  / glanced an attack so for now, you will do 1 damage instead of crashing.

Speedpotion double use was fixed.

Shield had indeed wrong weapon type asigned. I changed them to blunt.

Starting weapon perk bonus has been adjusted.

Fast travel combat crash is something that I think is a quirk of the engine. I had similiar crashes, when the game just hangs when you turn it on and throws some kind of error. This happens like twice a year to me though. Battles taking place after teleporting has the same roots I think. I tried to fix it and I think it worked, but I think it can still happen if you are very, very precise with the timing.

The entire kobold den section is horribly outdated and I will be redoing it once I put the faction system in the game. For now though, I just disabled escaping from these encounters.

Most cutscenes don't happen unless you are alone. They don't have any time limits so you will see them eventualy. This was done simply because adding all dialogue for different combinations of party members you can have would drive me mad.

Alcogone removed the drunk negatives partialy. You can drink again and NPCs don't think you are drunk anymore, but the state still remained on you. I fixed that.

Crafting points at 0 is intentional. Skipping the start puts you at your tent and refusing the tutorial. Doing the tutorial moves you one week forward. That's why your crafting points were filled.

Both chat options for Helena and George have been fixed.

Those dialogue options like "Billy" or "Suong" are not working properly. Most of them have no text or the way you get them is way too obtuse. If I remember correcly, you can get the "Suong" topic by reading the post next to Billy's door when he is visiting her. No NPC will tell you anything about that topic anyway, except maybe the bridge guard.

Again, thanks for all those reports.  I will upload new version in about an hour.

Wow, it's really cool to see a dev so dedicated. Keep with the good job!

I'm a bit sad that Helena's chat got fixed but well, it was a bug. If I find any other bugs I will make sure to report!

Is this suposed to be here on the week 5?

Other thing I forgot to say last time, the group of 3 Kobolds of the Kobold DG stop appearing after they are killed, as these are the only entities I don't see respawning I was wondering if it is a Bug.

Isn't here...

Guess I gained a Ichor Container for free =w=

Kobolds not respawning was a bug. I fixed it.

Ichor spawns right from the start. When you pick it up, it takes about a month for it to respawn. It has like 4 different spawn locations so it is not always at the same spot. Once it spawns, it stays at its location untill you pick it up so you can't just check one location every week and hope for it to move there.

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Ooh didn't even know it respawns. All the times I've seen it was on that spot

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Hi, second time for me to comment.

So why does the UI turned to grey when I interact?  Did I press something or the game force to turn grey?

And I forgot to say this, when I select Helena skills, the UI looks like this.


Skill window will be fixed in next version. Thanks for reporting it.

As for the UI turning gray, I will need more information about that one. Screenshot would be perfect.

There are a few instances where UI turns gray that I know of and all of them are intentional. First instance are screens like building window or work window. 

Second instance is the choice or number input window.

Reason for this is simple. I don't have the graphics finished yet.

The last instance is tied to the main quest progression. After finishing one of the dungeons, your UI changes depending on your choice made at the end.

Those are all intentional. 

If you mean something else, then please provide a screenshot and I will look into it.

I see, thank you!

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Hello, seeing that the game will get a new update I remembered a bug I forgot to report and some things I don't really know if are a bug but I think are worth to mention:
- The Wolf don't consume the meat to follow you
- You can take Carnivore and Vegan at the same time, don't think it is intended, but seeing this, I thought would be cool to have a quality like ARFID that make you loose mood by simply eating. It would be the same thing as taking the 2 qualities but less contradictory.
- No shotgun boon? (I wouldn't really use, but seeing that shotgun is the only weapon without a pre-start boon)

That's all I remember by now, I was going to play more to se if I find any more bugs but I haven't had much time lately...


(Sorry if something I said in this or my other comments is a bit confuse, english is not my main language, to say some phrases I am using Deepl, please ask for clarification if you don't understand something I tried to say.)

Thanks for reporting those. Wolf and was fixed. Shotgun perk was in the game, but it wasn't showing up because of a typo in the code. 

Carnivore and vegan are partialy intentional. I could make them exclusive, but I like the idea of making a character who doesn't like eating pretty much anything.

As for your english, it's fine. I have no trouble understanding what you are trying to say.

Hi, got some weird bug here.


These group of Koblod disappeared when they touch the player. Hope I explain enough.


Thanks. Fixed the bug. New version with all the bugfixes and work system overhaul should be uploaded tomorrow.

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Only Bug I found so far


Oh, wait, is the trait edit from Quentin suposed to add the effects instead of replace?

 --->

Thanks for reporting.

Yes, perk reset is supposed to add to your stats. It will change in the future into normal perk reset like in other games, but for now it makes for a interesting way to get stronger.

Hmm... Now I will need to resist the urge to mess around with it =w=

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First time post a bug report, got into Mr. White bunker for the 1st time, encounter the first enemy and get this, any idea how to fix this? Thank you

Is it happening with every enemy you ran into, or just one specific enemy? If it happens with only one, then please post a screenshot with its location.

This enemy  when I enter Mr. White cave, after the dialogue  and Suong leave the party, I go left and he's there.

I can not progress since he block the way forward without a fight, you can't miss it.

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Thanks. I found the problem and fixed it (Hopefuly). I will upload new version in about 10 minutes (0.38.2 - beta). Download it and simply overwrite your old game folder with this new one. All your previous saves and unlocks should stay and work. Write again if that fixed the issue or if it's still broken.

Thank you so much, it works wonder.

Glad it worked. If you find anything else or if you have any suggestions, don't be afraid to post them. I don't have much time these days to play through the game in depth, so any unreported bugs will stay in the game for a long time unless someone reports them.

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I will, I enjoy this game a lot.

Go to open the cave with dynamite but the character was block by enemy (which spotted me) lock the game in place because the animation can not be finished.

Thanks. Fixed the issue.

Thank you.

I found out that if you use a firecracker while fighting a ghoul the battle will end and begin again.

I didn't have much time today, so I did only a quick check and didn't find anything out of ordinary.

Is it specific ghoul that restarts the battle instantly, or are they all doing this? If it's specific ghoul that does this, can you describe the map where he spawns so I can find him?

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It could just be the ghoul in the church caves doing it ill test it again while getting a recording so its easier to explain and possibly fix (got the vid just uploading it now)

Obs seems to dislike this game for some reason

I had a some free time today so I did a proper check. 

All ghouls behave like this. I fixed it and they should work properly in next update. Thanks for reporting this.

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Hey, firts time here, so i find this erro with the wolf as party member tring to use the item menu in combat.

The error

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Thanks for the report. I fixed the issue. 

I will release a patch at a later date, since I don't think this is a progress stopping issue.

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So this may be some nitpicks but, i can't use the oven in Soung house, despite having bought the "use oven" in Sougn Favors tab.

Also i think that the first letter of the alchemy bench should be in upper case:

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Thanks, fixed both issues.

You don't have to bother reporting gramatical and other text related issues, since the game is full of these and will need a full text check at some point anyway. Still, if you report them, I will fix them.

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ok man, just wanna say that the game is awesome, depite having to grind so much, keep doing the good work.

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ei, i'm sorry if i'm being annoying for reporting these bugs and errors each day that i find them. I'm doing in this way wile i'm playing so i don't forget to report them. 

So saing this, i think that the trader in riverstone and the kobold shop that sells stone and wood is in some kind "linked"?  

Like if i sell fish for the kobold one, them go in riverstone, and talk to the trader he will also sell those fish for me.


The only difference is the Discont Rate. (sorry for my bad english, i'm not a native english speaker) 

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You can "spam" this topic as much as you want. Every bug you report will help me make the game better. It doesn't matter if you post one very long post, or multiple short ones. 

As for the shop, I accidentaly gave these two the same ID. It is now fixed.

When i try to fix the water wheel this error occur, and this box appears. After the text (7 days later)

ok now it's working fine. The bug is not happening anymore.

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There was and issue with the water wheel. It was using parts the old upgrade system. I fixed it. Thanks for reporting this.

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Hello it's me again. If i try to recruit Roman the game will crash and show this: (I have the flavor and the skill Charismati girl btw)

 

I found a exploit with the quest (Tax the abe). I can tax multiple times the same person by just talking with Petrus. Sadly i can't finish the quest either, i find it ironic.        It works like this:

1- Be with the initiate clothes and talk to artisans (Marcus as example), ask about the quest "tax the abe". 

2- Then go talk to Petros (he will repeat the same dialogue as when he gave you the quest) 

3- Repeat 1 = Infinite money glitch

I'm 100% sure that you all ready know this. When i drive the motorcycle, the sprite will change to the default one, like the girl will be with a pink outfit and a red hair, indepedent of the clothes and the color of the hair that the mc is currently wearing.

other things that I don't know if they are intend as part of the gameplay mechanics or bugs; 

Billy is not selling rope anymore, and i can't finish the Well construct (because i use all the rope i find with shortcuts)

 I don't know where to find animals and i can't find no one selling them, not even Billy. (i have the barn constructed)

I can't use the "Old fridge" despite having, Basic eletrical and Steam Power generator (I think this one is not implemented yet)

btw why there is a BunnySuit in the game? (I know that you add it because you want but, the mc is 10 year old when the game start, and why did you put PDEF: 25 in it?)

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Thanks for all these bug reports. It really helps.

Crash while recruiting Roman has been fixed.

I did some shufling and fixing around and the "Tax the able" quest worked for me now.

Driving sprite is "supposed" to work like that. I will make them work like other character sprites sometime later, since editing those sprites takes quite a bit of time.

Rope is meant to be a rare resource. There is a recipe but it was disabled for some reason. I put it back in. You will learn the rope recipe with "Basics of survival".

Billy should be selling animals. You need to have the barn built and you need to have 10+ relationship with him. I did some editing to those conditions since there was also a minor mistake that prevented him from selling the animals if you had the quest for buying him a new shotgun.

Electricity upgrade was broken. I fixed it and now you should have 25 energy storage together with a basic windmill. The fridge should now work too (Interact with the storage box to install it)

Bunnysuit was supposed to be something like an easter egg / joke. When it was added, it required really high stats to trigger that quest so it would take you several years to actualy get it. I didn't update that quest in some time so it is easier to get now. I will be changing the requirements in the future.

Again, thanks for these reports. I will upload new fixed version shortly.

Thanks for clarify my doubts, so i think i can't buy the animals because i have this quest from billy, and can't make rope because the recipe is missing, well as you said  "it was disabled for some reason". Thanks anyway.

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Version 0.40.2 , which I uploaded few hours ago, should fix all of that. Download it, overwrite your old version and your old saves should work fine and those problems should be fixed. Billy will start selling animals and you should get the rope recipe, together with the working fridge and other fixes.

As for the suit, there are other outfits that work like you proposed. You can't wear them if you are too young. I just never got around doing the same for the bunnysuit, plus the sprites are already in the game. In the future, the suit will be most likely removed and it will stay as a reward outfit for finishing the game in certain way.

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Well talking about the bunnysuit again, you can prevent the player from buying the bunnysuit from the tailor, like make that she simply doesn't sell it for the mc, because she is not old enough. i will stop talking about this topic because is a neatpick of mine. Well i will make a review of the game when i finish it. i know that Sinathir is not finish yet, also i need to test orther skills that i didn't choose. maybe i will do a tierlist about the skills that are available at the start of the game, and the ones that you can get from the mutations and the karma mechanics.

Eae, here is a list of Errors and bugs that i found:

1° If you press F12, and press Continue the game bugs out.

2° Now that i have more rope i understand why i don't have a rope in this shortcut. It's broken, i can't use it, and now i can't retriever either.

 

3° This boss is stuck (i don't think he is suposse to guard this place like this).

 

4° I think this is a bug btw and not a feature. So apparently the Soviet Bunker doesn't count to the Dungeon limit per week. (And I think it should count, because i can farm this place like a motherfucker and have 100+ Mysterios Syringe, Ancient metal and, Power sorce. I am not even count the normal loot of this place and the amount of guns. Plus theoretically i don't need to fight any monster if i don't want to. So why i can choose if i want to fight or flee a battle? And why the fight just apper out of nowhere?)

5° Some chest appear as the default one and then change to this lockers if i open them, and some don't even change. Examples; 

  

6° Now that i talked to "Walter White" and now that I have given his letter, Soung still haven't change to her "normal stats" and has lost her Hunter Skill. Her like this is so broken that i don't think that dis is intecional, like she is fucking hard carring me like a monster truck. She is steam rolling every fight and can kill alone a Ghoul and Quentin White with essy (Probably). 

7° Both of this 2 Quest are still showing after i have finished does.

 

Now Some minor bugs;

8° The bike got stuck in this place (i can't ride it). 

 

9° This camp fire i is the only one like this. (I may have lit it on fire at night, i don't know)

10° The Shrines of wellness doesn't make a sound when i give 50 silver. (have i wrote this phrase right?)

Btw im Sorry i was supposed to report these bugs yesterday but I forgot. some of them I wrote a while ago in a txt and forgot to report them. They are the last 3.

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Thanks for reporting these.

  1. This is an  engine related issue and as far as I know, there is not much I can do about it. There are ways to to fix this error, but it would take a lot of time and efford. Simply put, I will get to this one later.
  2. This rope is a little different than others. You have to interact with the tile under the rock with rope tied around it. This is simply an oversight and I will change this spot to work like the rest of rope rocks.
  3. That boss is indeed supposed to just stand in the doorway. I will be doing more elaborate encounter once I get to overhauling that area, but for now, this just ordinary unavoidable boss fight.
  4. You are right, this is a bug. Next patch will make the soviet bunker count towards the dungeon counter.
  5. That's a visual bug that happens because the are is not fully finished. I will fix it once I get to overhauling that place.
  6. That migh and might not be a bug.
    When you talked to Mr. White, who did you decide to join? If you joined Suong, then she will stay in her powered up state forever.
    If you joined anyone else and she still has those high stats, then that means she's bugged.
  7. This looks to be connected to a bug you reported earlier. When you were resetting the "tax the able" quest to get more money from people, the game was giving you more of the same topic. I fixed that bug in previous patch, but these topics still stayed in your dialogue options. New playthrough shouldn't have these duplicates.
  8. That's a bug, but it will take some time to fix. The game gives priorities to events in front of you instead of events you stand on. This means that the bike can become unusable if you park it in some very specific spots (There is one event above you and one in front of you . There is no way to get on the bike and like in a direction with no event, meaning the bike is pretty much stuck). You can simply advance a week and the bike will return to your house automaticaly. I will probably add a button that will let you turn your character on a spot as a simple fix.
  9. Yeah. That campfire lighting was broken. Fixed it.
  10. Also fixed this.

Again, thanks for finding and posting these. Some of these bugs must have been in the game for months or years, but you are the first one who bothered reporting them. Thanks. It really helps.

You're welcome. So about the topic, yes i decide to choose Soung, but i still think that she like this is abitt broken just like i told in the report. About the  "That boss is indeed supposed to just stand in the doorway", Some times when I get to this area he just comes at me, and other times he just stands there. That's why I thought something was wrong.  But anyway have a great day.

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Suong being OP is only temporary. So far there are no consequences for joining any of the main characters so I decided to give the player powerful companions. As I expand the main quest, you will have to do more to get the powered up Suong, the generals, or to access Mr. White's shop.

As for the boss, the soviet bunker is randomly generated to a degree. It consists of roughly five locations and each location has three variations. It's quite possible that there is one variation of that room where the boss sprints after you.

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Upon selecting roman for the work options, i get the prompt of "Script 'Scene_Schedule' line 2033: TypeError occurred. Cannot convert nil  into String"

There was an error in the favor database that was causing this. I fixed it and will be uploading new version soon. Thanks for reporting this.

Hello, I started playing on version 0.39.1, and moved to 0.40.2 recently (then attempted it again in 0.40.3). 

I know church joining conditions have changed, but I'm not really sure if it's a bug. Petrus keeps telling me where the church is located instead of giving me a test like the questlog tells me. I read the notes on all three shrines, but it doesn't change Petrus' dialogue at all.

 

I go there, but the church's entrance is locked (as it always is when you start the game). I tried throwing silver inside the tree hole as I did in 0.39.1 to open it, but to no avail, as it just wouldn't open up the option to throw silver inside it.

Maybe I'm just being stupid and I'm doing something wrong, I just thought to report it just in case.

I couldn't enter the church normally since moving from 0.39.1 to 0.40.2 either, but I had already joined the church in my previous save, so I just kept going to the church through the rope near the hideout, since Helena opened up that entrance for me. I can't go through it in my new save though.

A bike related bug too. This one thing happens to me in 0.39.1 as well. While the game doesn't even let me near a cave entrance with the bike, I can get stuck in certain entrances, like at the entrance of Tadeas' house in the swamp. If I get off the bike and move from the entrance, I just can't retrieve the bike, because moving to that tile would make me enter the house, and exiting the house will still put me in front of the tile the bike is stuck in.

Maybe adding a door there would fix that issue, as you can't open house doors when riding the bike.

Also, not really a bug, but something I found funny. You can enter the shower when riding the bike. Nika will ride the bike inside it, take a shower, and get out, still riding the bike. I don't think that was intended, but it is very funny.

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Thanks for reporting these.

Church joining has changed a lot and compatibility between old and new versions is shaky at best.

If you loaded your old save where you already joined the church, then you should have a new "armor" in inventory called "Church talisman" or something like that (you can equip it in the "Other" slot). After that, go to the spot where the door used to be and interact with this spot:

The door should open now. If it doesn't work, try to equip / unequip the talisman. If you don't have the talisman at all and you finished the quest in the older version, then that's a mistake on my part.

As for the entrace bike bug and the shower but, I will fix these. Thanks for reporting them.

Yeah, I have nothing like a talisman in my inventory in my old save. And in the new save, I can't even be recognised by the church at all, so I didn't get the church armor in the new save, neither the talisman, nada. 

Anyway, I really love your game, it gives off that 'silly but serious' vibe that I often fall in love with in many stories. Keep up the good work, and never abandon this gem of a game.

Thanks. I don't plan on stopping developing this game anytime soon.

As for the bugs, I fixed most of them. If you really want to, I can upload new version with a cheat code that will give you the amulet.

Please do. The only alternative I have is to load a save on an older version, join the church, and then load said save in the latest version. 

Also, not really a bug but possibly an oversight. I know you made caves particularly dangerous to the player at the beginning of the game even with companions, as getting hit for 10% or more of your Max HP will reduce your wellness. The thing is, if I have, let's say 20 Max HP, and get knocked out, I'll get back on my feet with 1 HP if my companions win the fight. Of course, getting knocked out will reduce my wellness if I had full HP, but staying at 1 HP and letting your companions carry you while exploring the caves negates wellness loss, as the most HP I can lose is 1 HP, which is less than 10% of my Max HP if its value is 20 or so. I can just keep healing the others and keep going without fearing losing wellness, as well as avoiding the self healing limit altogether. 
Getting knocked out should cost the player wellness as well, or else they can just chat and hang out with adults strong enough to carry them, and no penalty will be given to them for entering a cave they're clearly not prepared to face. I know you've said the combat system is something you have not set in stone in your head yet, but I think that's something to consider.

You can download the newest version (0.40.4). Go to the inn and interact with the painting on the picture. Put in the following code and you will get the church amulet and thus finish the quest. This should fix most problems.

As for the 1HP cheese, this is something I was thinking about a lot in the past and I decided to leave it as it is for now. If I make the penalties for dying too high, then players will just save before each battle and reload if they die and lose too much wellness. I was also thinking of disabling saving in dungeons and caves to make them harder, but that comes with a lot of issues too.

I have an idea for an injury system. If you, or an NPC die, you lose let's say 25% of all your stats. If you die four times, it is game over. NPCs who die four times will be removed from your party. Skipping the week in any way will reset your stats back to normal. This system should make repeated dying not worth it, but will not affect your character long term like wellness loss does.

So...my save file got corrupted somehow. Dunno if it's a bug, or I messed up something. I can play it if I hit "Continue", but if I go to "Load" and try to load this save, or even try to save while continuing with this save, the game crashes, and gives me this message. 

  

I'll give you my save just in case it helps to see what's the problem. It's not much of a loss of progress, as it's not more than 30 weeks if I recall correctly, but it's a save that I only used in v 0.40.4, so compatibility with a previous version is definitely not the problem. 

https://mega.nz/folder/zaQQEQQY#f5I7_C_8olj6d_A8sCAM1w

It's some kind of time related error. The game couldn't get your current windows time and date and just gave up.

I have no idea what could have caused it. Could be the game hitching crashing when you saved it, maybe you changed your timezone from previous save time,.. No idea.

That said, this is just an exception that should have no bearing on the integrity of your save file. I made a workaround that will show and "ERROR" text instead of the save date. Saving and and loading should work. Right now, I'm trying to think of a way to release this fix as a patch and not as a entirely new game upload.

Couln't find a way to make this change into small patch, so I released new version with some additional changes instead. Your old save files should work now. Tell me if something else breaks.

By the way, don't know if this is a bug or if it is real but damn. I think that's a record.


Yeah, it works now. Dunno what happened there. 

And yeah, that's normal. I only have this old netbook at my job on which I play it, so I just leave the game running when I get customers. My oldest save breaks the 85 hour mark, haha.

Burn Angel reporting himself here to give his report about bugs. Again.

Going inside Mr. White's hideout while on the bike is not a problem. He's cool with you riding your bike around him. But don't you dare get off the bike while you're in his hideout, or he'll cause the end of the world. Quite literally. 

  

This silly boy dissapears from the dungeon if you run away from him.  

Using either a firecracker or a smoke bomb on his encounter will despawn him from the map, thus making even his encounter not dangerous to the player, so there's absolutely not a single dangerous thing in the abomination dungeon.  

None of these bugs are really gamebreaking (although the Mr. White's hideout may make people lose unsaved progress), so it's okay to leave them be and fix them on v0.41. 

(Gosh, me alone have made you release 0.40.4 and 0.40.5, haha)

Fixed all those issues. I will relase a patch sometime later, since these are not really game breaking bugs. 

By the way, keep up the good work reporting these. Without people like you, this game would be even bigger mess.

Reporting some minor glitches. 

Is the Flying Tumor considered by the game as an abomination? Because it doesn't give the mood boost that you get from killing abominations when you have the Banisher of darkness trait. You only get +2 from the Hungry Abomination and +2 from the Mutated Abomination. 

 

I don't remember if someone pointed it out already, but the battles in the first and second sections of the abomination dungeon have no background, just pure black. 


In the cooking menu, the recipes show you the basic mood that food gives you, without changing it if you choose to have either the Carnivore trait or the Vegan trait. 

Here, the recipe tells me Cooked Beans gives me +10 mood, but having both the Carnivore and Vegan traits drops it to -20.  

 

Something that I couldn't make a screenshot of, is that sometimes, the first enemy you fight in a dungeon or cave system will become confused after killing it instead of being despawn from the map. It's not necessarily something bad, as the first enemy isn't something dangerous most of the time, but it's still something to take into account. 


I was also testing the skills a player can get from the ichor containers. I've noted that the regeneration skill only works on a killing blow - I'll explain myself. 

The skill tells me I heal myself for lvl % damage + lvl of the skill. So, since I have that skill on level 1, if I deal less than 100, I should get 1HP, 100-200 damage would be 2HP, etc. The thing is, unless I kill an enemy with a hit, I don't regenerate any HP. For example, let's say I hit a Mutated Abomination for 300 damage. Mutated Abominations have 400HP, so hitting it again will deal 100 damage, for which I would regenerate only 2HP, not regenerating any HP for the first hit. Sometimes, not even 1-hit kills will make me regenerate any HP. Non kill hits towards enemies with a huge amount of HP (like, let's say the Abomination Brute) will make me regenerate HP though.

Thanks for reporting these. I won't fix most of these for the next update, since I will be releasing it tomorrow (If everything goes well), but I will get to these after christmass. 

The final dungeon is unfinished and very rough. That's why it uses random encounters and switches artstyle half way through, together with all the other issues.

Quick update on the regeneration bug. I couldn't replicate it. I attacked a scavenger with a knife, dealt 2 damage (non-glancing hit) and regenerated 1 HP. I hit him with dragunov rifle, killing him in one hit and regenerating some HP. I raised his HP to 3000 and kept hitting him with different weapons for different values and I always regenerated. I put some NPCs into my party, tried again and everything worked as it should. 

Only time I didn't regenerate any HP was when I did a glancing hit. This counts as a miss so it doesn't regenerate any HP. 

If you have any more information I could use, please post them . You ichor levels, perk screen, stats and weapons. Or you can just send me the save file that did this.

Alright, here you go. Uh...don't mind the 105 hours mark, haha. 

https://mega.nz/folder/iaRX2IhI#O99uuwzT4ukJappnTB989g

I did some quick testing on multiple enemies with your latest save.

Killing enemy with single hit always regenerated you. Hitting enemies also regenerated you, no matter how little damage you did.

Only time when you didn't regenerate any health were when I changed your STR to negative value, which is understandable, since this is not supposed to happen under any circumstance and you would notice something else being wrong, since enemies would stop dying if that happened in your playthrough.

The other instance when you stopped regenerating were glancing hits.

These hits don't count as normal damage, so they don't trigger any regeneration and I don't think they even count towards your XP limit.

It is also possible that there is some enemy with broken elemental resistances and you keep "healing" him with ordinary attacks, in which case you will not regenerate anything. 

If you notice a specific enemy that doesn't let you regenerate, please tell me.

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This happens when I try to accept the schedule for the next week, and I have no idea why.

Found the issue. You can bypass this error by NOT doing any scheduled activities with Suong. I will release a patch later today.

Okay, Thanks

Greetings.

I asked for a Seed Bench from Billy, but he gave me an Alchemy Bench instead.  

Sometimes early on I was able to make seeds on the Basic workbench next to the tent in the Hideout, but later I wasn't.  I don't know if was doing something differently each time.

I don't know if it matters, but the synopsis after the first year where my character chose to leave the island said she hadn't made any friends, but the construction screens were showing Friends: 1.  That would be Suong (60.0) I suspect.  (I also don't know what it means to have a friend when you are constructing something in the first place.)

One time when speaking to an NPC my character gave her surname as Volkova instead of what I entered at the start, but she gave the correct given name.  I don't remember which NPC she was speaking to, sorry.

Looking through the thead here I see people being exact about the bugs, so I'll try to be more helpful if I post again.

Thanks for reporting these.

Alchemy bench instead of a ordinary bench was a bug. Fixed it.

Basic rock bench allows you to make potato seeds, but nothing else. Once you upgrade it, you can't make any seeds on it. This is intentional, but not ideal. I wanted to add a way to switch between different workbench levels while crafting, but never got to it.

Friends ending requires you to get 2+ friends. The game doesn't make this clear, since the endings are placeholders right now. This will change in the future. Friends in construction menu will lower the time required for constructing something. The more friends you have, the faster will you finish building.

Having your own surname is relatively new feature and it is quite possible i forgot about some instance where the old surname is still used. If you could tell me more about it, like the NPC, location or cutscene, I would apreciate it.

Again, thanks for reporting these. I will probably release new version in a week.

Hellp! 
Recently started playing! saw one bug and another unclear case (sorry if the text is a little unclear, I'm writing through the translator)!
when trying to build a simple ramp on the beach where Bill usually stands, an error occurs after the dialogue!
and the second case, after receiving a document on city citizenship (quest 'papers please', I completed it), I don't know what to do next, I can ask Billy about the document itself, which I don't have in my inventory! at the same time, Billy is not interested in this document!

Thanks for reporting these. The first bug will be fixed in next version, which I should release at the end of the week.

For the quest, if you gave the papers to the Mayor, then you finished the quest and that's it. The rest of the questline is not finished yet. You can still wait for the dungeon raid with the generals, but that questline is also not fully finished.

Hello! I encountered the same bug again, but this time when trying to interact with the motorcycle when it broke!

Thanks for reporting this. I will release a fix with the next NPC patch.

This happened when i tried to fire a PPSH. I had found that gun in the mines. 

Thanks. Found the issue and fixed it. 

I will most likely release new versiou this weekend, or sometime next week. New cutscenes are not finished yet, so I will leave those out but the new dialogue will be in.

After talking with Tucker and getting the fish delivery quest, I enter the kobold cave and get attacked as though I haven't received the quest. It happens consistently. Very strange bug. I hope you can figure it out.

Thanks for reporting this. Will be fixed in next minor version, hopefuly in a day or two.

There’s a bug with the quest “Cure”!

I refuse to take the bribe money from the man in the mask, go into the house, check the table. After that, when leaving, there’s supposed to be an ambush (I found out when talking to Tadeas), but it doesn’t appear. I go to Tadeas, he talks about some ambush, and then I don’t know what to do next.

Also, I can’t find the blood stone — either I’m unable to find it, or it disappeared.

I will tell you the correct order of things. Tell me if you followed them or if you deviated in some way. It will help me to find the bug.

  • Get the quest
  • Talk to Tailor in her house
  • Talk to tadeas
  • Go to his hut and get the bottle
  • Get ambushed
  • Deliver the bottle to Tailor

There are some variations and some steps are not mandatory, but you have to talk to Tadeas first before taking the bottle. If you try to take the bottle before you talk to him, your character will say something like “I don’t know if this is the correct bottle.”

As for the bloodstone, there is one in the deepest part of the caves and another one in the spider dungeon. You need a dynamite to get that one though.

To get the one in the caves, go to the main cave with the metal door (either through the beach cave with dynamite, or the wooden bridge cave by using rope), go to the bottom right and go to the next area. In this area, there should be some stairs leading down. Go there. Follow the linear path untill you see small wooden bridge. Cross it and there should be a bloodstone next to a backpack on the ground.

Previously, I tried going straight to the hut and only then to Tadeas.

I tested it using the steps you described, and the first issue I noticed is that I tell Tadeas about the ambush even though I haven’t been to the hut yet. I even tried going straight to Tadeas right after accepting the quest, but the ambush dialogue still appears.

You can also refuse the quest and still continue doing it—the quest even gets added to the quest log with the status “in progress.”

I also tested the bribery part, and it doesn’t matter whether I take the money or refuse—it’s the same outcome.

The dialogue part with tadeas is not intentional and most likely a bug. I will look into it. Tadeas talks about the ambush with you the first time you talk to him, but he says it was him who got ambushed. It basicaly tells you to expect trouble.

Refusing the quest is just a roleplaying option and doesn’t do much else

Taking the money and finishing the quest is also intentional. When I was making the quest, it seemed to me like something someone would do. Take the money and then continue doing the oposite anyway.

Wow, I somehow managed to complete this quest, since Tadeas absolutely refused to give me the serum. I was able to make the serum myself through alchemy by experimenting with different combinations.

I might not have explained the problem to you correctly, so here’s a small clarification: when I talk to Tadeas, our girl says that some kobolds were lying in ambush and stole the serum. And it doesn’t matter when it happens—right after accepting the quest or after checking the alchemist’s hut.

And about the Bloodstone — I was able to find it easily in the spider mine. I was just searching in the cave with the entrance near the beach, so maybe I was looking in the wrong place.

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The quests from the bulletin board and the quests from the NPCs don’t match. 
For example, I accepted the quest ‘Fence Repair’ from Bill on the bulletin board, I was even able to complete it, but I can’t turn it in! At the same time, I can complete and turn in quests that aren’t on the bulletin board but are available directly from the NPCs.




I forgot to add: At the campfire near the spider mine where we first meet the priest, I can restore stamina multiple times in one day. Is that intended? This way, technically, I can create magic stones without losing stamina. I managed to restore it at least 3 times in one day.

Thanks for reporting these.

There was a problem with the dialogue system, which for some reason gave you all notice board quests. I fixed that.

I tried that specific fence repair quest and there were no problems with it. I got the quest, got 5 wood and nails, raised my crafting skill to 10 and fixed the fence. Then I went to Billy, selected the fence repair topic and got my reward. Granted, I tested this once I fixed the previous bug, so that might have something to do with it.

Campfires are, for now, infinite. There are not that many ways to restore stamina otherwise. You can use the energy powder, but that requires quite a bit of science training. Food gives some stamina too, but not much and can be used only a few times per day. I will try and do something about rather soon, since more and more mechanics depend on stamina.

As for your post regarding the cure quest, I made a mistake when I was converting it months ago. I fixed it and now it should work properly.

As for the bloodstone, there are two different bloodstones. They give you different powers, so they are not the same. One is in the spider mine and the other one is deep in the caves. I described the correct path to take in one of the previous posts. You can give both of these to Zacharias and you will get powers from both of them.

I will upload new version in the next 24 hours. Thanks again for reporting these bugs.

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