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The game can be played with some controlers, so I want the tutorials to include keys for both the keyboard and a controler. The tutorial text actualy says:

You can switch between walking and running by pressing "R" key (W, PAGE DOWN).

Which is fine and intended. I want to add a system that detects if you are using your keyboard or a gamepad so I can make the game show only the keys you will actualy need.

The area around Markus' house has 3 wolves but the battle only has 2.

You mean the area with the ruins and a shrine? I was experimenting  with that encounter when I was making it. You start fighting one dog, the second one will come before you even get a turn. The third one will appear slightly later.

The idea was to make enemies come at you with slight delay and if you kill them too quickly, the ones that didn't arive yet decided to run away. It's not great though, especialy when you want to actualy kill them all and you have to skip several turns for all of them to appear. I will change that. They will act like any other group encounter in the next version.

I'm recruiting people into my party and the game is acting like I'm calling them (I don't even have a radio) and am saying I am at 0.

I think I found the problem. Fixed the issue.

Don't think this is a bug, but I definitely don't think it's intentional.

I'm not sure I see what's wrong. 

If you mean being able to use party member skills by pressing Q and W in the menu, that is intentional, just not comunicated to the player.

The unintentional thing is that the MC is listed as "Hero" rather than whatever their status page says.

You are right. That entire panel show shows unused things, like the database class names, or character level, which stays always 1. I will fix that.