I was thinking of a way to give the player the ability to change way companions get stronger, but I don’t think there is a perfect solution.
What I settled on (for now) is a system that is similiar to the last option I talked about, with some changes.
Every month (four weeks) you get a window where you can distribute points to other kid companions. Raising your relationship with them will have no effect on this, but it will have different uses. One idea I have is to use it as a currency for changing their equipment, but I will have to think more about that before I commit to it.
Making their stat growth entirely reliant on time is better than making it relationship dependant. I don’t want to add too many grind layers to the game. In the end, this system will work pretty much like it does now. They will get stronger on their own. You will just be able to pick in what way they do.
As for changing their build and role entirely, I gave a small example in previous post. Once you fulfill certain conditions, you will get a quest. Finish it and you will be able to change your friends “class”. Helena for example is basicaly a mix of priest and mage class (in gameplay sence). You will be able to make her better at healing but weaker at dealing damage and vice versa. You will also be able to change her role completely. Turn her into cleric or paladin for example. This will change her default stat growth, skills and gear. Atleast that’s my plan.








I will now do some testing to make sure it doesn’t explode, but I’m 100% certain there will be some bugs present at release. That’s why I will release this update as a testing version. This means that you should back up your saves. Everything else will remain the same and the entire game will be playable like it was before.

