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I would love a potential demonic mutation

More muttations are planned. There will be more animal mutations, but also "proper" mutations. Things like extra limbs, eyes, stuff like that. Demonic mutations like horns or or different color eyes and skin are something that I would also like to add.

an adventures guild

This one is also planned. You will be able to join the mutant hunters (The green guys that attack you if are a mutant). You will be have pretty much any role in that guild that makes sence. Cooking food for guild members, making and fixing their equipment, healing the wounded and so on. It will be a place for pretty much any character, not just combat focused ones.

multiple skill classes

Don't know what you mean by this. I will be adding weapon specific and "class" specific skills in the future, so you can can develop your characters in more ways than just raising physical atributes, getting better equipment and raising weapon skill.

better understanding of character events like when they start and there time

This is something I have on my to-do list, but I can't really think of a good way to do it. The easiest way to do it is by making the world map icon of that location different color if an event is happening here, but I would rather make this more organic and "real". But getting information about event locations from other NPCs doesn't always make sence.

They also mention the need for church membership for post-mutation interactions with other people

This should be already in the game. If you mutate, some NPCs will not talk to you. If you join the church and wear the robes, they will start talking to you again.

the potential for military membership without siding

You will be able to join the Russians or Germans only through the main quest. However, there will be three more settlements you will be able to join no matter your main faction.

have a variety of different mutagens maybe some that don't reduce mood

More mutation sources are planned for future locations, mainly places that mutate you slowly if enter them without any protection like gas-masks. However, prety much all sources of mutation will still lower your mood in some way, since the process of mutating is painful and not pleasant. I could add a trait that will change that.

oh yeah i don't know why you cant fix your mood before the day is over when you hit -100

Going below -100 mood means game over. It is entirely possible to "soft-lock" your self, but this is quite difficult to do. You would have to be addicted to multiple drugs and have no money to buy more before the end of the week.

You can't accept a schedule that would lower your mood below -100, so you can't get game over that way. There is also the basic rest option that costs no food and gives you one mood point, so you can't get stuck that way either.

Anyway, these are all the options to raise mood in the middle of a day I can think of:

  • Working out with george
  • Recreation in your hideout (sunglasses icon next to a tree)
  • Talking to NPCs (George and helena give you more mood)
  • Drinking alcohol, doing drugs and smoking
  • Eating expensive food

Then there are some options that depend on your morality. If it's low, you can kill humanoids and animals to get mood bonus. If it's high, you can kill abominations to get mood bonus. 

have an item or skill so you can get that prevent mood from ever being negative

I could add something like that as an ulockable cheat, but adding this into base game would make more than half of the systems obsolete in a way. I could however add a warning that shows up if your mood is getting low. This is already in the game, but it shows only at the start of the week. I could make it show up after every battle or event that alters your mood.

i have a good idea for a kind of bad and good perk  you sacrifice all stat points down to 0 but u gain a lot more you could make those 2 separate

I have something like this planned for the new ichor powers. One of them will multiply your stat gains from all sources and one will multiply your skill gains.