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Sinathir

Raising sim / survival game inspired by Princess Maker. · By QuentinWH

Bug reports Sticky

A topic by QuentinWH created Oct 20, 2022 Views: 1,882 Replies: 225
Viewing posts 1 to 20 of 77 · Next page · Last page
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You can report any bugs you find here, or you can just comment below the latest blog post.

Try to explain your problem as best you can and also attach a picture showing the bug / error code if possible. Thanks in advance.

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Stacks over 99 are not fully  visible during selling.

Learning skills should increase money in the shop rather than making silver vanish

ofcourse > of course

suicede > suicide

them . > them.

the  higher circles> the higher circles

more... Simple way > more... simple way

situacion > situation

your self > yourself

Besides. He preffers > besides, he prefers

child. Is > child is

admiting > admitting

unerstanding > understanding

Fare well > Farawell

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More typos

forrests > forests

Hello. Playername > Hello, Playername

Some > Come

Georg > George

I> I've

everytime > every time

them selves > themselves

are > I

Resisted > resisted

arive > arrive

actualy > actually

thats > that's

begining > beginning

Thats > That's

Well. I'm > Well, i'm

deffinitely > definitely

againts > against

basicaly > basically

surendered > surrendered

basicaly > basically

Thats > That's

So... What > So... what

The skill shop gold thing is something I wanted to do for a long time, but I was never in the "right" mood. I finished  the system for transfering moeny from skills into shops few minutes ago. Now I just have tu put it into all the right places.   I will also look into the 99 number thing.

As for te typos, I think it's high time to adress them. I decided to dedicate the month of november to fixing as much of the dialogue I can. Not only the typos, but entire sentences or topics need to be fixed or improved. Thanks for posting these.

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I still have places to visit, so bug report will be even longer.

Major bug: Working in the church will crash the game. 

Minor bug: Clay and pliers have no icons and descriptions.

More typos


Gods > God's

leaderes > leaders

stonefrom > stone from

hapiness > happiness

than > then

painfull > painful

suroundings > surroundings 

What > what

naturaly > naturally

zacharias > Zacharias

actualy > actually

killed > kill

sence > sense

That's > that's

Magic > magic

Oposite > Opposite

Probably > probably

ofcourse > of course

imune > immune

How > how 

Atleast > At least

your self > yourself

ofcourse > of course

Money transfer between skill training and normal trading is finished. Numbers of owned items in the shop now show properly. Crash has been fixed and unused items have been removed from traders. I will go through some of the text and try to rewrite it. I will release new version in a few hours. Thanks again for those long reports.

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Talking to Kobold shopkeeper will crash the game if you talk to him immediately after befriending kobolds.

More typos


Non > non

lets > let's

reatarded > retarded

sence > sense

suposed > supposed

Sorry > sorry

Bigger > bigger

Ofcourse > of course

You > you

appearaning > appearing 

suposed >supposed

What > what

Why nobody > Why did nobody

Well > well

Koblods > Kobolds

AndI > And I

nort > north

Yes > yes

Anyone > anyone

That's > that's

Why > why

sence > sense

(3 edits) (+1)

Flesh pebbles deal damage instead of healing

Edit: Weak healing powder too.

Using basic tools from the side or back will change the sprite

Few places lack hitboxes

(2 edits) (+1)

Healing items still deal damage in 0.23.5

If you ask Zacharias to follow you he will create a clone and that clone can't be dismissed

Edit: If you try to return from last room in the Soviet Bunker you will be stuck in a wall

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Healing was fixed in .5, but it worked only for new saves since I forgot to turn on item reset for that version. I fixed that for 0.23.6, but it is also possible that there is something else wrong. Be sure to tell if it still doesn't work. Zacharias should be fixed, same with the bunkers. I will fix Zacharias remaining on the map even when you recruit him tomorrow.

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Transfered my save files (23.4) to the new version (24) after last time saving it the first time I went inside the Monolith cave, the one after giving the Blood stone. I give the Blood stone with Roman, Valdemar, and Marcus. They all disappeared because of the Monolith gate cutscene but only Marcus truly disappeared. The others just go back to their previous location. I tried to find Marcus from the map point there's no one here.

Edit: I tried to reload the save file from before i give the Blood stone and dismiss all of my party member, checked that both before and after I give the Blood stone if Marcus was there and he did. At least now I can continue playing peacefully.

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I misplaced one switch. I fixed the issue, but he should start appearing again if you skip a week on your current version. No need to wait for a patch.

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Found a bug~!

Tried to hangout with Helena but somehow I ended up with Billy, the NPC chat sprite is Helena but the NPC's name and ingame sprite is BIlly.

Oh I also found a bug that when you drink a beer you got a notif with +35 mood and -1 wellness, but after i checked my mood it only increased from -60 to -50 which is only 10 mood.




(+1)

Cabbage soup is not a consumable 

Canned food is not categorized as food 

Pliers can be crafted despite being an unfinished item

Effect of consuming milk has mixed up description.

2 more places with broken hitboxes

(+1)

Should i delete old images? it will make this page load much faster. 

Buying all recipes from Tadeas doesn't teach you how to make movement speed potion

Entering cutscene about murdering kobolds near Billy's house on bike will cause you to enter state where you are on bike, but use normal sprite and move at normal speed.

Trees continue being bane of every RPGM gamedev.

That might be a good idea. You can also try to put images on external site like imgur and just post links there.

Speed potion is a special case. There is an even that happens in the northern forest area in the first two months. If you get there, you find the potion recipe. If you miss the event, Tadeas will start selling the potion, but not the recipe.

I will check the cutscene

And those trees should be fixed. I released  new version with your previous bugs like an hour ago.

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Aw, kinda hoping no one would talk about the bike part. It's kinda a useful bug lol. You can also recruit companion while on the bugged bike but still can't enter caves and go to stairs. It's basically speed potion but you can't go to some places.


Got a bug with the poison quest. I sold the poisoned beer for 20k silvers but still tried to report it to the mayor and it worked. Maybe it's not a bug but the Mayor is just stupid enough to believe me without any evidence. They really should changed their Mayor as fast as possible. Now I have 20k silvers and completed the quest...maybe?


That quest bug got hopefuly fixed in the 0.24.2 version. Bike bug in the cutscene was fixed, but I'm still working on being able to recruit followers while driving bug.

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Edit: You can't buy beans anywhere

Working for Suong will crash the game.


Fixed. Will upload new version soon since this is quite serious bug.

Bugs:

John keeps reappearing after finishing the final 'baby steps' quest, whenever you leave map and enter again, he is back.


Using F12 to return to menu and reloading a save crashes the game, not that big a deal though.

 

Sometimes opening Mr White's shop makes the game crash, fixed in game by visiting another shopkeeper beforehand.

Thanks for reporting. Fixed all issues, except for the F12 error. This one one is hardcoded into the engine and will need more time to fix. I will release new version today.

Getting a bug whenever i build the table. 

Thanks. Will fix it and probaly release new version today.

Reporting a minor bug where in the plants dissapear once you enter your house, the plants re appear the next day.

Thanks. Fixed it. As a workaround, leaving your hideout completely and returning should make plants appear again for now.

Deleted 305 days ago

When using the imprint function the past skill stats as shown below cooking, smithing etc.. are also displayed but aren't really there but when you try to Train from the NPC's your imprint stats chance also applies like 0% or 10%

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I don't think I see any problems. I tried to raise cooking to 30, created an imprint and started new game. I went to the cave, loaded an imprint and my farming skill changed from 1 to 30. I could learn all skills that require farming 30, my work success chance was higher and my training chance was lower. Everything woked as intended.

When you finish the game and unlock imprints, the game will save the stats of the character you finished the game with. When you start new game, you can use the imprint machine to replace your new characters stats with the stats of the old character. They don't add together, they get replaced. Imprints store both the physical atributes and skill stats, but not the skills and recipes you learn from NPCs. This means that training will be less effective depending on the stats you have gained from imprinting.

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When opening inventory to weapon section 


Thanks. Fixed this one. I will release new version soon.

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Error repairing motorcycle after purchasing from man at inn

Thanks for reporting. I fixed the issue and will be releasing new major update shortly.

Tried to extract some save files from the 24th version and it didn't work, is it working as intended or will it be fixed? Been a while since the last time i played this (I'm playing the 28.1 version right now, I'm only gonna update it if there's an unplayable bug or something later)

If the file says incompatible on the loading screen, then that's intentional. I checked some changelogs and there were couple of big changes between version 24 and 28. The unlocks and settings should work fine, so you can overwrite the old version with the new. Old saves won't work, but unlocks will stay.

It does says incompatible, kinda sad that I lost all my progress before because I still haven't got a single ending/unlocks. I'm playing with new save right now and probably will update it to version 29 later on

That's why I keep much older versions up for download. You can download version 0.25, which should be compatible with 0.24. Finish your old saves and update to 0.28 so you don't lose any progress.

Oh, so it's like updating the save files itself so it can be compatible with the newer version?

Not really. But if you downloaded new version and overwriten the old without realising that your old saves would be incompatible, then you can download one of the older version and finish your old save on that older version. After that, you can download the new version again and overwrite you old version. Your old saves won't work, but you already finished the game on the older version.

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