You can report any bugs you find here, or you can just comment below the latest blog post.
Try to explain your problem as best you can and also attach a picture showing the bug / error code if possible. Thanks in advance.
Stacks over 99 are not fully visible during selling.
Learning skills should increase money in the shop rather than making silver vanish
ofcourse > of course
suicede > suicide
them . > them.
the higher circles> the higher circles
more... Simple way > more... simple way
situacion > situation
your self > yourself
Besides. He preffers > besides, he prefers
child. Is > child is
admiting > admitting
unerstanding > understanding
Fare well > Farawell
More typos
forrests > forests
Hello. Playername > Hello, Playername
Some > Come
Georg > George
I> I've
everytime > every time
them selves > themselves
are > I
Resisted > resisted
arive > arrive
actualy > actually
thats > that's
begining > beginning
Thats > That's
Well. I'm > Well, i'm
deffinitely > definitely
againts > against
basicaly > basically
surendered > surrendered
basicaly > basically
Thats > That's
So... What > So... what
The skill shop gold thing is something I wanted to do for a long time, but I was never in the "right" mood. I finished the system for transfering moeny from skills into shops few minutes ago. Now I just have tu put it into all the right places. I will also look into the 99 number thing.
As for te typos, I think it's high time to adress them. I decided to dedicate the month of november to fixing as much of the dialogue I can. Not only the typos, but entire sentences or topics need to be fixed or improved. Thanks for posting these.
I still have places to visit, so bug report will be even longer.
Major bug: Working in the church will crash the game.
Minor bug: Clay and pliers have no icons and descriptions.
More typos
Gods > God's
leaderes > leaders
stonefrom > stone from
hapiness > happiness
than > then
painfull > painful
suroundings > surroundings
What > what
naturaly > naturally
zacharias > Zacharias
actualy > actually
killed > kill
sence > sense
That's > that's
Magic > magic
Oposite > Opposite
Probably > probably
ofcourse > of course
imune > immune
How > how
Atleast > At least
your self > yourself
ofcourse > of course
Money transfer between skill training and normal trading is finished. Numbers of owned items in the shop now show properly. Crash has been fixed and unused items have been removed from traders. I will go through some of the text and try to rewrite it. I will release new version in a few hours. Thanks again for those long reports.
Talking to Kobold shopkeeper will crash the game if you talk to him immediately after befriending kobolds.
More typos
Non > non
lets > let's
reatarded > retarded
sence > sense
suposed > supposed
Sorry > sorry
Bigger > bigger
Ofcourse > of course
You > you
appearaning > appearing
suposed >supposed
What > what
Why nobody > Why did nobody
Well > well
Koblods > Kobolds
AndI > And I
nort > north
Yes > yes
Anyone > anyone
That's > that's
Why > why
sence > sense
Healing was fixed in .5, but it worked only for new saves since I forgot to turn on item reset for that version. I fixed that for 0.23.6, but it is also possible that there is something else wrong. Be sure to tell if it still doesn't work. Zacharias should be fixed, same with the bunkers. I will fix Zacharias remaining on the map even when you recruit him tomorrow.

Transfered my save files (23.4) to the new version (24) after last time saving it the first time I went inside the Monolith cave, the one after giving the Blood stone. I give the Blood stone with Roman, Valdemar, and Marcus. They all disappeared because of the Monolith gate cutscene but only Marcus truly disappeared. The others just go back to their previous location. I tried to find Marcus from the map point there's no one here.
Edit: I tried to reload the save file from before i give the Blood stone and dismiss all of my party member, checked that both before and after I give the Blood stone if Marcus was there and he did. At least now I can continue playing peacefully.
Found a bug~!
Tried to hangout with Helena but somehow I ended up with Billy, the NPC chat sprite is Helena but the NPC's name and ingame sprite is BIlly.
Oh I also found a bug that when you drink a beer you got a notif with +35 mood and -1 wellness, but after i checked my mood it only increased from -60 to -50 which is only 10 mood.


Should i delete old images? it will make this page load much faster.
Buying all recipes from Tadeas doesn't teach you how to make movement speed potion
Entering cutscene about murdering kobolds near Billy's house on bike will cause you to enter state where you are on bike, but use normal sprite and move at normal speed.
Trees continue being bane of every RPGM gamedev.
That might be a good idea. You can also try to put images on external site like imgur and just post links there.
Speed potion is a special case. There is an even that happens in the northern forest area in the first two months. If you get there, you find the potion recipe. If you miss the event, Tadeas will start selling the potion, but not the recipe.
I will check the cutscene
And those trees should be fixed. I released new version with your previous bugs like an hour ago.
Aw, kinda hoping no one would talk about the bike part. It's kinda a useful bug lol. You can also recruit companion while on the bugged bike but still can't enter caves and go to stairs. It's basically speed potion but you can't go to some places.
Got a bug with the poison quest. I sold the poisoned beer for 20k silvers but still tried to report it to the mayor and it worked. Maybe it's not a bug but the Mayor is just stupid enough to believe me without any evidence. They really should changed their Mayor as fast as possible. Now I have 20k silvers and completed the quest...maybe?

Bugs:
John keeps reappearing after finishing the final 'baby steps' quest, whenever you leave map and enter again, he is back.
Using F12 to return to menu and reloading a save crashes the game, not that big a deal though.

Sometimes opening Mr White's shop makes the game crash, fixed in game by visiting another shopkeeper beforehand.

I don't think I see any problems. I tried to raise cooking to 30, created an imprint and started new game. I went to the cave, loaded an imprint and my farming skill changed from 1 to 30. I could learn all skills that require farming 30, my work success chance was higher and my training chance was lower. Everything woked as intended.
When you finish the game and unlock imprints, the game will save the stats of the character you finished the game with. When you start new game, you can use the imprint machine to replace your new characters stats with the stats of the old character. They don't add together, they get replaced. Imprints store both the physical atributes and skill stats, but not the skills and recipes you learn from NPCs. This means that training will be less effective depending on the stats you have gained from imprinting.
If the file says incompatible on the loading screen, then that's intentional. I checked some changelogs and there were couple of big changes between version 24 and 28. The unlocks and settings should work fine, so you can overwrite the old version with the new. Old saves won't work, but unlocks will stay.
Not really. But if you downloaded new version and overwriten the old without realising that your old saves would be incompatible, then you can download one of the older version and finish your old save on that older version. After that, you can download the new version again and overwrite you old version. Your old saves won't work, but you already finished the game on the older version.