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Yeah, I have nothing like a talisman in my inventory in my old save. And in the new save, I can't even be recognised by the church at all, so I didn't get the church armor in the new save, neither the talisman, nada. 

Anyway, I really love your game, it gives off that 'silly but serious' vibe that I often fall in love with in many stories. Keep up the good work, and never abandon this gem of a game.

Thanks. I don't plan on stopping developing this game anytime soon.

As for the bugs, I fixed most of them. If you really want to, I can upload new version with a cheat code that will give you the amulet.

Please do. The only alternative I have is to load a save on an older version, join the church, and then load said save in the latest version. 

Also, not really a bug but possibly an oversight. I know you made caves particularly dangerous to the player at the beginning of the game even with companions, as getting hit for 10% or more of your Max HP will reduce your wellness. The thing is, if I have, let's say 20 Max HP, and get knocked out, I'll get back on my feet with 1 HP if my companions win the fight. Of course, getting knocked out will reduce my wellness if I had full HP, but staying at 1 HP and letting your companions carry you while exploring the caves negates wellness loss, as the most HP I can lose is 1 HP, which is less than 10% of my Max HP if its value is 20 or so. I can just keep healing the others and keep going without fearing losing wellness, as well as avoiding the self healing limit altogether. 
Getting knocked out should cost the player wellness as well, or else they can just chat and hang out with adults strong enough to carry them, and no penalty will be given to them for entering a cave they're clearly not prepared to face. I know you've said the combat system is something you have not set in stone in your head yet, but I think that's something to consider.

You can download the newest version (0.40.4). Go to the inn and interact with the painting on the picture. Put in the following code and you will get the church amulet and thus finish the quest. This should fix most problems.

As for the 1HP cheese, this is something I was thinking about a lot in the past and I decided to leave it as it is for now. If I make the penalties for dying too high, then players will just save before each battle and reload if they die and lose too much wellness. I was also thinking of disabling saving in dungeons and caves to make them harder, but that comes with a lot of issues too.

I have an idea for an injury system. If you, or an NPC die, you lose let's say 25% of all your stats. If you die four times, it is game over. NPCs who die four times will be removed from your party. Skipping the week in any way will reset your stats back to normal. This system should make repeated dying not worth it, but will not affect your character long term like wellness loss does.