My party was fighting some Fire Ifrits in a Fire Depths when:
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v3.5.1.stable.official (6fed1ffa313c6760fa88b368ae580378daaef0f0)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/glibc-hwcaps/x86-64-v3/libc.so.6(+0x47460) [0x7f1dedc47460] ()
[2] /usr/lib/libgallium-25.1.1.so(+0x1a2f065) [0x7f1dec02f065] ()
[3] /usr/lib/libgallium-25.1.1.so(+0x157749e) [0x7f1debb7749e] ()
[4] /usr/lib/libgallium-25.1.1.so(+0x13448c2) [0x7f1deb9448c2] ()
[5] /usr/lib/libgallium-25.1.1.so(+0x137defa) [0x7f1deb97defa] ()
[6] /usr/lib/glibc-hwcaps/x86-64-v3/libc.so.6(+0xa67ae) [0x7f1dedca67ae] ()
[7] /usr/lib/glibc-hwcaps/x86-64-v3/libc.so.6(+0x13778c) [0x7f1dedd3778c] ()
-- END OF BACKTRACE --
================================================================
Aborted (core dumped)
I didn't see any new errors or unusual behaviour before that occurred. The last error in the console before that was this:
SCRIPT ERROR: Invalid get index 'burn_new' (on base: 'Dictionary').
at: triggered_effect.e_apply (res://src/classes/triggered_effect.gd:108)
But that was probably one of my characters throwing Fire Bombs at Rockbiters in a previous fight and is a known bug.
It could be from the Ifrits I suppose, but their Fire Bolt can apply Burn status correctly, as other mobs do.
Cheers.