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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

0.11.0e Crash while fighting Ifrits

A topic by Jotok created May 30, 2025 Views: 76
Viewing posts 1 to 1

My party was fighting some Fire Ifrits in a Fire Depths when:

================================================================

handle_crash: Program crashed with signal 11

Engine version: Godot Engine v3.5.1.stable.official (6fed1ffa313c6760fa88b368ae580378daaef0f0)

Dumping the backtrace. Please include this when reporting the bug to the project developer.

[1] /usr/lib/glibc-hwcaps/x86-64-v3/libc.so.6(+0x47460) [0x7f1dedc47460] ()

[2] /usr/lib/libgallium-25.1.1.so(+0x1a2f065) [0x7f1dec02f065] ()

[3] /usr/lib/libgallium-25.1.1.so(+0x157749e) [0x7f1debb7749e] ()

[4] /usr/lib/libgallium-25.1.1.so(+0x13448c2) [0x7f1deb9448c2] ()

[5] /usr/lib/libgallium-25.1.1.so(+0x137defa) [0x7f1deb97defa] ()

[6] /usr/lib/glibc-hwcaps/x86-64-v3/libc.so.6(+0xa67ae) [0x7f1dedca67ae] ()

[7] /usr/lib/glibc-hwcaps/x86-64-v3/libc.so.6(+0x13778c) [0x7f1dedd3778c] ()

-- END OF BACKTRACE --

================================================================

Aborted (core dumped)

I didn't see any new errors or unusual behaviour before that occurred.  The last error in the console before that was this:

SCRIPT ERROR: Invalid get index 'burn_new' (on base: 'Dictionary').

          at: triggered_effect.e_apply (res://src/classes/triggered_effect.gd:108)

But that was probably one of my characters throwing Fire Bombs at Rockbiters in a previous fight and is a known bug.

It could be from the Ifrits I suppose, but their Fire Bolt can apply Burn status correctly, as other mobs do.

Cheers.