I am happy to report that the Linux build for 0.11.0b runs normally. Saving and loading is fast. While there were 3200 lines of errors in godot.log after one hour of gaming, that's better than 1.5 million.
SCRIPT ERROR: Invalid call. Nonexistent function 'get_active_effects' in base 'Nil'.
at: process_effects_expand (res://src/character/ch_dyn_stats.gd:162) - Invalid call. Nonexistent function 'get_active_effects' in base 'Nil'.
and
SCRIPT ERROR: Invalid get index 'sid3840352285' (on base: 'Dictionary').
at: clone_stack (res://src/core/effects_pool.gd:84) - Invalid get index 'sid3840352285' (on base: 'Dictionary').
and
SCRIPT ERROR: Invalid call. Nonexistent function 'keys' in base 'Nil'.
at: has_status (res://src/character/ch_dyn_stats.gd:200) - Invalid call. Nonexistent function 'keys' in base 'Nil'.
and suchlike are repeated many times, but they are not breaking the game as far as I can tell.
Cheers.