Really exciting for the construction update, thank you for your hard work.
hungho46
Recent community posts
I try to get the 10/10 ending achievement and it requires 150 reown, with other achievement buff like infinite food/ammo(money) and 1 hit sword the only thing left is reown and 150+ humanoid kills. I'm fine with combat because it fun killing but could there an achievement for player who reach 150 reown in a year before to speed reown up in a new save?
As far as I know there are only 4 ways to increase reown which is:
- Get Quest option from NPCs (Only Billy and Suong)
- Helping random NPCs (2 each weeks)
- Doing quest from quest board at RiverStone
- Streak 7 days work without fail
Which seem like a lot but my problem is every one of them reward only 1 reown per quest/help, which seem fine in the 50 weeks playthrough, but add to another repetitive tasks such as farming, foraging, dungeon diving it getting tedious really quick.
Hope it get improve in the later update.
Glad to see it get balance, things got quite repetitive with training and dungeon all weeks every weeks because it's out perform most trading item you farm, one need Agility ~ 100 only which take 4-5 weeks to be good and one takes months. To add salt to the injury some quest board want you to do combat or item from dungeon/traveling trader.
House upgrade should be buff too imo, more upgrade with more buff compensate for not focus on combat, different skill types give different buffs.
There should be Raid event where player or NPCs get attacked by kobold or abomination: losing cause severe injury and losing resources, winning gives no reward - that might sound unfair for non combat build but hear me out. Every week there a chance trigger a raid (battle), the longer the time goes the higher the chance (it should cap at 50%), house upgrade reduce the chance, give enemy debuffs and stronger upgrade straight up deal damage. That will give player to choose should they want to play offense with combat build or defend with house defend kinda thing. NPCs getting raid will have quest for player to help which cost lots of resources so combat build will have chose to ignore them which lead to increasing price in their shop and fewer item be sold or going out of their way to help, but house defend build can easily afford resources.
Crafting, Science and Machinery should have item like chainsaw(Wood), mining machine(Stone, Copper, ... ), Flashbang(Delay effect all enemy + reduce hit rate) to help. Smithing give bonus stat for tools, melee weapons and can upgrade to a slightly better version will make up for lacking combat stat. Survival simply can make better trap, fish net and in house defend can set up stronger trap + trap gives debuffs. Farming and Cooking is fine now I think, thanks to Raid system they won't care about those 2 at the beginning, but it should have something to offer in the long run.
That just my idea to add depth to the existing things in the game, since most of the game after the 1st playthrough is combat in dungeon and well you guess it training with George lol.
Thank you for your time.
For me getting add quality of life upgrade similar to the bike would be great, new player might ignore them or doesn't even know but players who do loop playthrough like me would appreciate it. Also the tree resting spot was kinda underwhelming for me, since workout with active trait + George was ez early game stat for combat build, which help clearing spider dungeon and set up for Mr. White quest. While resting require upgrades (require stats and mats) and books (NPCs love point - hard to get/ merchant - also hard to get cuz expensive and have rotation) but still feel too weak for Training + Active combo. I think you should tweak the stat of that or no one after try resting once will do it again.
Thank you. For your answer:
- I didn't know Billy will sell animal, thank you.
- In the 2rd playthrough I have lots of them without knowing, however I don't want to play the fresh start and go around too much so if I can make them it would be good. However I learn all skill from NPCs except the hunter NPC which appear sometimes and the chicken hoard camping NPCs without negative trait but still can't find the rope crafting option in crafting table, Olaf's mechanic crafting table and alchemy table
- Ah good to know I'm not missing something. Thank you.
- Thank you.
- How many ways to increase reown other than doing favor quest then, I though it only increase discount.
- I see, thank you.
- I though the quest might lead to something like trait or faction which irreversible to the character so I'm not even touching the quest and totally forgot about it lol, well it's because after the meeting with Zacharias the game said choice matters so I kinda scare.
- Thank you.
How can I capture animal to the animal farm, how can I get more rope? How to progress more after Mr. White meeting, I'm just finish beat him 10 times achievement but don't know how to actually change the 6/10 ending. There a door inside a cave but I have no eye deer how to get in, is the secret room inside a cave which have a wood axe only contain the wood axe or it has other meaning?
Does anyone know exactly when inchor container first spawn, is it only spawn in the cave, how many location it can spawn, does the spawn location change inside a room (same room but different spot) or stay the same, does inchor container spawn cap at any number or only 1 can be spawn until pick up then the counter respawn start, does the Ghoul camp the inchor container, if there is no inchor container left in the cave does the Ghoul just spawn when ever player enter any room in cave. And if the Ghoul is as bananas as I say, I'm not taking any chances.
Yep I know about their rotation, I think because I skip Billy cutscene with the 3 gang member make them can not spawn since that the only difference in the 1st playthrough. Also is there anywhere I can ask about alchemy system, ending hints, secret hints, inchor container's spawn location detail since they make me play like hours aimlessly which stall the progress for me. Do the game has a wiki? Last night I even spent 30m to try kill the Ghoul just to realise later they have 6000hp not around 2000. Thank you for your time reading this