Found another pair of issues. First, completing "Find the Rune" by returning it still lets you keep the rune. Second, Red Fox is not leaving me despite giving the message (I went with the Merchants' Guild).
FoxGirlFan
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Have a day activity where you can take it easy for a small mood boost. The way the new update limits mood gains to ~5 a week without perks early on is less than the cost of doing anything. You also need to keep in mind the emotional flaw which makes you lose at -50 mood.
As for going back a version, I momentarily went to 0.36 before going back to 0.35.1, which is the version I started playing at.
Just finished "The Letter" and let me tell you that 4 save slots are not enough for what comes next.
Spoiler below, translate from Russian if you dare.
Я думаю, что Ника - клон мисс Браун, хотя и неполный. Кроме того, слово «раб» имеет темное значение, поэтому либо английский не является вашим родным языком, либо что-то не так с церковью / культом.
Did a bit of research. 30 kg is noticeably underweight for 130 cm, yet 130 cm is also in the average range for height of a ten-year old girl. Nikaz does not look malnourished, and if she was, she would probably be shorter due to stunted growth. She doesn't look particularly skinny, either; just a bit slim. I was looking into it because I wanted to suggest having wellness affect the speed and result of Nikaz's growth. I'd use a bell curve for determining how much each point of wellness is worth (basically, you choose a value that is has the biggest effect and have diminishing gains the further you are from it), as well as having a hard cap where extra points stop having an effect (maybe around 300?)
Also, I know the guidebook says that it is impossible to ever get over terrors, but perhaps have killing them reduce the mood penalty from them. After all, the knowledge that they can no longer hurt anyone should at least give some level of relief. I admit this was taken from Eternal Darkness, where performing a finisher on an enemy restores part of your sanity meter.
Legitimately cannot find it, even zoomed in. Are they meant to appear after only three room transitions? It made getting the Fire Bloodstone far more difficult than it would have been otherwise. On the topic of Ghouls, consider renaming them Wraiths due to their ability to walk through walls as well as putting them on the front layer so they aren't obscured by the terrain.
Ghouls have Noclip enabled. They're already nearly impossible to spot first in the darkness, and now this BS. You can't even fight them without being stupidly overpowered. I'm also still getting a mood penalty from killing animals despite having killed 50+. Great Coordination Lv.1 increased my max wellness level to 10 despite not having taken the perk.
1. Option to either wait or defend in combat. It would make it easier to raise weapon ranks that way.
2. Crafting should improve your skill level in something, even if not as much as training with a teacher. Maybe a similar system to other games where higher-level recipes grant more skill EXP?
3. Stat progress early game is pathetically slow, practically requiring at least one level of the fit perk in order to do anything in a meaningful timeframe.
4. Consider using AI or default RPGMaker assets for characters as placeholders. It would greatly benefit the atmosphere to not have stick figures for portraits.
I have a pretty big issue with the game's combat. Not only is what you need to press to guard ever mentioned as far as I know, there is no way to practice with the sync options. The one time I was able to get the stupid thing to work was during the event when you need to guard a villager from a bandit's attack.
I really don't like how the endings are handled. The fact that you included a guide to all the endings in the initial release means that you knew how obtuse they are. Either way, I don't like how the TFs are handled. It feels like you tried to implement the TFs into the gameplay but the mechanics of it are rather shallow. My biggest gripe is a spoiler...
Why is there no way to win? It makes the unique stat system feel meaningless because of how easy the game is. Plus with how all the endings are handled, what was the point of the intro? It has nothing to do with the main story, and I just don't find things satisfying. It doesn't help that I wasted half an hour grinding trying to beat the end boss. It would have been neat if removing his buffs prevented his curses from working.
Are there plans to include non-fat giantess content? WG isn't my cup of tea, but Giantesses can be fun. To put it simply, I want my character to be able to grow without becoming fat. Asset expansion is one thing, but I'm not a fan of all-around WG, in part because I am a bit on the chubby side myself.
Session 8.
1. Kitsune skills can still be used on anyone
2. Foxfire description now says two hits despite still doing three.
3. The healing portion of "Climax" says "Rabbit support 4."
4. The possessed soldier has plenty of typos.
5. Fatal Barrage is two 7-hit combos to random enemies, not 14 random attacks.
6. Dragon Vein is also not restricted to self-use.
7. Full Claw Charge does not take a turn,
8. There is now an enemy where the missing collision in the western plains used to be.
9. Piercing Thrusts seems to not ignore defense (I'm over level 25 and it did 48 damage)
10. Random enemies that seem to not have elements.

11. Why does MP cost go up with skill level?
12. Not sure if this is already a thing, but I think there should also be a damage penalty for when the attack is of the same element as the target. It would encourage more thinking on the player's end.
13. The synergy between Violent Licking and Rabbit is perhaps a bit too easy to execute for how powerful it is
14. Why do slimes have so much Ultimate Defense?
15. The second wave of the top-left (or is it fourth?) slime nest is a rat.
16. The slime TF scene does not fade to black the entire time.
17. The red chest next to the Mysteria Flame in the sewers holds a "sub weapon."
18. Slime is referred to as "liquid" by skills.
19.
20. I think the slime form is just plain ugly, Where is my anime slime girl waifu cute googirl?
21. Absorption is both misspelled and says damaged inflicted,
22. Double Strike removes the support skill's effect of not taking a turn.
23. I think the reason for not being able to defend against enemy ultimates (it happened again with the slime girl) is because I hit the HP threshold midway through an attack, messing up the turn ending thing.
24. Lima's Slime shoot only hits once. Leeching is also misspelled.
25. The other exits to the sewer still have Nana saying she can't leave yet even after destroying the last slime nest.
Session 7.
1. Red Chests refill after an update.
2. Serina should not be at full health when she joins for plot reasons.
3. Serina randomly stops Nana from moving.
4. Foxfire and Limit Break on Serina hit one less time than advertised.
5. Divine Judgement only hits once.
6. Serina's Foxfire skips the rest of the turn rather than not taking her turn.
7. The TP urns in the ruin are completely unnecessary, likely a remnant from a previous version where TP was needed to navigate it.
8. Despite using the mouse transformation to go through the hole, both Serina and Nana mentioned slime form (I suspected that was a form from the gates but still a spoiler)
9. Draconic Strike's description takes more space than the text box allows. It's enhanced version also does not work.
10. I did not have a chance to defend against the demon's ultimate.
6. The difference between the two palettes is subtle and they have very different stats. Maybe there should be more distinction between the two.
10. When I was playing each consecutive skill level took more uses than the last. I've seen other RPGMaker games using that plugin in that way, so I thought it was intentional.
Session 6.
1. Cure it Alls can be purchased for 250 Gori from TF episode shops yet can be sold for 2500. Granted you have to finish the episode but that's still easy money. They also remove all positiv status effects.
2. Where to Nana's clothes go during the mouse section? They just kinda disappear as is and her sprite is 100% naked.
3. For whatever reason Foxfire is disabled as a mouse despite other Kitsune skills being available.
4. The monster rats respawn meaning you can kill the same one over and over to complete the quest.
5. You can see other rooms from various positions during the mouse quest.
6. The two types of monster rats are hard to differentiate.
7. Healing items have nearly triple the effect on mouse form for some reason.
8. Nana's clothes magically reappeared when the tiny mouse effect was removed.
9. If the stairs are too dangerous for Nana why is she stopped by the bars?
10. Spiritual Border can continue levelling above ten and begins only requiring 5 uses per level, the same amount of uses required for the first level.
11. Giant Coin turns into Protective Coin when picked up.
Session 5. (This one is shorter because I didn't want to initiate another TF section)
1. Salamander is resistant to physical (-25%) and weak to superior damage (+24%) instead of resistant to wind and weak to water. I think this is part of the reason the Salamander section is randomly much harder than other TF sections.
2. Charms increase status resistance by 34%, not 33%. Minor but still an error.
3. You can save during the egg minigame and "drop" an egg even when not carrying one.
4. Salamander's "Raising Temperatur" is misspelled.
5. I obtained a fourth tail ability despite not having any second or third tail abilities.
6. Learning new form abilities will take 5000 Gori even if you don't learn anything, especially bad as you can't see the abilities to learn without committing.
7. The Droplet Shot spell uses a fire pillar animation.
8. Not sure why I haven't brought this up before, but Anemia is a condition where there is not enough oxygen in the bloodstream, causing random bouts of weakness/fatigue and lightheadedness. That little factoid may have... connotations, be it intentional or not,

