How do you turn off the info in the corners? It's taking up more screen space than I'd like, and the Objective covers up the pop-up portrait.
This is probably a really annoying piece of advice to be giving when you're already this far into the project, but a good rule of thumb for mapping in strategy games is to extend your maps a little beyond the intended "playable area" so that nothing much is really going on right at the very edges and corners of the map, where the UI can get in the way.
In attached image, I've already scrolled the view to the bottom of the map, but even still it's difficult to see what's going on in the corners because of the UI elements. If you add a few more tiles of cave wall and tunnel in the south, the player would be able to just move the view even further down and the UI would stop being in the way.