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Happens to the best of us! It is working properly now thank you!

I got the special name after the 20 Warden kills and I got some answers that confirm what I was suspecting, but holy crap does it creates a ton of new questions... This is probably the biggest lore reveal currently in the game, and was worth the grind to kill White 20 times, is it planned to have the special character impact in certain story decisions? And more importantly...

HEAVY SPOILER ALERT TO ANYONE ELSE READING IT

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Is the custodian transformation item going to affect cutscenes and the appearance of the character in the sprite? Custodians apparently have black eyes(and do not age) so I was wondering how characters like the General would react if he saw you as a custodian on the first encounter, the whole full Custodian transformation really could change things up. It actually reminds me of Undertale, when naming yourself with the true name of the character you control, it enabled a (incomplete) Hard mode where things got really rough for the player.

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Also what is the current age cap for the body growth of the character?

Glad you like it. As I said, the custodian mode is unfinished but should give you a taste of what's to come.  There will be exclusive cutscenes and other story moments. The intention is to make playing through that mode different depending on "when" or "if" you use the item.

As for the special item, it only stops you aging for now, but I'm currently working on the main character sprite rework. Once that's done, using the infusion will slowly alter your appearance. The generals and other people will recognize who you really are and will act on it.

All of that is not finished yet and will take some time to add, since there are way more pressing things I need to work on.

Also, last age sprite is for age 17. Full game will end once you reach age 18 (Game ending after the first year right now is only temporary), so there is no need for more sprites. I MIGHT make more sprites for the post game, like one for reaching age 30 or 60, but I don't think that is necessary right now.