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MurDa7

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A member registered Feb 17, 2025

Recent community posts

Wow, I somehow managed to complete this quest, since Tadeas absolutely refused to give me the serum. I was able to make the serum myself through alchemy by experimenting with different combinations.

I might not have explained the problem to you correctly, so here’s a small clarification: when I talk to Tadeas, our girl says that some kobolds were lying in ambush and stole the serum. And it doesn’t matter when it happens—right after accepting the quest or after checking the alchemist’s hut.

And about the Bloodstone — I was able to find it easily in the spider mine. I was just searching in the cave with the entrance near the beach, so maybe I was looking in the wrong place.

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The quests from the bulletin board and the quests from the NPCs don’t match. 
For example, I accepted the quest ‘Fence Repair’ from Bill on the bulletin board, I was even able to complete it, but I can’t turn it in! At the same time, I can complete and turn in quests that aren’t on the bulletin board but are available directly from the NPCs.




I forgot to add: At the campfire near the spider mine where we first meet the priest, I can restore stamina multiple times in one day. Is that intended? This way, technically, I can create magic stones without losing stamina. I managed to restore it at least 3 times in one day.

Previously, I tried going straight to the hut and only then to Tadeas.

I tested it using the steps you described, and the first issue I noticed is that I tell Tadeas about the ambush even though I haven’t been to the hut yet. I even tried going straight to Tadeas right after accepting the quest, but the ambush dialogue still appears.

You can also refuse the quest and still continue doing it—the quest even gets added to the quest log with the status “in progress.”

I also tested the bribery part, and it doesn’t matter whether I take the money or refuse—it’s the same outcome.

There’s a bug with the quest “Cure”!

I refuse to take the bribe money from the man in the mask, go into the house, check the table. After that, when leaving, there’s supposed to be an ambush (I found out when talking to Tadeas), but it doesn’t appear. I go to Tadeas, he talks about some ambush, and then I don’t know what to do next.

Also, I can’t find the blood stone — either I’m unable to find it, or it disappeared.



Near the broken bridge you can pass through the air, and the passage is not only in one cell where I show in the screenshot!

Hi! This whole situation is really unfortunate… it’s such a shame you have to deal with these kinds of conditions. Do we even have any alternative platforms for publishing? Maybe the issue has to do with how the main heroine is portrayed, and that’s what caught their attention.

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Hi! I haven’t played Sinathir for a while, so I might not remember everything or fully understand the current system.

Regarding the second option (better feedback for wellness), I didn’t know that character stats increase automatically based on wellness. If that’s how it works, then adding popups when wellness goes up or down sounds like a great idea. Personally, I didn’t realize that taking damage reduces wellness. Small notifications like that would make the system clearer and help players understand the consequences of their actions.

As for the first option (manual stat allocation), I find it interesting. It feels like a level-up system and gives players more control. But I also wonder about balance: wouldn’t it be easy to just focus one stat and power-level it too quickly?

I’d like to suggest a hybrid approach, which might fit the game’s atmosphere better.

The idea is to keep the automatic stat growth, but let players influence the direction of that growth indirectly, based on their daily activities. For example:

  • If the player spends most of the day gardening, and their wellness is high, they could get a bonus to strength or stamina.

  • If they work in the workshop — maybe dexterity or intelligence increases.

  • If they spend time doing alchemy — intelligence could increase.

This would strengthen the connection between the character’s lifestyle and their development, without breaking immersion or slowing the game’s pace. Maybe something like this already exists in the game — but if not, I believe it could add depth.

Thanks again for sharing your development process — it’s really exciting to follow the progress of Sinathir!

Maybe I’ve completely misunderstood the topic and I'm talking about something else entirely — if so, feel free to correct me.

Hi! I have an idea regarding the helmet and headgear mechanics, which might be interesting to implement in the game (if it's technically feasible, of course).

Since the game already features various mutations that alter our character's appearance (such as horns or other unusual growths), I suggest adding limitations on wearing standard helmets based on certain mutations. For example, if the character grows horns, it would become impossible to wear a regular helmet; however, she could still use hoods or special headgear specifically adapted for these mutations.

Besides, it makes sense that it would be uncomfortable or even impossible for the character to wear a helmet when she has horns on her head.

I realize that this mechanic might be technically challenging and could require extra effort in terms of development and adapting items to different mutations. I'd love to hear your thoughts on whether this is feasible and worthwhile to implement

Hello! I encountered the same bug again, but this time when trying to interact with the motorcycle when it broke!

Hellp! 
Recently started playing! saw one bug and another unclear case (sorry if the text is a little unclear, I'm writing through the translator)!
when trying to build a simple ramp on the beach where Bill usually stands, an error occurs after the dialogue!
and the second case, after receiving a document on city citizenship (quest 'papers please', I completed it), I don't know what to do next, I can ask Billy about the document itself, which I don't have in my inventory! at the same time, Billy is not interested in this document!