Hi! I have an idea regarding the helmet and headgear mechanics, which might be interesting to implement in the game (if it's technically feasible, of course).
Since the game already features various mutations that alter our character's appearance (such as horns or other unusual growths), I suggest adding limitations on wearing standard helmets based on certain mutations. For example, if the character grows horns, it would become impossible to wear a regular helmet; however, she could still use hoods or special headgear specifically adapted for these mutations.
Besides, it makes sense that it would be uncomfortable or even impossible for the character to wear a helmet when she has horns on her head.
I realize that this mechanic might be technically challenging and could require extra effort in terms of development and adapting items to different mutations. I'd love to hear your thoughts on whether this is feasible and worthwhile to implement