we all just love this game im sure the developer wants to hear all of the support and suggestions for this awesome game
I would love to see added NPC's, villages, etc. to be implemented in the game in the future to assist the player in furthering their adventure. Also, create a story for the game. When expanding, make it to where expanding in a certain direction is cheaper and thus, furthers the story of the game. Lastly, make it to where the story doesn't end.
It's good I checked through these posts first because I was going to suggest something very similar. At least some way of stacking coins or large sums of items into a single item. I did have fun throwing all of my stone into the market at once through
I'm sure you are aware of this bug, but maybe not this variation of it. You can place a building half-way between tiles
After breaking these buildings, you can walk over the water or whatever occupied that tile.
Also, at least 3 of the upgrades (Tactics, Resolve and Alacrity) require you to unlock at least one upgrade (Shielding) that is effectively useless.
For the purposes of the demo, is there some way that upgrades that aren't implemented could be bought for free?
I was able to continuously play for a good couple hours but then the respawn rate of resources and the fact that the expenetial price increase of land got outta hand kinda detered me. I will comeback when the quarry is complete to see if that solves the problem, but overall I love just about everything else in the game. P.S. A way to heal would be great too, keep at it, you're doing great!
hi . I love this game. I think concept is really interesting. In this demo we can play in QWERTY mod but i can't play in AZERTY mod. Hope this desagrement would be patched later xD . By the way hope French language spawned to ^^ ^.
The Keyboard problem is a real problem to me ^^ thx for all man
This is a very addictive and fun game, but...I would love an ability to add storage; maybe the ability to build chests. You could maybe make building chests unlock after you pick a certain skill. Also, i wish when you discarded items to make room you could stack them on the field. These would be nice quality of life improvements. I also wish you could see the skill tree ahead of time so you could start working towards abilities you want. Thanks again for such a great game.
I do have an suggestion or rather something for my personal ocd with islands, bieeng able to get dirt and place them , for exsample, when you dig with the shovel first grass go's to place crops, second time little deeper third its slowely starting to get muddy fourth small layer of water 5th compleet water, and to place 1 block to an other place you need 5 dirt that way ocd people can actually have a full green square xD other then that i was wondering how can you remove bridges
after some time playing at this game iv noticed a few things that could be ajusted/added, the main thing iv noticed is you cant access the menu button in the menu IE settings, im figureing this is becuse this is just a demo. the second thing i noticed is if you have the auto miners up and you let the world get enough items on it (( stones logs and everything else )) it starts to slow down the game a little. best way to counter act this would be to stake items of same type. that way theres not so many intatys on screen. need resipies for eggs, and more resipies for flowers. past that 10/10 on this game. iv been enjoying the demo. and wish i had the money to buy the full game when its out its addictive. (( one small thing to think of seeing as it will be on steam is to add in multi player up to 4 people and eather have them all start on the same islend or have them start on 4 islends side by side. or 4 random islends scattered across the entire map. just a thought make it co-op or pvp ))
When the magic is implemented, i would love to see any spell that had any effect on resources, since its a "farming game", some examples are ore generation (at high mana cost), overclock furnaces/forges/etc, a freezing ray (or smth like that) that could freeze water to make temporary bridges (mana regen should be a thing, because the player could softlock himself, like going to a island without enough wood to make bridges and without extra mana apart from the mana used to create the ice bridge, and waiting till the ice bridge is gone), spell for transmutate ores into gems, a spell that would give temporary speed to your pickaxe and hammer, etc.
Something that would really help in the late(r) game would be someway to chain furnaces (and other machines) together, meaning that they would balance whatever they have in them. Currently if you have a bunch of one item that you wanna distribute between 4+ furnaces it is extremely annoying. It would be cool if you could for instance colour the furnaces and that would link them, or it could just be if they where next to eachother they would chain. Alternatively this could be a skill that would come after automation or engineering skill.
Another thing that might help, would be if you could somehow choose more precisely how many item you wanna put in / use at a time in a machine. A tool tip that somehow tells you how much your items sells for might be nice, kinda like how you can see what they cost (this might already be fixed with the new UI showcased in the dev video?).
As someone who enjoy some more "organised" farms, it would be nice if you could somehow designate areas. Or at least make it so natural growth doesnt happen there. For example: I wanna make a berry farm, so i designate it so only bushes can go there. You could then also add berry seeds or a way to move the bushes, so i could actually make a berry farm. If there was also a more specialised "mining pillar" that didnt destroy the bushes that would help even more.
Some other nice to have things could be a structure that sucks item in and store them (for the mining pillars, to decrease lag). A "seedbag" or something similar that lets you plant 2x2 etc. Landfill acts like bridges but they look like land, so you can essentially make a large island. Landfill should be expensive, 20 stone?
Well thanks anyway for a nice game, even if it is only at the demo level currently :) Keep up the good work.
Hey, awesome game right here, with an enormous potential, cheers for making this game :) here's a suggestion: you could add a chest or a capacity in the upgrade menu to have more inventory spaces, because later in the game when you've progressed, it becomes difficult to take everything. Also, adding a description to structures could be a good idea. right now i am asking myself what does the generator do?
I know several people have mentioned wanting this game on Mac. I tried to run it via wine and as far as I could tell everything worked fine except for the graphics.
I'm pretty sure if the dev offered a dx9 instead of dx11 version of the alpha that wine could handle it no problem, as unity games on dx11 are currently unplayable with wine.
Update: Turns out I was wrong about wine. The problem was with wineskin (a wrapper) but not wine itself. I followed these instructions and they worked fine for me: https://www.reddit.com/r/Forager/comments/999afb/how_to_run_forager_on_mac/
I just hope that u never stop developing this game and releasing content, fixing it and working with it and on it... this is getting lost over time, companies this days develop a game, release it for 60$ and abandon the game after they make tons of money... i bet they are on some caribean isle drinking margaritas and laughing about those times... Anyway, keep doing your thing you are nailing it so far, i wish u the best of luck!
I've been watching several people (FuryForged, KatherineOfSky, Zebra Gamer) play Forager for the last few weeks. This game is amazing, so I must give kudos where kudos are due! I do have a few suggestions, just off the top of my head.
Shovel Upgrades - These would allow higher chances of digging up rare objects and jewels
Story Mode might be a cool thing to add, as there are tons of Quest Givers available on the map. Maybe finishing all the QGs main quests unlocks a quest to take on a Big Bad, say... a Dragon?
Adding Plums, Apples and Peaches, as well as Plum, Apple, Peach, and Pumpkin Pies. This will add some variety to the tree drops and could even allow for specific fruit to drop in different biomes.
Building Upgrades - By Upgrading a building, it not only works faster, but even has additional slots to do work in (forge, vault) or more items for purchase (market)
Allowing access to special buildings, like the Druid's Tree; and access to already finished Dungeons so players can grind materials (Finished Dungeons would yield no Experience)
I hope these are some good suggestions :)
A few ideas:
A path block that could increase movement and prevent rock, trees and so on from spawning
Fence: to the animals that have spawned also needs a fence gate for you to acces it
fedding tray to heal animals
Mountain biome with more stone and ore spawning and a mine entrence to a undergroung mine biome with higher gem drops and monster spawn
magical fores biome/island with new trees that drop hardwood that could be used in crafting. mobs in the biome could be gnomes that could drop usefull stuff or be befriended and help with mineing. on the island there could be mushroom log that spawns mushrooms with 3 stages 1. where it's just a log 2. 1 mushroom drop and 3. with 2 or 3 mushrooms dropping.
Sakura Asian inspired biome/island maybe like a zen garden
and last a log cabin to heal you through the night and speed up time
Hope some of it could be of help or inspiration :D
Not sure if this was already discussed but during the skeleton dungeon area, you're given some choices in that Boon chest area. I couldnt figure out how to NOT choose one of those, which decrease your max health. Now I'm down to one max health. I die so frequently, I'm debating scrapping my 3 hour game and starting over :*(
First of all, I love this game! Every time something new pops up I get excited for what it will be used for in the full release and I can't wait until we're able to fully invest in all the different skill trees.
A few suggestions (some may have been posted previously - sorry):
Market - Maybe we could some coins to have it restock immediately? To make it fair perhaps the cost could increase for subsequent restocks, with the amount resetting when it restocks naturally.
Storage - I'm not sure if this is actually already into the game as I have not tried every perk yet, but some form of item storage (like chest or something) so that I'm not constantly having to sell things to pick up new things. This was especially relevant when in the Demon Land I chose to get potions, and had to clear out a lot of inventory and make a new backpack just to pick them up.
Forging - I think that it would be cool if there was a way to cancel creating items in a furnace/forge/sewing station etc. without having to break the building. Maybe like if you pressed "X" or some as of yet unbound key to cancel production. Also if we could add things to production as well (eg. if we're making coins in the forge and we have at least 1 gold bar and 1 coal in our inventory, we can use them to add 1 more coin to increase the total by 1). This would just make it easier so that we don't have to wait for all of the coins to be done until we can make more (although the cancel production ke would also help with this).
Finally, I'd be happy to contribute to any wiki, but I'm not sure if there is one yet.
P.S. Please don't abandon this game like all other games I've ever backed.