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A member registered Jul 18, 2017 · View creator page →

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yoooo im so happy for you! I've been following your game's progress for a while, and its so cool to see others acknowledging your hard work. I hope the NDA doesnt stop you from uploading your devlogs on youtube! Super excited for you and hope to see amazing progress!

hey man i see you having a good time hopefully someone picks you up for a project!

yo i just found this! i remember making so many old flipnotes on my dsi back in the day. man this brings back memories. im gonna download it and give it a shot!

Ohhh id also like to follow some dev channels. I have one sorta? i say sorta cause while i do use it to live stream me working on assets, or post update videos to it, i also use it to live stream and post games. so if you in it PURELY for dev stuff, you might find my usual content annoying.

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TWTWE is an RPG based on a kinda bad comic I did forever ago. Its on the active battle timer and uses minigames for player attacks like the Mario and Luigi rpgs. Right now it is in the private demo mode, where I am working on making a pre alpha to test out the systems of the game and make sure everything goes smoothly. Plans were to release a proper public demo later. However, (against my better judgement) I have decided to make the private demo so far open to the public and let all of you guys try it out yourselves! The private demo will be public until may 18th! So feel free to give it a try, and bash me in the comment section!

you can find the demo on my itch page at:

and here is a video I made that should explain the game way better than I am right now:

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alright, sorry, its been a bit since I updated yall on here. uhhh, let me get to the update you missed while you were gone.

-lowered the range of the switches so they dont acidentally change after activation
-changed some dungeon pieces to reduce chances of getting stuck via rng
-think i fixed the character select black screen problem
-fixed the flames and teleporter
-made the void under the IDD black
-put a little bit of time after the final cutscene to remind people there are 2 MORE QUESTS
-thanks to oby1 i have figured out how to at least slow down the black boxes
-added a floor tracker
-fixed a glitch in the menu

btw, from now till may 18th, the private demo is now publicly available to everyone to try out. read in more detail HERE


-lowered the range of the switches so they dont acidentally change after activation
-changed some dungeon pieces to reduce chances of getting stuck via rng
-think i fixed the character select black screen problem
-fixed the flames and teleporter
-made the void under the IDD black
-put a little bit of time after the final cutscene to remind people there are 2 MORE QUESTS
-thanks to oby1 i have figured out how to at least slow down the black boxes
-added a floor tracker
-fixed a glitch in the menu

to be implimented:
-other backgrounds
-boss (the thing under the castle. dont go there. its not in yet)
-paradox effects

still broken:
-i know what the black texture thing does, i just need to fix it now (will get around to if for the public dem, workaround will do for now)
-the timing bars for nathan and geoffrey in battle are off, and i dont know what causes it, because it works just fine in blender. its only after i export as .exe that it bricks.

ver. 4.0 of TWTWE

WASD - move
right click, drag - turn camera

walk up to character and click on character to talk
walk up to save or switch and click to activate

while in dialogue press x to exit dialogue
press z to skip ahead

-in dungeon
space rerolls the dungeon. use it if you get stuck with bad rng
you start on the bottom left of the dugneon the exit is in the top right

]-known bugs
-some pc's have been having a weird bug where some of the textures dont load and show up as black boxes. It has become more frequent and I still have no
idea what causes this, but i am working to find out. If you try the game and textures arent loading, just save/exit and start the game again. it sometimes
fixes the issue. Sorry for any inconveniance caused by this.

to send in a ticket for bugs found use the link:

or go to my itch page and turn it in there:

Enjoy and have fun! ^^

-all quests now work
-battle system fully and successfully integrated
-fixed the problem with the leaderboards
-game runs smoothly again
-implimented voices into the fights
-implimented changing music between overworld and battle sections

to be implimented:
-other backgrounds
-boss (the thing under the castle. dont go there. its not in yet)
-paradox effects

still broken:
-still unable to figure out the black textbox thing
-enemies still lose all health for no reason sometimes
-characters will sometimes stop working during fights. (will be fixed next patch)

I think it looks great. but like h1G said, animating it would look pretty cool.

Now everyone animates differently, also I am self taught, so this is by no means the academic end all be all on how to do it, but if i can give you some good ideas about how to go about tackling animating your characters, then its worth it. i hope this little tutorial helps out people who just do not know where to begin!

first i go ahead and bang out a design for the character. i show a sketch of what i want the character to look like what the colors im using are, how tall the character is compared to everyone else, so on, so forth.

Once thats done using this as a base on another layer,  i do a really rough animation just to make sure i got how the movement is supposed to feel down. if i dont like it it can be easily changed since this is so rough.

I then start touching up the rough animation going back over it and cleaning it up. making it look nice. I pay more attention to detail here and i try to smooth out the animation. this is probably the hardest part for me personally.

right after that is the flat colors. this is the most boring part of the whole process, but it does get the colors in place for the more fun parts.

next i start adding shading to give the character that pop they need to look good. this part is a bit easier for me, and gives me chances to get creative and have fun.

last but certainly not least, adding highlights onto the character to give it a light source. as well as any additional clean up needed.

Thats my step by step process of creating a character for my game. i hope this was helpful for you! maye this will give you an idea of how to get started.

these are actually really cool!

Thanks! ^^

I will most definetly take a look at it. I think ill stick with unity as my next engine (if only because i got a bunch of books as gifts on how to use blender and unity together from friends and family) but godot seems pretty cool and I think id love to learn it on the side. 

Blender's built in game engine actually! Its been my engine of choice since I first learned how to code. However, I decided its about time I graduated to a REAL game engine. And I chose unity as my next choice since a lot of the stuff I learned in blender could easily be carried over. 

Hello and welcome to the community! really happy to have someone with your experience here! dang 12 years! im actually switching over to unity soon enough, so maybe a little bit of that expertise can rub off on me. XD

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So i actually forgot that the community has a bug fix tab since no one (including me) uses the community. I figured since i JUST got a lot done today, i would post some patch notes here on all the bugs i have just managed to fix

-SAVE/LOAD system now works! managed to fix it!
-new way of turning the camera! better, more intuitive!
-talking to people is now done by clicking on them
-fixed dungeon models to be a bit more intuitive
-randomized dungeon is functional
-dialogue works
-text wrap has been refined so words dont leave the textbox
-added a skip dialogue function (press z)
-dialgoue/music stops when you skip
-camera has been moved out for better viewablility
-when you reset the dungeon with space, it restarts you at the entrance. so no more getting stuck in walls!
-enabled mipmaps for clearer textures
-no more gui on cutscenes
-made roofs/rooms transperent to make viewability better
-fixed the repeat sound when hovering over buttons
-fixed pause menu bricking your game
-fixed sounds continuing to run after dialogue is over/ when paused

hello and welcome to itch! sounds like we like many similar things! sounds like the type of novel that i would read XD but honestly, your work seems impressive and i cant wait to check it out. hope you enjoy your stay at itch! 

ey man, pixel art is tough, so i definitely respect you putting in the work to improve. anyways welcome to itch! 

chinwag thats the first time i've heard that term. XD but welcome to the site! i'm actually really into narrative games as well, problem being, i suck at making stories. but im looking forward to seeing the projects you put out!

Welcome to the site! the game looks fun! cant wait to check it out later! hope you have a good time here!

wow a game jam winner! I haven't joined a game jam yet, despite working on games for a while, thats pretty cool. welcome to itch! hope you continue to enjoy the community!

maybe not the fps, but the rest of those are pretty tough to do. it'll be a while till you can do them at a level your satisfied with, you hey, having high goals isnt a bad thing. and i like your determination! welcome to itch! cant wait to see what you manage to pull off. 

wow! all the way from turky? well welcome to itch. im sure you'll find lots of people willing to help teach you! hope you have a good time at the site!

hello and welcome XD looking forward to the games about cute fairies 

Hey there! I'm nixodemus1 and I've been working on this passion project called TWTWE: paradox wars. I am doing this game mostly by myself save a couple of voice actors and composers. Everything else is being done by me. My crew recently told me i need to stop overworking myself and should probably start brining more crew in to take some pressure off, and I'm starting to think they have a point. This has been a volunteer based passion project and as much as i wish i could pay everybody millions of dollars for their amazing work, i am dead broke.

If i havent somehow scared you away from the project yet, here is a video explaining everything you will need to know about the game.

im looking for animators, background artists, and concept artists to help me out with the project. Id really appreciate any time you can spare to help me out. let me know if you are interested either here in the comments or at my email at

finally got a bit of work done while making concept work for the characters in my game. also managed to make an update video.

TWTWE: ver. 3.0

Bug fixes:
- fixed healing
-animations are somewhat fixed, still go a little bit off rhythem
-optimization and slowdown issues somewhat fixed and taken care of
-menu not working has been fixed

to be fixed:

-rebecca's mini game still needs to be fixed for 1 click instead of multiple
-enemy in the back sometimes loses all health for no reason
-background problems

plans for the future:
-release demo soon enough once i finish work on mini demo
-once demo is released I'm going to start working on phase 2

-voice actors
Jaise Gilbert - Nathan Sherman -
Jessica - Rebecca Sherman - 
Anthony LoGatto - Geoffrey Murdock -
faketsuki - Misty - 
alexa - Althea Pearson - 

Anthony Breslin - old head composer, leaving after demo is released
Edwin Garcia - new head composer

none. at all. 

Extra points:
-any donations will go towards paying these people, and towards working on content for the game. i will not be keeping any of the money earned.
-jin released his game, go check it out and support a friend! -

I'll try to post something here when i actually have some art to post. tho my arts not to good, so dont expect much. ^^"

i would love to share! i dont really create much art these days since i hit the programming stage of my game and its been walls of text and not much doodling these days. XD hopefully i can get back into making more art again! i kinda miss it! 

ive been working on making the overworld for my rpg. its been a long, but fun process. I finished the main overworld for now, and im not working on making the dungeons.

oh my god the art is adorbale. and you are REALLY talented at this, huh? and a fellow aseprite user! im so happy to see someone else that also uses aseprite!

man everyone here is really talented artists. makes me think that i should start stepping my game up. your work is really good!

was working on blocking out the main overworld map in a mini demo. i think i did pretty good, if i do say so myself.

i can already say that anatomy is not my strongest point either, but these are amazing! waaay better than anything i could churn out. keep up the good work! cant wait to see more!

oh my god i love this. its so cute. XD

oh my god, your work is so unbelievably impressive! I cant help but feel a little awe inspired at the level of work you manage to bring to your music. Makes me wish I actually had money to pay for good pieces. XD

man, your music is SO GOOD. wish i had the money to actually pay people. keep up the good work! hope you find a great project to work on

Hope you have wonderful holidays!

hello and welcome! cant wait to see what you can bring to the table! ^^