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TWTWE: paradox wars

A topic by Nixodemus1 created Jul 25, 2017 Views: 559 Replies: 4
Viewing posts 1 to 5
(1 edit)

TWTWE is short for the way the world ends. and is actually a game based off of a bad webcomic I am doing. The comic is ending soon and this game was supposed to be a final send off to the series while its still in my hands. The game will feature new characters and a new story line set in the same world with the same premise so you do not have to read the comic to understand whats going on. The game is a turn based RPG where each character has a unique minigame for their attack. I have so far been working on the battle system. This game was made in blender. 

UPDATE #1

this is sort of the initial update showing where the state of the game was at the time and how the battle system works. its a 12 minute long video and i apologize for that, but its a good way of seeing what the game has to offer at the moment, and some of what i plan to offer in the future. I would like to say the the game is going to be character driven story, but i do want the gameplay to be as tight as it can be first.


remember, this game is still in pre-alpha so a lot of the graphics will improve over time!


UPDATE #2

this one ended up being about 24 minutes which is even worse. but that only because I had so much that I couldnt wait to talk about. 

for those of you who would rather not watch a 24 minute video Here is the short of what is going on with the game at this moment:

[What has been finished]

-have added a character select screen
-made by blueprintrandom

-can now have all 4 characters on screen at once

-overhauled the UI.
-added a bar for paradox (mana)
-redesigned how the menu works
-new buttons.
-new action gauge

-have added an enemy randomizer

-if randomizer loads in 0 enemies it just ends the battle

-nathan and the unnamed character are completely finished now

-all the programming and extra assets for rebecca are already in place. I just have to animate the actual character herself now

-misty will be the last main character I do before I start working on the rest of the demo

[what needs to be done]

-there is some kind of bug where nathan and the unnamed characters special attacks do now work properly. I cant find anything wrong with the programming, and it doesnt happen often enough for me to be able to figure out exactly whats causing it.

-doing rebecca's sprites.

-doing the entirity of misty

-making backgrounds for the battles

-fixing up the character select cause that comes with its own problems

-overworld. All of it. 

[in other news]

-comic. almost halfway done. no really. 

-now have an itch.io page for the game!
 will be public after this video is uploaded
 does not have a playable game to download. sorry. 

the % finished on itch is reflective of the game as a whole and not of the demo which will only be about 30% of the game. Thank you for reading this long post and watching these long videos. ^^ if you have any comments or suggestions please feel free to throw them my way. If there is anything I wasnt very clear on please let me know so i can come back and edit this to make it better.  

update #3! finally got a lot done! it should be smooth sailing from here on out!

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I now have a introduction video to my game!


now finally opening voice acting auditions! http://www.behindthevoiceactors.com/members/Nixodemus1/casting-call/TWTWE-Phase-...

Also looking for a composer for the music! I'm making great progress in the game, and now im looking forward to working with all of you!


TWTWE: ver. 3.0

Bug fixes:
- fixed healing
-animations are somewhat fixed, still go a little bit off rhythem
-optimization and slowdown issues somewhat fixed and taken care of
-menu not working has been fixed
-NATHANS ATTACK IS NOW FIXED IT IS SYNCED UP!

to be fixed:

-rebecca's mini game still needs to be fixed for 1 click instead of multiple
-enemy in the back sometimes loses all health for no reason
-background problems

plans for the future:
-release demo soon enough once i finish work on mini demo
-once demo is released I'm going to start working on phase 2

contests!: 
-voice actors
Jaise Gilbert - Nathan Sherman - https://www.youtube.com/c/TIGTVProductions?
Jessica - Rebecca Sherman - 
Anthony LoGatto - Geoffrey Murdock - http://www.madmusic.com/
faketsuki - Misty - 
alexa - Althea Pearson - 

-composers
Anthony Breslin -https://merucomposer.com/- old head composer, leaving after demo is released
Edwin Garcia -https://egarcia88.com/works-list/- new head composer

-artists
none. at all. 

Extra points:
-any donations will go towards paying these people, and towards working on content for the game. i will not be keeping any of the money earned.
-jin released his game, go check it out and support a friend! - https://play.google.com/store/apps/details?id=com.rustedtongue.outblocks

(1 edit)

alright, sorry, its been a bit since I updated yall on here. uhhh, let me get to the update you missed while you were gone.

patchnotes:
-lowered the range of the switches so they dont acidentally change after activation
-changed some dungeon pieces to reduce chances of getting stuck via rng
-think i fixed the character select black screen problem
-fixed the flames and teleporter
-made the void under the IDD black
-put a little bit of time after the final cutscene to remind people there are 2 MORE QUESTS
-thanks to oby1 i have figured out how to at least slow down the black boxes
-added a floor tracker
-fixed a glitch in the menu


btw, from now till may 18th, the private demo is now publicly available to everyone to try out. read in more detail HERE