Thank you! I'd love to check out some more kits. I can't seem to find contact info on your website, do you have an email? Mine is firstname.lastname@example.org
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Hi! I'm having trouble connecting to my friends through steam or the host game feature. Is there something I should be doing? I installed spacewar on steam just in case it helped but even inviting through steam friends list didnt work.
Thank you for the detailed feedback, it's really helpful! For the next version i'm changing quite a lot that should address most of the problems you had and make the game more fun! Better art might be a while away because it's just two of us and neither are artists, haha. ;)
That's fair enough, I'm glad I could help. It looks a lot like a mobile game, is that what you intend to do with it? For the windows version of the game, is it possible to put it in a 16:9 aspect ratio and remove the on screen buttons?
Oh yea good point I'm not sure about showing the expected revenue. On one hand, most of the youtubers I know are unlikely to play a game they dont like even if they might make money from rev share. On the other it might be a nice bonus or incentive to cover a game they might not otherwise.
I use itch.io to find games to play on my youtube channel a lot. The affiliate code system has been good to track people going through the links i put in my descriptions so far.
Do you have any specific plans for it? If not I'd find it really useful to get not only attempted and bought info but also a way of seeing how many people click it total.
On top of that, the money making part is cool and I think the best way of making it fair is implementing a slider similar to the "itch.io's cut" bar on the developer's end so they can decide what I get for sending people to their game if anything.
I haven't thought on this long so I dont know what problems there might be but I'd love to see it expanded upon!
This is seriously impressive, any clue as to how will compare to others like Steam or GOG installer for things like the load on your computer? I think those two are a bit clunky tbh. Also, it looks like the app is very similar to the website front page, is that how it's going to stay? :)
I think one of the most important things in keeping people interested in doing it regularly. If it's once a week or once a month, people will eventually know to come back and have a look at your progress. Otherwise it's very easy to lose people's attention :
I think the most important thing here is the players vs devs using the forum. Perhaps giving devs the capacity to use a part of the forum to support their game exclusively but I can't currently think of a way to do this without it getting messy. Then also places that are already there to support a dev community.
Personally I don't like the gamifying parts of forums like post counts etc. partly cause it makes all other forums look really ugly and distracts from conversation somewhat but on the other hand if there's something you can track to give a sense of belonging, that would be cool. The reddit function of being able to customise a little coloured box after your name is really useful.
Hello everyone! I'm Josh and I work on my Youtube channel GamingFTL, and as a Community Manager for the co-working space Arch Creatives. In my spare time I mess around with music, stand up comedy and game development! The developers and games on itch.io have been great so i hope this forum really takes off. :
One thing I've found useful to start off a forum community is keeping the number of different discussion areas in it small. 1 or 2 sub forums max - small. It makes it more likely that people will find and talk to each other that way, which is pretty much the main thing people use a community hub for.