Sorry for the late reply, but I don't play on mac.
I play on Windows.
I'll try anyway.
1. I doubt that will ever happen, since hitboxes.
Unless you had to buy the pixels.
2. The dev is already working on that, just suggest some ideas in the right section!
As for flips, we already have that. (cough cough kick cough cough)
3. 'The dev is already working on that, just suggest some ideas in the right section!'
I'm thinking of this being a fast opponent, much like the one you were describing in a different post [insert link hear].
But there's one difference.
THIS ONE IS A NINJA.
oh, and it can wallrun
If you fall off a platform and jump mid-air, you peform a double-jump.
This has probably already been reported, as it is very easy to recreate and accidentally run in to (especially in the Death Cube)
The kick is really easy to be defeated with, but if used correctly, it can work out for you most of the time.
My highscore is Level 8 in endless mode, and that was using the kick.
i suck at this game, don't i
I'd love to, but I don't have a recording software.
I think the kick is fine as it is. Remember, I'm no master, I've simply been here for a few days.
And the Jetpack Kick?
Imo find that out now
1. Yes, the small boost is a good idea.
2. It's meant to be hard, I even mentioned that in the middle.
3. The sparks should be able to be turned off, I imagine that they will cause lag.
4. Yes, but the turning could be with the A & D keys, slowing yourself down with the S key, and boosting with the W key.
The hardest part of the Kick is sensing the sound around you, and I have learnt to know about where something is based on my ear through various games. Although that situation is very unlikely, it is very possible.
And you're right, the MK II Jetpack bot does usually do an overhead swing. But there is ways to exploit its AI, and you can do that quite easily.
To me, the Kick is not just a useful tool. It's a great method of dodging all kinds of stuff that would have otherwise hit you.
(For some reason, I just kick when I feel like it, too. This usually works for me, and is one of the reasons that I usually play quick and agile characters with good dodging abilities.)
The jetpack isn't OP.
Neither is any of the weapons.
The Jetpack is made for fast manouvers. If you are quick at moving and have good reflexes, and know how to use it, then yes, the jetpack is OP. Same as all of the other upgrades.
The bow is OP is you can aim properly, simple as that.
Deflection isn't that good. It leaves you vulnerable in later levels, as archers are positioned in better and better places.
The deflection is easy to use, and better for earlier stages. That's why lots of people are flocking towards it.
Though I will agree, it can be useful in lots of situations.
(Then again, I'm no master of this game myself. I just got it 3 days ago!)
One of the features I've been thinking about since I got this game (3 days ago, can you believe it? Man, saying this will SO spoil my reputation as a pro! I totally care!) is sliding. Just the thought of sliding across the floor, lifting my sword up nonchalantly to slice robots in half is really appeasing to me for some reason...
Anyway, it'll be one of those skills which requires lots of timing and accuracy.
ON TO THE DETAILS
I hope this helped!