Being able to shape the layout of the game is a cool mechanic for a metroidvania, although it felt a bit "trial-and-error"-y to use here. Would've liked the ability to, after entering a room for the first time, be able to view that room's layout from the build mode screen, or at least whatever portion of it you explored. Would have made it more intuitive to create room layouts for me. It was also a little bit annoying that the mechanic isn't even mentioned in-game, requiring me to the jam page to actually start playing. At the very least, some sort of feedback for trying to enter a door that isn't connected to a room would've made it more immediately apparent that I had to do something different.
The Kirby-like aesthetic is very cool, especially the detail of the character's portrait on the HUD changing for certain actions.
Movement felt clunky in certain aspects. Your jump height cutting off for when you move towards walls made the jump feel unreliable for certain bits of platforming, and your character freezing for a moment when landing just felt awkward.
The background in the home base seemed to have thin flickering lines that appeared as you moved. Looked really jarring. Don't think I saw it anywhere else though.
Cool game, but could use some more polish.










