The screenshots caught my attention because of the artstyle, which I thought looked pretty nice, and the unique control scheme is interesting. However, I honestly just couldn't bring myself to play much further past getting the ability that lets you push boxes.
All the enemies take forever to kill, and some will take over half your bar. And the control scheme, while interesting, feels it lacks the speed and precision to make killing or navigating around those enemies feasible. A fair amount of my small amount of time playing was spent wandering around, dying to an enemy with a lot of health that can kill me in 1-2 hits, then wandering about elsewhere to find an easier path, only to run into another enemy that has a lot of health and can kill me in 1-2 hits.
Even when I did find an easier path with weaker enemies, I would have to repeat it at least a couple times due to how janky the control scheme is for combat. Sometimes I would simply face tank a weaker enemy and use the invincibility frames to get by, just so I don't have to spend time trying to fight it.
At the very least, things would be easier if there was a clearer indicator of what direction your character is facing. The small change to the direction of the eyes is noticeable enough when casually exploring, but is hard to keep track of when getting hit by enemies. Maybe some sort of indicator in the UI + a sound effect when switching directions would work?
Anyways, I wish I could've finished the game, but it was just way too frustrating for me.










