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This game has a cool aesthetic and an interesting gimmick. The different projectiles corresponding to the different abilities looked quite nice, and the enemies and little friendly creatures/NPCs scattered about were pretty cute. However, the game being zoomed out almost all the time made it hard to appreciate all that. I had to play in fullscreen simply so I didn't strain my eyes as much. Also, it's sometimes hard to tell dark tiles apart from the background. Maybe making the background a bit darker could help with contrast.

All that being said, the metroidvania/exploration aspect of this game was pretty fun. Progression felt relatively loose, but never to the point where it was too hard for me to figure out where to go next. And judging by the pause menu, there seems to be a few items I missed, which is cool. Although, there was a weird moment where I managed to get the "Sundance" ability without obtaining the dash first, which resulted in me being stuck in the room where you get it, forcing me to respawn back at the start.

I also liked how the zoom ability you get later on lets you see things that you otherwise wouldn't see. You can even see extra little details, like how the player character's eyes turn yellow when using the star ability. It does feel like it should be something you have from the beginning though, especially due to visual strain I mentioned earlier.

The music is... certainly minimal. There's very little of it, and the little that is there is rather discordant. It's not exactly listening material, but I suppose it does have an uncanny vibe that befits the game. 

There not being a sound when taking damage felt weird and made it hard to tell at first what was going on.

Being able to gain height by deflecting your own projectiles was pretty cool. It's what I used to get the Sundance ability early. I also thought it was kinda neat how you have to deflect the projectile to switch abilities, although admittedly it was a little inconvenient at times. 

The projectile also felt kinda weak vs enemies. Feels like the enemy health should be reduced a bit, or maybe give the projectile a damage increase for each projectile ability you have, instead of just with the star.

The game overall was pretty fun (but maybe a little jank), only major issue was the zoom thing.