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Visual style is both very minimal and pretty cool. Time mechanic is also pretty cool and fun to use. I like how the creature in that one room looks, and it following you when activated is mildly thrilling. I also like how to ascend in the final room and beat the game you have to backtrack and activate a couple clocks. It was almost like a mini version of the artifact hunt from Metroid Prime. There's a tiny amount of jank with the platforms sometimes, but regardless, the game is pretty cool 👍.

Edit: Oh yeah also, about the audio; The sound effect for activating platforms is very pleasant and musical. I actually got myself killed on accident at one point because I was trying to spam the sound. The music that was there was pretty nice. It gave off a very determined vibe, which fit the scenario well. I did wish there was some very ambient track or hum or something for those glowing ability orbs though, those felt oddly silent. 

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Thank you!

Yeah, there's def a few places the game could use a few more sound effects, and the ability pickups are def a big one - even the one sound they do have is a placeholder, that jingle was originally meant to just be for the clock shrines but I ran out of time to make another one for abilities. The creature chase was very nearly another awkwardly silent moment, I didn't add the sound effects for that until the last hour before the deadline.