This is really fun. The variety is nice. Once issue though, is that the hitbox is way bigger than it should be, and I lost lives to asteroids that weren't really touching me.
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Asteroid Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.250 | 4.250 |
Overall | #3 | 3.500 | 3.500 |
Innovation | #4 | 3.500 | 3.500 |
Mood | #5 | 3.250 | 3.250 |
Theme | #6 | 3.875 | 3.875 |
Overall | #7 | 3.125 | 3.125 |
Graphics | #11 | 2.875 | 2.875 |
Humor | #22 | 1.500 | 1.500 |
Audio | #24 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love the game. My favorite part is how the background moves with you. So much depth!
This game is really good. The 8 game modes are each unique and provide a different way to play the game. There is also a lot of polish, and it's especially nice that the game saves high scores and game mode progress. Only complaint is that I wish the movement was more like the actual asteroids where you can freely move around. Also, it's pretty weird that the game says it requires something to be installed when opening it up, and you also can't close it once it's open unless you use the in-game exit button or end it via task manager.
Thanks for the feedback!
I considered movement, but decided to only include the aiming mode, like a turret game, just to make difficulty adjustment easier for me. (How fast new asteroids are created, the amount of health you have, ect.)
You can press R to retry the current mode you have selected, you can press esc to return to the main menu if you are in a game, and you can close the game by pressing esc once you're in the main menu or one of its side-menus. Additionally, there is an Exit button you can use.
Now about that thing that requires something to be installed before opening, yea I have no idea what you're talking about. I didn't come across this issue.
Maybe your antivirus is preventing exe files from creating new files. The game makes a .sav file to store your progress. That's probably what's happening.
Truly very fun game thanks to the diversity of game modes, really well thought out! The only real flaw I'll give him would be the sound of uncontrasted shots that are too repetitive.
Thanks for the feedback!
It's my first time including sound effects to my projects, and I have no idea how to make them sound nice. Maybe fading out the longer you fire, or something like that. I'll have to experiment with it more for next time.
Maybe I'll even add an options menu for that! That would be helpful!
Hello.
I don't know that it API you use to produce your audio but the first simple methods to set up are to play with the volume and pitch of the sound (with a multiplier in range of 0.8 to 1.1 for example). To go further, if your API offers more options, you can try adding different effects like spatialization or reverberation. If you have enough knowledge in physics you can also go further and simulate Doppler effects! But in general just playing with the volume and the pitch is enough to break the monotony :3
I used Bfxr, and just smashed the Randomize button a few times.
I have no idea about spatialization, reverberation, or Doppler effects, but they sound awesome and I really want to learn how to use them! But most likely, I'll just have a friend of mine test that for me. I'm extremely bad when it comes to sounds...
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