Interesting idea, got a few "round"s against a friend :3
Nobuna
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Quite enjoyed your entry, simple but enjoyable. My favourite enemy is the ghost, it looks so angry yet sad x)
Got attached to the trio and was sad the first time I had to decide who to sacrifice haha. Then when I noticed you got all their power but stronger, I felt less bad.
I like the fact that you loose stats as you progress which makes it another count down. Could not see the end of it after spending half an hour on it unfortunately, the meta progression is too steep for a jam game I feel. Gotta give some times to other games ;)
Great job anyway, you got a new follower!
Haha I love the fact that you repurposed the quadriped robot into a flying drone xD
Nice little game, at first I thought it was an infiltration and then noticed the teddy bear could shoot lol. I didn't made use of the slowmo in the end, maybe having the enemy moving faster or able to shoot might have make it more relevant?
The game is hard :')
The web version has screen size issues on Chrome but the Windows build is working properly.
The game looks and sounds great, but it quickly becomes hard to manage the swarm of enemies. I noticed that I could rotate around the sun for them to crash into it, but at some point there is just too many bullets flying around.
Also I didn't quite understood how to use the different arsenal, sometimes the ship would fire different kind of bullet, like rockets or shotgun ammo, but I could not find a way to make use of them when I wanted. Also the player ship is shooting tiny laser that have a very little lifespan, which makes it even harder to preshot far away targets.
Also how did you approach the theme? I personally had a hard time think of mechanics bound to the concept to be honest and I do wonder if you made that game with a twist in mind.
Anyway, good work!
What a gem, I like the concept, it reminds me of Superhot! The fact that the sounds is also affected is a nice touch eventhough it becomes very trippy in the last two levels xD
I do wonder though, based on the background, were you planning to make the game a grid base movement originally? or was it just to represent the damage area of the demons?
I spend one two hours on your game instead of reviewing other game jam. I hope you are happy about yourself.
You must be evil to put a leaderboard on such an RNG based game.... but I love it and I will appear on that damn leaderboard someday.
Amazing game, why do you have so little rating :') I hope you'll be showcase in the GMTK video, definitly a gem of this years game jam. What a clean incremental builder implementation :o
Oh.. Everything is so polish I actually forgot it was made in only 4 days... Great art (do you hear n*****do ninja in the roof..?), great soundtrack and engaging game. dunno what else I could add.
Edit: I cracked the code :p
I spend too much time on your entry but I regret nothing :D
A lot of team drew from Pokemon Ranger (including us), but yours as the best implementation I've played so far. With the slimes movement based on the cursor position, the trail duration lasting until you close the loop and the combo based score multiplier, each player difficulty will be tuned to their own playstyle.
I know it's a jam but I can't help imagining how this could turn out with roguelite bonus or active power x)
Thank you for playing!
That's a good idea! Maybe that could be achieve with the Time Bomb we'd like to add. But refilling it based on the combo multiplier, that could be a great way to let player manage their time economy... sorry I'm brainstorming on the spot now x)
I also enjoyed your game a lot, thanks for checking out ours <3
The difficulty escalate quickly x) YEET!
Fun little roguelike, but enemies ahave too much HP and don't drop enough potion to allow player to stack up enough bonus to be playable. But that's part of the fun of the jam, our game is also quite unbalanced xD
And give us back the settings x'D
Congrats to the solo dev!
What an amazing take on the theme. The mood was quite engaging and I'm very impressed that it was done with a custom engine running on Web flawlessly. The puzzle were not too hard, but I have to admit that 2 times I had to stop and think about what to do next x)
Can't wait to see what you will cook in the future :3
I have so many question:
- How many pizza can those people eat each days?
- Who is the architect of that office space? They should be hung by their toes
- Why is there only 1 sink working?
- what on earth is even a "Chief paper trail navigation specialist"?!
- Where can I get one of this designer coffee machine?
and finally.. GET OUT OF MY WAY SLACKERS, MY PLANTS ARE DYING!
This game deserves an intern out of 10.
Great game jam, I had fun :D
You can add 'soul-like' tag to the game by adding stamina and adding the need to use the rest room to recover.










