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Novembrum's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #257 | 2.453 | 3.167 |
| Sound Design | #313 | 1.936 | 2.500 |
| Fun Factor | #326 | 2.066 | 2.667 |
| Uniqueness/Creativity | #338 | 2.066 | 2.667 |
| Overall | #350 | 1.988 | 2.567 |
| Narrative design | #410 | 1.420 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size0
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
Web game is unplayable, I had to download the executable and the controls are quite hard. Rotation is a bit annoyingly slow. But well done on the effort, you can see you really tried to make something fun so I admire that. :))
SO MANY ENEMIES!!
Cool game, and great use of the 2D assets! Keep up the good work!
The game is hard :')
The web version has screen size issues on Chrome but the Windows build is working properly.
The game looks and sounds great, but it quickly becomes hard to manage the swarm of enemies. I noticed that I could rotate around the sun for them to crash into it, but at some point there is just too many bullets flying around.
Also I didn't quite understood how to use the different arsenal, sometimes the ship would fire different kind of bullet, like rockets or shotgun ammo, but I could not find a way to make use of them when I wanted. Also the player ship is shooting tiny laser that have a very little lifespan, which makes it even harder to preshot far away targets.
Also how did you approach the theme? I personally had a hard time think of mechanics bound to the concept to be honest and I do wonder if you made that game with a twist in mind.
Anyway, good work!