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Roll-a-ball: Evolution's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness/Creativity | #241 | 2.474 | 2.474 |
| Art | #251 | 2.474 | 2.474 |
| Fun Factor | #252 | 2.368 | 2.368 |
| Narrative design | #262 | 1.947 | 1.947 |
| Overall | #275 | 2.253 | 2.253 |
| Sound Design | #302 | 2.000 | 2.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
Simple gameplay, but entertaining. Good job!
Went through memory lane here! Especially the old ngui style ui buttons you added as well triggered many memories! haha well done!
Reminds me of my first roll a ball game I made, lol I'm genuinely happy to see one in the jam. The sounds are creepy though ngl, and somehow I managed to get stuck somewhere lmao. I hope you had fun making it, Good work!
classic ball game lol
I like it but I had issues with movement and clipping through the level. For some reason the concept and implementation really appeals to me. It is simple and fun.
cool idea and very nice the see the iterations over the levels ! just ball feels a little delayed in responding not sure if this is a design feature but otherwise very cool
Nice labyrinth! Got stuck on the Penelope map though
Mechanics were solid, and I could see the appeal for shooting for high score times, would be nice if these were shown on the home menu. Hitboxes especially in the later 3D levels seemed a little off with invisible walls and getting underneath one of the maps. Overall, I like the concept and use of the different asset packs to make different levels.
Can u explain ..What is TimeLess in it ??
It is the classic roll a ball mini game that taught how to make a game in unity. It's a classic, it's timeless
Good use of the given assets, I liked how each level felt unique not just because you used the different asset packs but because you took a different approach with how each level was designed. The physics on the ball rolling felt good too, nice job!
(First, I want to clarify that I’m not a native English speaker.) I was impressed by how the maps were structured differently depending on the version of Unity assets provided! …but the background music is a bit scary. Still, I had a lot of fun!
3rd level was quite hard but still managed to get through after 2 attempts. I was not expecting a 2d version haha. Keep it rolling!