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Hyerim Lee

11
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A member registered Jul 29, 2025 · View creator page →

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Our goal was hyper-casual. So, to minimize keystrokes, we implemented some auto-move functionality, but it seems to have had a negative impact. Thank you for your feedback. (+ The highest score among our team members was around 400.)

Our team put a lot of thought into the tutorial. We wanted to give it a bit of a Star Wars feel. Thank you!

Thank you for enjoying it!

Because of the limited time, I may have missed some details. Thank you for playing!

ㅋㅋㅋ 끊임없는 버그.. ㅠㅠ 플레이 해 주셔서 감사합니다!!

플레이 해 주셔서 감사합니다!

I had a lot of fun! Some stages can be cleared just by floating.

It’s fun! But starting from stage 5, it suddenly gets really difficult!

(First, I want to clarify that I’m not a native English speaker.)

Since HP is essentially time, I think it’s a more time-dependent game than Timeless. Also, it would have been better if the dash cooldown was visible.

…Aside from that, it was so much fun! Thanks for your hard work!

(First, I want to clarify that I’m not a native English speaker.) I was impressed by how the maps were structured differently depending on the version of Unity assets provided! …but the background music is a bit scary. Still, I had a lot of fun!

Hello! First off, I’d like to say that our team is an amateur team comprised of non-native English speakers.

And thank you so much! This was our first game jam, and we didn’t expect to receive such detailed feedback.

As you mentioned, we recognized that there was too much text. We certainly forgot that too much text can make people stop reading when they’re playing a game… :(

We also wish we had been more specific about the fun factor of our game.

Again, thank you so much for the detailed feedback!