Our goal was hyper-casual. So, to minimize keystrokes, we implemented some auto-move functionality, but it seems to have had a negative impact. Thank you for your feedback. (+ The highest score among our team members was around 400.)
Hyerim Lee
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Hello! First off, I’d like to say that our team is an amateur team comprised of non-native English speakers.
And thank you so much! This was our first game jam, and we didn’t expect to receive such detailed feedback.
As you mentioned, we recognized that there was too much text. We certainly forgot that too much text can make people stop reading when they’re playing a game… :(
We also wish we had been more specific about the fun factor of our game.
Again, thank you so much for the detailed feedback!

