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What a gem, I like the concept, it reminds me of Superhot! The fact that the sounds is also affected is a nice touch eventhough it becomes very trippy in the last two levels xD 

I do wonder though, based on the background, were you planning to make the game a grid base movement originally? or was it just to represent the damage area of the demons?

Nah, it wasn’t supposed to be grid-based — I was just trying to line up the assets while placing them, so it kinda ended up looking like that