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(+1)

Thanks for playing and the kind feedback!

Originally we already planned for roguelite element (that's why the character absorb the blue dots), but didn't had time to implement that in the build. For instance we were planning on:

  • Adding a Bomb (like in schmup) that would stop the time and allow to make giant loop -> Bomb Witch archetype
  • Move Speed and looping effect (trigger chain explosion on kill) -> Loop Witch archetype
  • Well effect such as aoe damage or orbital weapons -> Artefact Witch archetype

The original concept was more of a tower defense with a survival roguelite twist, and the looping mechanism was supposed to be a nice to have... :D

In the end we are more happy to have gone that way and we are planning on making a full game out of the concept. 

(+1)

Yeah that makes sense. 

Gload to hear this is going to make a full game out of this, good luck with the development 😎