I spend too much time on your entry but I regret nothing :D
A lot of team drew from Pokemon Ranger (including us), but yours as the best implementation I've played so far. With the slimes movement based on the cursor position, the trail duration lasting until you close the loop and the combo based score multiplier, each player difficulty will be tuned to their own playstyle.
I know it's a jam but I can't help imagining how this could turn out with roguelite bonus or active power x)