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GuyInGrey

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A member registered May 16, 2018 · View creator page →

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This! I'd love to host my own server.

I'd like to know this as well. I'd like to host my own servers.

This is a great game, with a great potential. I found few and minor bugs, the instructions were clear, and the gameplay worked very well. Needing to reload isn't fun and doesn't add much to the game, I would have just made it a 5 second cooldown. 


Mood was excellent, and getting dragged away at the end was a surprise, but leaves room for a much bigger story.


There were a few visual issues when you walked into walls, but besides that it's great.

This game was... honestly not the greatest. A story that can be played in 2 minutes, with no ending, no explanation, and significant spelling/grammatical errors.

Gameplay wise, you find a total of: 3 pieces of scrap, 30 seconds of walking apart. Apparently it's used to repair a device (the acronym was never explained). Then dogs attack you out of nowhere and it's a mystery ending.

This game does follow the theme, but the execution was sadly not there. If a full version was created fixing these errors, I'd love to play it.

The game is overall pretty good, but there are noticeable issues.

The ship doesn't point exactly where the cursor is, it's always a little bit off.

The ship's hitbox is significantly larger than the art. Because of this, the game actually becomes much more difficult at time goes on. 3-4 smaller ships are impossible to dodge, making you die fast. I got up to around 1200 before losing on my best.

Overall pretty fun!

Hey! I just redownloaded and check, MonoBleedEdge is in the folder. Are you sure you extracted everything?


Thank you for the feedback on the story!

Thank you very much for the feedback!

Thank you very much! This was the first time I ever made a hex-based game, so it took a bit to learn that before I could properly make the game, which hurt how much time I had. The Carrier has no functionality, sorry about that. The A.I. was also added within the last hour, I did what I could :P.

Thank you very much! The A.I. was developed within the last hour of the competition, so I didn't have time to add in anything more complex. I'm working on a remake with working A.I. :D

This is really fun. The variety is nice. Once issue though, is that the hitbox is way bigger than it should be, and I lost lives to asteroids that weren't really touching me.

I'll add that to the Itch page description. Thanks for the feedback :)