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(+1)

The use of a single room worked well. Seeing it turn into a giant boss arena at the end was very cool. 

The beetle boss was quite fun, and I liked how it introduces itself shrouded in darkness with the glow on its back looking like a spooky face. 

The flashlight feels a little disorienting to use though, due to it taking a while to rotate towards where your character is facing. 

No health bar also felt a little odd, although I did start to get a little bit of a feel for how many hits you can take. 

The gravity orb felt very cool to obtain. When I read the item name and figured out what it did, in my head I went "man, that's sick." Makes me wish the game was just a little longer so I could use it more. Do wish that the little direction pointer for it didn't take so long to rotate though, it felt quite sluggish.

Good game overall 👍

(+1)

Thank you! It is basically just a hodge podge of mechanics that I thought would be cool to throw in together (the flashlight was basically me learning how to write shaders), and by the time I got it all to a semi-functioning state, there kinda wasn't much time left to make an actual game haha. Glad you were able to enjoy it regardless!