A very cool game with far more than initially meets the eye. I regretfully didn't have time to beat it fully, but I'm excited to give it all the time it deserves after the jam! The intro area was fairly unassuming, but I was really impressed with how the game gradually expanded and the sheer sense of vastness and loneliness in the level design, and the little bits of lore and foreshadowing in the areas I explored left me with many questions.
The moment I was truly hooked was when I first saw the giant ziggurat/temple, and I'd just like to say the song that played there might be the single best piece of music I've heard in this jam. The red boost zones were also a great addition and really took the platforming to the next level.
Aside from the environment, the main character was definitely the star of the show. Tizli's design is amazing and the model is very well made. The animations that were there were nice, and the abilities were nice and satisfying to use, with the slide being my favorite (and admittedly, watching her T-pose up a pole was hilarious). Even more than that, I loved the visual storytelling of her changing appearance as you progress, and I enjoyed piecing together her backstory from NPC dialogue. Definitely looking forward to beating the whole thing eventually, and can't wait to see where this project goes in the future!

