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(Note: This is a review of the browser build, I went back to check and I think the Windows build is slightly different?)

Great game and cool implementation of the theme, not really much negative to say about it! The art style was simple but effective, and I liked the use of sparse background elements to give rooms more personality. The music seemed a bit disjointed at first, but it did grow on me over time. It did such a good job staying in the background that I'm not actually sure if there was more than one song, so I think a bit more "kick" in that area definitely could have helped!

As someone who's pretty bad at both making and solving puzzles, I thought the puzzles in the game were quite creative and just the right amount of mind-bending without ever taking too long to figure out. I also appreciate that the backtracking never got too bad, with the warp mechanic definitely being a big help there. I think my only issue was that some of the bounce timings were pretty strict and took a lot of attempts to pull off. I actually had to remap my controller to have the transformation ability on another button to pull off the various tricks comfortably. I think the deadzones on the analog stick might also have been a bit low, as trying to use the stick often resulted in jumping or transforming by accident. While I appreciate the dedication to the directions-only control scheme, I think more mappings for the jump and transform would definitely have helped!

I actually went back and played it in an incognito tab to make sure, and all the "powerups" indeed seem to be available from the start (at least in the web build, I think in the Windows build, the square form and the warp aren't unlocked by default?). The "Metroidvania" is purely based on player knowledge, which I think is super cool and great for replayability! Some mechanics and reveals were pretty easy to figure out by accident, like the bounce ability. Others, like the various checkpoint shenanigans, were genuinely jaw-dropping, and I think the game did a great job helping you discover them organically!

Either way, I had a great time and managed to find both secrets according to the credits (I'm guessing the frog at the start was one of them, honestly not sure what the other one was)!

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I don’t think the browser build and Windows build are any different? The Windows build has a fullscreen and a quit button, but that’s about it. In both builds, you need any 1 block to get the block ability, but that’s it. And even that’s mostly because if you could skip the first block, it’d be possible to softlock yourself by having nowhere to warp to, haha.

For what it’s worth, I did add some redundant button mappings to up and down, A and B buttons should work for those without any rebinding required. Good shout on the deadzone though, I’ll be sure to adjust it a bit since the movement is at fixed speed anyway so there’s no need for it to be low.

Thanks for the detailed write-up, glad you enjoyed it!

Spoilers The frog is indeed one of the secrets, the other is the hidden map room behind the turret in the start row. Having a "secret found" jingle would probably be good...
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I see, thank you for the clarification!

Spoilers Checking out that first turret was my first impulse after the parry ability was revealed, so maybe that's why I didn't realize it was a secret. Regardless, it was a cool touch to have those secrets in the first place and I loved the frog!