Definitely my favorite 3D entry of the ones I've reviewed so far, and one of the most visually unique games I've ever played. The closest thing I can compare it to is those old pre-rendered cutscenes and backgrounds in 90s games, except actually playable; another is the Blame! manga with its sprawling abandoned spaces and machinery. The methods and art style used create a uniquely haunting and desolate atmosphere. It's hard to believe all this fits in such a tiny file size too - a truly creative and impressive way of implementing the theme!
All the different abilities work well for the challenges present in the game (even despite using a scuffed control method via keyboard to gamepad emulation). I think the wall kick might even be a bit more powerful than intended, since I was able to finagle my way over a gate that I think was supposed to only be accessible with the dash? It took me an embarrassingly long time to figure out I could Search the humanoid remains in the beginning, but I actually like the inventory system a lot - I think the text-adventure-like UI contributes to the nostalgic feeling.
According to the note, I managed to find all but 3 collectibles. A bunch of the options on the elevators didn't seem to do anything, presumably because they were unfinished? One thing that confused me was the tiny tunnel entrance next to the tram station, if there was an ability that would've let me pass through then I must have completely missed it. Regardless, a very unique and memorable game that I'd love to see developed further!