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(1 edit)

I adore the neon colors and the retro aesthetic, and the music and sounds are amazing, but boy did I immediately get completely overwhelmed as soon as I started the game! Then I watched the official playthrough... and was no less confused than before!

I think for me it was really the issue of throwing everything at the player all at once. As soon as I got the gravity upgrade, it felt like the entire map became accessible all at once, and there was never a chance to learn or focus on any single mechanic or object. That said, the minimalist vibes are great, and from what I've seen in the video, the final boss looks cool!

Apologies for the short review and not beating the game fully, I really wanted to fully play at least every game that left me a review, but it turned out a lot of them were much longer and more substantial than I expected and I "kinda" ran out of time - people really went all out this jam! 😭

(That said, I do find it really cool that between this and Gravoneer, I've seen at least 3 different implementations of gravity in the jam (player only, player + props, props only), and all 3 featured an ominous thing hanging out in the middle of the room at some point!)