Man, I really wish I had started playing this game sooner so I could have given it the time it deserved. I only managed to get as far as the long jump ability, but I'll definitely be checking it out again after the jam!
The pixel art is immaculate, this game might have the single best designed and animated protagonist I've seen in the jam, and the enemies and backgrounds are great too - I love the brutalist, almost Source Engine-esque aesthetic. I liked the music too, and the sound effects were just perfect and created an amazing sense of feedback that made every action fun.
The controls and combat were snappy and felt great for the most part, though I have to agree that the window on the dodge roll was pretty unforgiving. I never found much use for the melee attack while playing since the game was so generous with ammo capacity. The humanoid enemies that I encountered were fun to fight against, but I wasn't a big fan of the flying robots. They felt blander than the humanoids appearance-wise, the small exploding drones were hard to see against the background and tended to swarm you right after entering a room (and on one occasion even knocking you out of the door entering animation while trying to escape), and the bigger, shooting robots just felt like a more annoying version of the humanoid sniper.
Like I said, I will definitely try to beat the rest of the game after the jam, but I dare say what I've seen is more than enough to give it high ratings in most regards! I'm only a bit torn on the minimalism, since minimal pixel art is kind of the norm for most gamejam games, and I'd say this one goes well above and beyond what you'd normally see in a gamejam. Regardless, the atmosphere is top-notch and I had a lot of fun exploring around and fighting!