The batch of new monsters in this release covers all terrains and power levels and uses new mechanics such as card attachment and monsters triggering by playing cards.
Some of the new encounters are quite deadly for unsuspecting player, and hopefully require novel tactics to win against (or a strategy to avoid).
I would like to hear the opinions on the balance, in particular:
- Are some new monsters too hard for the stages they appear?
- How new final bosses compare to existing ones in terms of difficulty and entertainment?
- Is the nerf to infinite indirect playing too harsh?
Of course, any other feedback is also welcome.

