I think the Burnt Pancake counter gain should be on start stage instead of start turn.
Yes, this is most logical fix, but I hesitated since it would be so much of a nerf. I will probably still do that, but try to “soften the blow” by adding some compensation.
I usually pretend it doesn’t exist.
Wow, that is even stronger reaction than my own. Are there other items which you feel are similarly overpowered? Long ago, Blowgun and Scythe were IMO in the same category, so I actually added first version of item counter mechanics in part to limit those items.
an idea for scales is to also let them sort your draw pile
I have already implemented different Delicate Scales buff, and I am working of Crude Scales, which will probably be total rework. My current plan is to add “self-synergies”, so these items by themselves have small benefit from sorting.
Current Delicate Scales addition is ‘Playing Precious increases equal-valued Precious on adjacent cards’, which is very minor, but at least hopefully improves this item’s chances from “never ever” to “very rarely”.
But the idea of sorting draw pile is interesting. What benefits / synergies do you see? Initiative effect on cards already does draw pile sorting, but adding secondary sorting mechanism currently feels even more niche than hand sorting.
Diamond Ring, another option is to buff Censor History or give it more things to combo with
Agreed, this is what I shall do. I have already buffed Patience card (which was also too niche before) to give defence on end turn, helping to make skipping turns move viable play for Wp-based heroes, and will add more changes / additions towards that goal.
Mittens could have the general utility vs freezing enemies by persisting one frozen card per turn.
Question is whether it should synergize with Snowflake, which is currently the “make-or-break” item for Frozen builds. If it synergizes, then this change would make Mittens into another Burnt Pancake, although admittedly much harder to achieve, so perhaps it is ok. But if it does not, it “feels bad”.
Vampirism itself is rarely a threat
I think this is the “problem” in a sense that currently vampirism on hero is good and interesting, but vampirism on enemies is insignificant and boring. I will think about this more.
